Health
per model
99
Armour
40
Missile block chance
40%
Morale
43
Speed
33
Melee attack
11
Melee defence
17
Weapon damage
5 base + 1 armour-piercing
6
Charge bonus
7
Ranged
Missile damage
50 base + 0 armour-piercing
50
Range
175 m
Ammunition
17
Reload time
10 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.