Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Desert Palatina Defectors unit card

Desert Palatina Defectors

Melee Infantry· 160 men

Health

per model

134

top 19% of class

Armour

38

bottom 46% of class

Missile block chance

25%

bottom 18% of class

Morale

34

bottom 3% of class

Speed

33

bottom 43% of class

Melee attack

40

bottom 47% of class

Melee defence

55

top 11% of class

Weapon damage

36 base + 4 armour-piercing

40

bottom 34% of class

Charge bonus

16

bottom 24% of class

Ranged

Missile damage

50 base + 30 armour-piercing

80

bottom 26% of class

Range

80 m

bottom 26% of class

Ammunition

2

bottom 11% of class

Reload time

15 s

top 33% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Shield Wall

    The unit moves into a close formation and raises shields.

  • Mobile Testudo

    The troops of this unit raise their shields above their heads in a defensive formation.

  • Frenzy

    lasts 30 s · recharge 210 s

    Improves a unit's attack capabilities for an extended period of time.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.