Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Attila traits

197 traits with effects that characters gain from what they do. A trait grows through its levels as its points pass each threshold; an opposite trait cancels it out.

Generals and statesmen (102)

  • "Brace" I → "Brace" II → "Brace" III → "Brace" IV → "Brace" V

    "Brace" I — level 1, 1 points

    • Enables ability: "Brace" I

    "Brace" II — level 2, 3 points

    • Enables ability: "Brace" II

    "Brace" III — level 3, 6 points

    • Enables ability: "Brace" III

    "Brace" IV — level 4, 8 points

    • Enables ability: "Brace" IV

    "Brace" V — level 5, 10 points

    • Enables ability: "Brace" V

    "Brace yourselves my boys, here they come!"

    att_trait_general_ability_all_brace

  • "Fast Charge" I → "Fast Charge" II → "Fast Charge" III → "Fast Charge" IV → "Fast Charge" V

    "Fast Charge" I — level 1, 1 points

    • Enables ability: "Fast Charge" I

    "Fast Charge" II — level 2, 3 points

    • Enables ability: "Fast Charge" II

    "Fast Charge" III — level 3, 6 points

    • Enables ability: "Fast Charge" III

    "Fast Charge" IV — level 4, 8 points

    • Enables ability: "Fast Charge" IV

    "Fast Charge" V — level 5, 10 points

    • Enables ability: "Fast Charge" V

    "Who wants to live forever? Charge!!!"

    att_trait_general_ability_all_fast

  • "Fear" I → "Fear" II → "Fear" III → "Fear" IV → "Fear" V

    "Fear" I — level 1, 1 points

    • Enables ability: "Fear" I

    "Fear" II — level 2, 3 points

    • Enables ability: "Fear" II

    "Fear" III — level 3, 6 points

    • Enables ability: "Fear" III

    "Fear" IV — level 4, 8 points

    • Enables ability: "Fear" IV

    "Fear" V — level 5, 10 points

    • Enables ability: "Fear" V

    "No. You don't get to live through this."

    att_trait_general_ability_all_fear

  • "Inspire" I → "Inspire" II → "Inspire" III → "Inspire" IV → "Inspire" V

    "Inspire" I — level 1, 1 points

    • Enables ability: "Inspire" I

    "Inspire" II — level 2, 3 points

    • Enables ability: "Inspire" II

    "Inspire" III — level 3, 6 points

    • Enables ability: "Inspire" III

    "Inspire" IV — level 4, 8 points

    • Enables ability: "Inspire" IV

    "Inspire" V — level 5, 10 points

    • Enables ability: "Inspire" V

    In battle this man inspires his warriors to acts of insane heroism.

    att_trait_general_ability_all_inspire

  • "Power to the Oars" I → "Power to the Oars" II → "Power to the Oars" III → "Power to the Oars" IV → "Power to the Oars" V

    "Power to the Oars" I — level 1, 1 points

    • Enables ability: "Power to the Oars" I

    "Power to the Oars" II — level 2, 3 points

    • Enables ability: "Power to the Oars" II

    "Power to the Oars" III — level 3, 6 points

    • Enables ability: "Power to the Oars" III

    "Power to the Oars" IV — level 4, 8 points

    • Enables ability: "Power to the Oars" IV

    "Power to the Oars" V — level 5, 10 points

    • Enables ability: "Power to the Oars" V

    "Put your backs into it, men, or I'll cut them off!"

    att_trait_general_ability_all_power

  • "Presence" I → "Presence" II → "Presence" III → "Presence" IV → "Presence" V

    "Presence" I — level 1, 1 points

    • Enables ability: "Presence" I

    "Presence" II — level 2, 3 points

    • Enables ability: "Presence" II

    "Presence" III — level 3, 6 points

    • Enables ability: "Presence" III

    "Presence" IV — level 4, 8 points

    • Enables ability: "Presence" IV

    "Presence" V — level 5, 10 points

    • Enables ability: "Presence" V

    A formidable war leader, respected even by his enemies.

    att_trait_general_ability_all_presence

  • "Raise Banner" I → "Raise Banner" II → "Raise Banner" III → "Raise Banner" IV → "Raise Banner" V

    "Raise Banner" I — level 1, 1 points

    • Enables ability: "Raise Banner" I

    "Raise Banner" II — level 2, 3 points

    • Enables ability: "Raise Banner" II

    "Raise Banner" III — level 3, 6 points

    • Enables ability: "Raise Banner" III

    "Raise Banner" IV — level 4, 8 points

    • Enables ability: "Raise Banner" IV

    "Raise Banner" V — level 5, 10 points

    • Enables ability: "Raise Banner" V

    A true hero never turns from battle.

