Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Afar Camel Riders unit card

Afar Camel Riders

Melee Cavalry· 80 men

Health

per model

247

top 39% of class

Armour

8

bottom 4% of class

Missile block chance

20%

bottom 4% of class

Morale

43

bottom 35% of class

Speed

72

bottom 38% of class

Melee attack

57

top 10% of class

Melee defence

35

bottom 31% of class

Weapon damage

42 base + 2 armour-piercing

44

top 7% of class

Charge bonus

48

bottom 42% of class

Attributes

  • Campaign Stealth

    This unit can move around the campaign map without being seen.

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Guerrilla Deployment

    This unit can deploy outside of the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Ignore Terrain

    Speed penalties caused by the terrain are ignored by this unit.

  • Raider

    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

  • Resistant to Heat

    This unit tires less quickly in the desert.

  • Scare (horses)

    This unit gives a morale penalty to enemy horses.

Abilities

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Frenzy

    lasts 30 s · recharge 210 s

    Improves a unit's attack capabilities for an extended period of time.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.