Health
per model
99
Armour
25
Missile block chance
25%
Morale
43
Speed
33
Melee attack
30
Melee defence
45
Weapon damage
24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants
32
Charge bonus
30
Ranged
Missile damage
70 base + 20 armour-piercing
90
Range
80 m
Ammunition
2
Reload time
14 s
Attributes

Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Square
The unit moves into a close square formation. Note that it cannot move whilst this ability is active.

Steady
lasts 30 s · recharge 210 s
Improves the unit's ability to defend at the cost of their mobility.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.