Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Ras Guard unit card

Ras Guard

Spear Infantry· 160 menGeneral

Health

per model

164

top 1% of class

Armour

60

top 17% of class

Missile block chance

35%

bottom 24% of class

Morale

51

top 23% of class

Speed

31

bottom 4% of class

Melee attack

21

bottom 6% of class

Melee defence

45

top 46% of class

Weapon damage

24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants

32

bottom 5% of class

Charge bonus

21

bottom 7% of class

Ranged

Missile damage

50 base + 50 armour-piercing

100

top 1% of class

Range

80 m

bottom 1% of class

Ammunition

2

bottom 1% of class

Reload time

17 s

top 7% of class

Attributes

  • Expert Charge Defence

    This unit’s melee attack and damage are increased against charging enemies.

  • Disciplined

    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Shield Screen

    The unit raises their shields in a static defensive formation.

  • Steady

    lasts 30 s · recharge 210 s

    Improves the unit's ability to defend at the cost of their mobility.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.