Health
per model
80
Armour
3
Missile block chance
0%
Morale
34
Speed
40
Melee attack
7
Melee defence
2
Weapon damage
24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants
32
Charge bonus
2
Ranged
Missile damage
32 base + 6 armour-piercing
38
Range
150 m
Ammunition
17
Reload time
20 s
Attributes

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Guerrilla Deployment
This unit can deploy outside of the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.

Snipe
This unit remains hidden while firing.
Abilities

Sea Sickness
Passive
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.