    att_trait_general_ability_all_raise

  • "Rally" I → "Rally" II → "Rally" III → "Rally" IV → "Rally" V

    "Rally" I — level 1, 1 points

    • Enables ability: "Rally" I

    "Rally" II — level 2, 3 points

    • Enables ability: "Rally" II

    "Rally" III — level 3, 6 points

    • Enables ability: "Rally" III

    "Rally" IV — level 4, 8 points

    • Enables ability: "Rally" IV

    "Rally" V — level 5, 10 points

    • Enables ability: "Rally" V

    Beyond brave, this man inspires courage in his followers.

    att_trait_general_ability_all_rally

  • "Reconnaissance" I → "Reconnaissance" II → "Reconnaissance" III → "Reconnaissance" IV → "Reconnaissance" V

    "Reconnaissance" I — level 1, 1 points

    • Enables ability: "Reconnaisance" I

    "Reconnaissance" II — level 2, 3 points

    • Enables ability: "Reconnaisance" II

    "Reconnaissance" III — level 3, 6 points

    • Enables ability: "Reconnaisance" III

    "Reconnaissance" IV — level 4, 8 points

    • Enables ability: "Reconnaisance" IV

    "Reconnaissance" V — level 5, 10 points

    • Enables ability: "Reconnaisance" V

    I just know where the enemy is.

    att_trait_general_ability_all_recon

  • "Second Wind" I → "Second Wind" II → "Second Wind" III → "Second Wind" IV → "Second Wind" V

    "Second Wind" I — level 1, 1 points

    • Enables ability: "Second Wind" I

    "Second Wind" II — level 2, 3 points

    • Enables ability: "Second Wind" II

    "Second Wind" III — level 3, 6 points

    • Enables ability: "Second Wind" III

    "Second Wind" IV — level 4, 8 points

    • Enables ability: "Second Wind" IV

    "Second Wind" V — level 5, 10 points

    • Enables ability: "Second Wind" V

    This? It's just a flesh wound! Who's next?!

    att_trait_general_ability_all_second

  • "War Cry" I → "War Cry" II → "War Cry" III → "War Cry" IV → "War Cry" V

    "War Cry" I — level 1, 1 points

    • Enables ability: "War Cry" I

    "War Cry" II — level 2, 3 points

    • Enables ability: "War Cry" II

    "War Cry" III — level 3, 6 points

    • Enables ability: "War Cry" III

    "War Cry" IV — level 4, 8 points

    • Enables ability: "War Cry" IV

    "War Cry" V — level 5, 10 points

    • Enables ability: "War Cry" V

    His thirst for battle is insatiable, no matter the cost in lives.

    att_trait_general_ability_all_war

  • A Bit of Claret → Bloody → Take No Prisoners!

    Opposite: Fearful

    A Bit of Claret — level 1, 2 points

    • Melee damage: +5% (commanded force)
    • Missile damage: +5% (commanded force)

    Bloody — level 2, 4 points

    • Melee damage: +10% (commanded force)
    • Missile damage: +10% (commanded force)

    Take No Prisoners! — level 3, 6 points

    • Melee damage: +15% (commanded force)
    • Missile damage: +15% (commanded force)

    This man enjoys the sight of blood, particularly enemy blood.

    att_trait_general_military_all_high_casualties

  • Administrator → Good Administrator → Expert Administrator

    Opposite: Inefficient Administrator, Stupid

    Administrator — level 1, 2 points

    • Authority: +1 (when governor)
    • Tax rate: +4% (governed province)

    Good Administrator — level 2, 4 points

    • Authority: +2 (when governor)
    • Tax rate: +8% (governed province)

    Expert Administrator — level 3, 6 points

    • Authority: +3 (when governor)
    • Tax rate: +12% (governed province)

    This man can harness the efforts of many to achieve almost any goal.

    att_trait_general_government_all_admin_good

  • Ambusher → Skilled Ambusher → Superior Ambusher

    Opposite: Rotten Luck

    Ambusher — level 1, 2 points

    • Commander's aura: +15% during ambushes

    Skilled Ambusher — level 2, 4 points

    • Morale: +5 during ambushes (commanded force)
    • Commander's aura: +30% during ambushes

