Unofficial fan reference · Total War: Attila game data, Steam build 25370302
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Afar Swordsmen unit card

Afar Swordsmen

Melee Infantry· 160 men

Health

per model

97

bottom 24% of class

Armour

8

bottom 7% of class

Missile block chance

20%

bottom 12% of class

Morale

43

bottom 39% of class

Speed

40

top 5% of class

Melee attack

57

top 14% of class

Melee defence

35

top 50% of class

Weapon damage

42 base + 2 armour-piercing

44

top 22% of class

Charge bonus

71

top 6% of class

Attributes

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Scare (everyone)

    This unit frightens all enemy units.

  • Immune to Fear

    This unit is immune to the fear effects of scary units.

Abilities

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Frenzy

    lasts 30 s · recharge 210 s

    Improves a unit's attack capabilities for an extended period of time.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.