Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Rumha Warriors unit card

Rumha Warriors

Skirmisher· 160 men

Health

per model

97

top 44% of class

Armour

58

top 3% of class

Missile block chance

50%

top 3% of class

Morale

43

top 23% of class

Speed

32

bottom 3% of class

Melee attack

10

top 41% of class

Melee defence

12

top 50% of class

Weapon damage

24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants

32

top 22% of class

Charge bonus

5

top 45% of class

Ranged

Missile damage

50 base + 50 armour-piercing

100

top 4% of class

Range

80 m

bottom 1% of class

Ammunition

10

bottom 25% of class

Reload time

17 s

bottom 43% of class

Attributes

  • Expert Charge Defence

    This unit’s melee attack and damage are increased against charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Spear Wall

    The unit moves into close wall formation.

  • Precision Shot

    lasts 30 s · recharge 210 s

    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.