Health
per model
99
Armour
52
Missile block chance
35%
Morale
51
Speed
32
Melee attack
30
Melee defence
35
Weapon damage
24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants
32
Charge bonus
30
Attributes

Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Cavalry Counter-Tactics
lasts 30 s · recharge 150 s
Improves unit's damage against cavalry for an extended time.

Sea Sickness
Passive
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

Spear Wall
The unit moves into close wall formation.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.