Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Sana’i unit card

Sana’i

Melee Infantry· 160 men

Health

per model

99

bottom 30% of class

Armour

58

top 20% of class

Missile block chance

50%

top 11% of class

Morale

51

top 28% of class

Speed

32

bottom 20% of class

Melee attack

64

top 5% of class

Melee defence

18

bottom 17% of class

Weapon damage

36 base + 14 armour-piercing

50

top 19% of class

Charge bonus

35

top 37% of class

Attributes

  • Disciplined

    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

  • Encourage

    This unit provides a morale bonus to nearby allies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Frenzy

    lasts 30 s · recharge 210 s

    Improves a unit's attack capabilities for an extended period of time.

  • Scare

    lasts 15 s · recharge 210 s

    Reduces the morale of an enemy unit for an extended period of time.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.