Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Jamal al-Rumha unit card

Jamal al-Rumha

Skirmisher Cavalry· 80 men

Health

per model

247

top 8% of class

Armour

45

top 13% of class

Missile block chance

50%

top 3% of class

Morale

34

bottom 1% of class

Speed

72

bottom 12% of class

Melee attack

14

bottom 12% of class

Melee defence

17

bottom 17% of class

Weapon damage

24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants

32

bottom 18% of class

Charge bonus

14

bottom 8% of class

Ranged

Missile damage

70 base + 20 armour-piercing

90

top 45% of class

Range

80 m

bottom 1% of class

Ammunition

10

bottom 37% of class

Reload time

14 s

bottom 1% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire when mounted and moving.

  • Resistant to Heat

    This unit tires less quickly in the desert.

  • Scare (horses)

    This unit gives a morale penalty to enemy horses.

Abilities

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Precision Shot

    lasts 30 s · recharge 210 s

    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.