Health
per model
80
Armour
10
Missile block chance
0%
Morale
34
Speed
40
Melee attack
29
Melee defence
33
Weapon damage
36 base + 4 armour-piercing
40
Charge bonus
14
Ranged
Missile damage
32 base + 6 armour-piercing
38
Range
150 m
Ammunition
14
Reload time
20 s
Attributes

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.