Health
per model
110
Armour
38
Missile block chance
25%
Morale
54
Speed
33
Melee attack
65
Melee defence
40
Weapon damage
5 base + 20 armour-piercing
25
Charge bonus
40
Ranged
Missile damage
0 base + 0 armour-piercing
0
Range
50 m
Ammunition
1
Reload time
51 s
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Encourage
This unit provides a morale bonus to nearby allies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Set Fuse
lasts 30 s · recharge 60 s
A short time is required between throws to prepare naphtha pot and fuse.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.