Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Sons of the Invincible Mahrem unit card

Sons of the Invincible Mahrem

Spear Infantry· 160 men

Health

per model

85

bottom 8% of class

Armour

15

bottom 24% of class

Missile block chance

20%

bottom 1% of class

Morale

103

top 1% of class

Speed

38

top 12% of class

Melee attack

67

top 1% of class

Melee defence

63

top 5% of class

Weapon damage

32 base + 4 armour-piercing, +33 vs cavalry, +27 vs elephants

36

top 1% of class

Charge bonus

62

top 1% of class

Attributes

  • Expert Charge Defence

    This unit’s melee attack and damage are increased against charging enemies.

  • Disciplined

    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Scare (everyone)

    This unit frightens all enemy units.

  • Immune to Fear

    This unit is immune to the fear effects of scary units.

Abilities

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Shield Screen

    The unit raises their shields in a static defensive formation.

  • Frenzy

    lasts 30 s · recharge 210 s

    Improves a unit's attack capabilities for an extended period of time.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.