Health
per model
134
Armour
38
Missile block chance
25%
Morale
34
Speed
33
Melee attack
40
Melee defence
55
Weapon damage
36 base + 4 armour-piercing
40
Charge bonus
16
Ranged
Missile damage
50 base + 30 armour-piercing
80
Range
80 m
Ammunition
2
Reload time
15 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Shield Wall
The unit moves into a close formation and raises shields.

Mobile Testudo
The troops of this unit raise their shields above their heads in a defensive formation.

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.