Health
per model
247
Armour
8
Missile block chance
20%
Morale
43
Speed
72
Melee attack
57
Melee defence
35
Weapon damage
42 base + 2 armour-piercing
44
Charge bonus
48
Attributes

Campaign Stealth
This unit can move around the campaign map without being seen.

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Guerrilla Deployment
This unit can deploy outside of the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.

Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Resistant to Heat
This unit tires less quickly in the desert.

Scare (horses)
This unit gives a morale penalty to enemy horses.
Abilities

Sea Sickness
Passive
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.