Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Afar Raidmasters unit card

Afar Raidmasters

Melee Infantry· 160 men

Health

per model

84

bottom 9% of class

Armour

20

bottom 27% of class

Missile block chance

20%

bottom 12% of class

Morale

51

top 28% of class

Speed

38

top 19% of class

Melee attack

64

top 5% of class

Melee defence

37

top 47% of class

Weapon damage

42 base + 2 armour-piercing

44

top 22% of class

Charge bonus

59

top 12% of class

Attributes

  • Disciplined

    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Scare (everyone)

    This unit frightens all enemy units.

  • Immune to Fear

    This unit is immune to the fear effects of scary units.

Abilities

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Killing Spree

    lasts 60 s · recharge 150 s

    Increases weapon damage for an extended period.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.