Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Zafar Sentinels unit card

Zafar Sentinels

Axe Infantry· 160 menGeneral

Health

per model

164

top 2% of class

Armour

69

top 1% of class

Missile block chance

35%

bottom 48% of class

Morale

43

bottom 39% of class

Speed

31

bottom 4% of class

Melee attack

21

bottom 13% of class

Melee defence

45

top 27% of class

Weapon damage

16 base + 16 armour-piercing, +10 vs infantry

32

bottom 7% of class

Charge bonus

21

bottom 41% of class

Attributes

  • Disciplined

    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Shield Wall

    The unit moves into a close formation and raises shields.

  • Steady

    lasts 30 s · recharge 210 s

    Improves the unit's ability to defend at the cost of their mobility.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.