Health237 · per modelThis determines how many hits a unit can withstand alongside armour and melee defence.Attila build 25370302 · battle_entities.hit_points (soldier + mount) + land_units.bonus_hit_points · per model, as Attila's card shows it
Health
per model
237
bottom 46% of class
Armour
25
bottom 28% of class
Missile block chance
25%
bottom 26% of class
Morale
34
bottom 1% of class
Speed
80
bottom 44% of class
Melee attack
48
top 35% of class
Melee Defence25This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!Attila build 25370302 · land_units.melee_defence + unit_shield_types.shield_defence_value · melee defence + shield defence
Melee defence
25
bottom 15% of class
Weapon damage
36 base + 4 armour-piercing
40
top 26% of class
Charge Bonus48This increases a unit's melee attack and damage when charging. This does not represent the physical impact of the charge.Attila build 25370302 · land_units.charge_bonus
Charge bonus
48
bottom 42% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Diamond
The unit moves into a diamond-shaped attack formation.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.