    Superior Ambusher — level 3, 6 points

    • Morale: +10 during ambushes (commanded force)
    • Commander's aura: +50% during ambushes

    This man's ambushes are hard and fast, and leave few alive to tell the tale.

    att_trait_general_military_army_all_ambusher_good

  • Amorous → Insatiable → Utterly Insatiable

    Opposite: Curious

    Amorous — level 1, 3 points

    • Authority: +1
    • Chance of having illegitimate children: +5%

    Insatiable — level 2, 5 points

    • Authority: +1
    • Cunning: -1
    • Chance of having illegitimate children: +10%

    Utterly Insatiable — level 3, 7 points

    • Authority: -1
    • Cunning: -2
    • Chance of having illegitimate children: +15%

    "Had her. Had her. Had her. Twice. And her mum…"

    att_trait_general_personality_all_girls

  • Approves of War → Warmonger → Genocidal Maniac

    Opposite: Dislikes War

    Approves of War — level 1, 2 points

    • Integrity: +1 for every concurrent war with a neighbouring faction (commanded force)
    • Public order: +1 for every concurrent war with a neighbouring faction (governed province)

    Warmonger — level 2, 4 points

    • Integrity: +2 for every concurrent war with a neighbouring faction (commanded force)
    • Public order: +2 for every concurrent war with a neighbouring faction (governed province)

    Genocidal Maniac — level 3, 6 points

    • Integrity: +3 for every concurrent war with a neighbouring faction (commanded force)
    • Public order: +3 for every concurrent war with a neighbouring faction (governed province)

    "We'll take the fight to them. To their very gates."

    att_trait_general_government_all_warmonger

  • Arrogant

    Opposite: Humble

    Arrogant — level 1, 2 points

    • Personal influence: -2 per influence-earning situation
    • Loyalty: -1

    "I am awesome! No, really, you don't understand."

    att_trait_general_personality_all_innate_arrogant

  • Blind

    Blind — level 1, 2 points

    • Authority: -5
    • Cunning: -5
    • Zeal: -5

    This fellow has lost his sight and been plunged into a world of darkness.

    att_trait_general_physical_all_blind

  • Blockade Runner → Port Defender → Blockade Destroyer

    Opposite: Innefective Port Defender

    Blockade Runner — level 1, 2 points

    • Morale: +5 when blockaded (commanded force)
    • Commander's aura: +15% when blockaded

    Port Defender — level 2, 4 points

    • Morale: +10 when blockaded (commanded force)
    • Commander's aura: +30% when blockaded

    Blockade Destroyer — level 3, 6 points

    • Morale: +15 when blockaded (commanded force)
    • Commander's aura: +50% when blockaded

    "It's just a few ships, and none of them are as fast as we are. Trust me."

    att_trait_general_military_navy_all_blockade_defender_good

  • Blood Feud

    Blood Feud — level 1, 2 points

    • Zeal: +1
    • Political action cost: -10% personal influence

    "You really shouldn't have killed my uncle."

    att_trait_general_status_not_roman_blood_feud

  • Builder → Engineer → Architect

    Opposite: Stupid

    Builder — level 1, 2 points

    • Construction cost: -5% (governed province)

    Engineer — level 2, 4 points

    • Construction cost: -10% (governed province)

    Architect — level 3, 6 points

    • Construction cost: -15% (governed province)

    Big buildings, thrusting upwards, say something about the builder.

    att_trait_general_government_all_architect

  • Casually Adulterous → Blatant Adulterer → Run For Your Wife!

    Opposite: Trustworthy

    Casually Adulterous — level 1, 3 points

    • Chance of having illegitimate children: +10%

    Blatant Adulterer — level 2, 5 points

    • Chance of having illegitimate children: +20%

    Run For Your Wife! — level 3, 7 points

    • Chance of having illegitimate children: +30%

    "Nice dress. It'll look better on my bedroom floor."

    att_trait_general_personality_civilised_adulterer

  • Confident Attacker → Good Attacker → Superior Attacker

    Opposite: Indecisive Attacker

    Confident Attacker — level 1, 2 points

    • Morale: +5 when attacking on land (commanded force)
    • Commander's aura: +15% when attacking on land

    Good Attacker — level 2, 4 points

    • Morale: +10 when attacking on land (commanded force)
    • Commander's aura: +30% when attacking on land

    Superior Attacker — level 3, 6 points

    • Morale: +15 when attacking on land (commanded force)
    • Commander's aura: +50% when attacking on land

