Health
per model
282
Armour
45
Missile block chance
50%
Morale
43
Speed
72
Melee attack
29
Melee defence
40
Weapon damage
16 base + 16 armour-piercing, +10 vs infantry
32
Charge bonus
14
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Resistant to Heat
This unit tires less quickly in the desert.

Scare (horses)
This unit gives a morale penalty to enemy horses.
Abilities

Sea Sickness
Passive
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

Steady
lasts 30 s · recharge 210 s
Improves the unit's ability to defend at the cost of their mobility.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.