Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Athar’s Chosen unit card

Athar’s Chosen

Melee Infantry· 80 men

Health

per model

150

top 6% of class

Armour

3

bottom 1% of class

Missile block chance

0%

bottom 1% of class

Morale

103

top 6% of class

Speed

40

top 5% of class

Melee attack

67

top 2% of class

Melee defence

33

bottom 48% of class

Weapon damage

30 base + 18 armour-piercing

48

top 21% of class

Charge bonus

147

top 1% of class

Attributes

  • Disciplined

    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Frenzied Charge

    lasts 30 s · recharge 210 s

    Increases the effectiveness of the unit's charge for an extended period.

  • Frenzy

    lasts 30 s · recharge 210 s

    Improves a unit's attack capabilities for an extended period of time.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.