Health
per model
97
Armour
58
Missile block chance
50%
Morale
43
Speed
32
Melee attack
10
Melee defence
12
Weapon damage
24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants
32
Charge bonus
5
Ranged
Missile damage
50 base + 50 armour-piercing
100
Range
80 m
Ammunition
10
Reload time
17 s
Attributes

Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Sea Sickness
Passive
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

Spear Wall
The unit moves into close wall formation.

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.