Health
per model
84
Armour
8
Missile block chance
20%
Morale
43
Speed
40
Melee attack
49
Melee defence
41
Weapon damage
36 base + 14 armour-piercing
50
Charge bonus
130
Attributes

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Guerrilla Deployment
This unit can deploy outside of the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.

Stalk
This unit can move hidden in any terrain.
Abilities

Sea Sickness
Passive
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

Frenzied Charge
lasts 30 s · recharge 210 s
Increases the effectiveness of the unit's charge for an extended period.

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.