Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Abuna’s Guard unit card

Abuna’s Guard

Melee Cavalry· 80 men

Health

per model

259

top 29% of class

Armour

58

top 19% of class

Missile block chance

50%

top 11% of class

Morale

51

top 36% of class

Speed

70

bottom 16% of class

Melee attack

30

bottom 20% of class

Melee defence

47

top 34% of class

Weapon damage

18 base + 14 armour-piercing, +27 vs cavalry, +27 vs elephants

32

bottom 6% of class

Charge bonus

40

bottom 19% of class

Attributes

  • Disciplined

    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

  • Encourage

    This unit provides a morale bonus to nearby allies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Diamond

    The unit moves into a diamond-shaped attack formation.

  • Steady

    lasts 30 s · recharge 210 s

    Improves the unit's ability to defend at the cost of their mobility.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.