Health
per model
247
Armour
45
Missile block chance
50%
Morale
34
Speed
72
Melee attack
14
Melee defence
17
Weapon damage
24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants
32
Charge bonus
14
Ranged
Missile damage
70 base + 20 armour-piercing
90
Range
80 m
Ammunition
10
Reload time
14 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire when mounted and moving.

Resistant to Heat
This unit tires less quickly in the desert.

Scare (horses)
This unit gives a morale penalty to enemy horses.
Abilities

Sea Sickness
Passive
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.