Health
per model
130
Armour
45
Missile block chance
50%
Morale
34
Speed
32
Melee attack
21
Melee defence
37
Weapon damage
16 base + 16 armour-piercing, +10 vs infantry
32
Charge bonus
11
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Sea Sickness
Passive
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

Shield Wall
The unit moves into a close formation and raises shields.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.