    This man shows signs of greatness when attacking.

    att_trait_general_military_army_all_attacker_good

  • Confident Defender → Good Defender → Superior Defender

    Opposite: Hesitant Defender

    Confident Defender — level 1, 2 points

    • Morale: +5 when defending on land (commanded force)
    • Commander's aura: +15% when defending on land

    Good Defender — level 2, 4 points

    • Morale: +10 when defending on land (commanded force)
    • Commander's aura: +30% when defending on land

    Superior Defender — level 3, 6 points

    • Morale: +15 when defending on land (commanded force)
    • Commander's aura: +50% when defending on land

    In defence this man has a clear head and a strong hand.

    att_trait_general_military_army_all_defender_good

  • Curious → Proud → Anything Goes

    Opposite: Amorous

    Curious — level 1, 3 points

    • Chance of having children: -20%

    Proud — level 2, 5 points

    • Chance of having children: -40%

    Anything Goes — level 3, 7 points

    • Chance of having children: -60%

    There are pleasures of the flesh that only some enjoy.

    att_trait_general_personality_all_arse

  • Despises Horse-Loving Nomads

    Opposite: Likes Nomads

    Despises Horse-Loving Nomads — level 1, 2 points

    • Morale: +10 versus nomadic tribes (commanded force)

    "I heard they drink their steeds' blood. It's barbaric."

    att_trait_general_personality_not_nomad_hates_nomads

  • Despises Treacherous Romans

    Opposite: Likes Romans

    Despises Treacherous Romans — level 1, 2 points

    • Morale: +10 versus Romans (commanded force)

    Romans, with their straight roads, aqueducts, law-making ways, and big bent noses, really annoy this man.

    att_trait_general_personality_not_roman_hates_romans

  • Digger → Mining Engineer → Mining Genius

    Digger — level 1, 2 points

    • Wealth: +10% from industrial buildings (governed province)

    Mining Engineer — level 2, 4 points

    • Wealth: +20% from industrial buildings (governed province)

    Mining Genius — level 3, 6 points

    • Wealth: +30% from industrial buildings (governed province)

    "Call me what you like. I will enjoy the riches of my mines."

    att_trait_general_government_all_miner

  • Disciplinarian → Taskmaster → Oppressor

    Opposite: Lax

    Disciplinarian — level 1, 2 points

    • Integrity: +2 (commanded force)

    Taskmaster — level 2, 4 points

    • Unit experience: +1 for all recruits (commanded force)
    • Integrity: +4 (commanded force)

    Oppressor — level 3, 6 points

    • Unit experience: +2 for all recruits (commanded force)
    • Integrity: -2 (commanded force)

    "I've heard it said that the only thing to fear is fear itself, which is of course incorrect, as you are about to discover!"

    att_trait_general_military_all_disciplinarian_good

  • Disfiguring Scar

    Opposite: Distinguishing Scar

    Disfiguring Scar — level 1, 2 points

    • Authority: -1
    • Chance of having children: -10%
    • Enemy morale: -3 (local region)

    Women and children fear to look upon this man's face.

    att_trait_general_physical_all_scar_disfiguring

  • Dislikes War → Conscientious Objector → Pacifist

    Opposite: Approves of War

    Dislikes War — level 1, 2 points

    • Integrity: -1 for every concurrent war with a neighbouring faction (commanded force)
    • Public order: -1 for every concurrent war with a neighbouring faction (governed province)

    Conscientious Objector — level 2, 4 points

    • Integrity: -2 for every concurrent war with a neighbouring faction (commanded force)
    • Public order: -2 for every concurrent war with a neighbouring faction (governed province)

    Pacifist — level 3, 6 points

    • Integrity: -3 for every concurrent war with a neighbouring faction (commanded force)
    • Public order: -3 for every concurrent war with a neighbouring faction (governed province)

    "War: what is it good for? Absolutely nothing!"

    att_trait_general_government_all_pacifist

  • Distinguishing Scar

    Opposite: Disfiguring Scar

    Distinguishing Scar — level 1, 2 points

    • Authority: +1
    • Chance of having children: +5%

    "Oh I don't know, the ladies think it's rather fetching!"

    att_trait_general_physical_all_scar_distinguishing

  • Effective Blockader → Blockade Master → Impregnable Blockader

    Opposite: Questionable Blockader

    Effective Blockader — level 1, 2 points

    • Morale: +5 when blockading (commanded force)
    • Commander's aura: +15% when blockading

