Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Zealot Sicarius unit card

Zealot Sicarius

Melee Infantry· 160 men

Health

per model

84

bottom 9% of class

Armour

3

bottom 1% of class

Missile block chance

0%

bottom 1% of class

Morale

103

top 6% of class

Speed

40

top 5% of class

Melee attack

59

top 11% of class

Melee defence

7

bottom 2% of class

Weapon damage

30 base + 18 armour-piercing

48

top 21% of class

Charge bonus

83

top 5% of class

Attributes

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Guerrilla Deployment

    This unit can deploy outside of the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Scare (everyone)

    This unit frightens all enemy units.

  • Immune to Fear

    This unit is immune to the fear effects of scary units.

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Frenzy

    lasts 30 s · recharge 210 s

    Improves a unit's attack capabilities for an extended period of time.

  • Unbreakable

    lasts 30 s · recharge 210 s

    The unit's morale cannot be broken for an extended period of time.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.