Health
per model
244
Armour
10
Missile block chance
0%
Morale
43
Speed
72
Melee attack
26
Melee defence
7
Weapon damage
3 base + 7 armour-piercing, +10 vs cavalry
10
Charge bonus
206
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Resistant to Heat
This unit tires less quickly in the desert.

Scare (horses)
This unit gives a morale penalty to enemy horses.
Abilities

Wedge
The unit moves into a wedge-shaped attack formation.

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.