Health
per model
164
Armour
60
Missile block chance
35%
Morale
51
Speed
31
Melee attack
21
Melee defence
45
Weapon damage
24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants
32
Charge bonus
21
Ranged
Missile damage
50 base + 50 armour-piercing
100
Range
80 m
Ammunition
2
Reload time
17 s
Attributes

Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Sea Sickness
Passive
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

Shield Screen
The unit raises their shields in a static defensive formation.

Steady
lasts 30 s · recharge 210 s
Improves the unit's ability to defend at the cost of their mobility.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.