    Blockade Master — level 2, 4 points

    • Morale: +10 when blockading (commanded force)
    • Commander's aura: +30% when blockading

    Impregnable Blockader — level 3, 6 points

    • Morale: +15 when blockading (commanded force)
    • Commander's aura: +50% when blockading

    "I want you to fill anything that tries to break through this line with arrows, got it?"

    att_trait_general_military_navy_all_blockader_good

  • Effective Naval Escort → Superior Convoy → Master Convoy

    Opposite: Ineffective Naval Escort

    Effective Naval Escort — level 1, 2 points

    • Integrity: +2 when escorting transports (commanded force)
    • Commander's aura: +15% when escorting a transport fleet

    Superior Convoy — level 2, 4 points

    • Integrity: +4 when escorting transports (commanded force)
    • Commander's aura: +30% when escorting a transport fleet

    Master Convoy — level 3, 6 points

    • Integrity: +6 when escorting transports (commanded force)
    • Commander's aura: +50% when escorting a transport fleet

    This man has guided trade and troop transports to safety more than once.

    att_trait_general_military_navy_all_escort_good

  • Eunuch

    Opposite: Fertile

    Eunuch — level 1, 2 points

    • Cannot have children
    • Personal influence: -1 per influence-earning situation

    This man is ideal if you want the flowers of marriage, but not the fruits.

    att_trait_general_physical_all_eunuch

  • Farmer → Estate Owner → Land Magnate

    Farmer — level 1, 2 points

    • Wealth: +10% from agricultural buildings (governed province)

    Estate Owner — level 2, 4 points

    • Wealth: +20% from agricultural buildings (governed province)

    Land Magnate — level 3, 6 points

    • Wealth: +30% from agricultural buildings (governed province)

    A full belly does not like a sword belt round it.

    att_trait_general_government_all_farmer

  • Fear of the Dark → Night Terrors → Noctophobe

    Opposite: Loves the Darkness

    Fear of the Dark — level 1, 2 points

    • Commander's aura: -15% during night battles

    Night Terrors — level 2, 4 points

    • Morale: -5 during night battles (commanded force)
    • Commander's aura: -30% during night battles

    Noctophobe — level 3, 6 points

    • Morale: -10 during night battles (commanded force)
    • Commander's aura: -50% during night battles

    There were strange noises in the dark. This man remembers them all.

    att_trait_general_military_all_noctophobia

  • Fearful → Cowardly → Lily-Livered

    Opposite: Good in a Fight, A Bit of Claret, Shieldbiter, Stranger to Fear, Keen

    Fearful — level 1, 2 points

    • Zeal: -1
    • Hostile agent success chance: +5%

    Cowardly — level 2, 4 points

    • Zeal: -2
    • Hostile agent success chance: +10%
    • Integrity: -2 (commanded force)

    Lily-Livered — level 3, 6 points

    • Zeal: -3
    • Hostile agent success chance: +15%
    • Integrity: -4 (commanded force)

    This man runs from a battle before it is strictly necessary. Or lost.

    att_trait_general_personality_all_cowardice

  • Fears Brutal Easterners

    Opposite: Likes Easterners

    Fears Brutal Easterners — level 1, 2 points

    • Morale: -10 versus eastern empires (commanded force)

    "They poured molten gold down his throat. I was bricking it, I can tell you."

    att_trait_general_personality_not_eastern_fears_easterners

  • Fears Heartless Romans

    Opposite: Likes Romans

    Fears Heartless Romans — level 1, 2 points

    • Morale: -10 versus Romans (commanded force)

    The word 'Roman' alone brings this man out in a cold sweat.

    att_trait_general_personality_not_roman_fears_romans

  • Fears Marauding Nomads

    Opposite: Likes Nomads

    Fears Marauding Nomads — level 1, 2 points

    • Morale: -10 versus nomadic tribes (commanded force)

    "I've heard they kill all their prisoners. I'd rather die on the battlefield.

    att_trait_general_personality_not_nomad_fears_nomads

  • Fears Savage Barbarians

    Opposite: Likes Barbarians

    Fears Savage Barbarians — level 1, 2 points

    • Morale: -10 versus barbarian kingdoms (commanded force)

    Random "bar-bar-bar" gibberings echo through this man's dreams.

    att_trait_general_personality_not_barbarian_fears_barbarians

  • Fertile → Fruitful → Prolific

    Opposite: Eunuch, Flaccid

    Fertile — level 1, 2 points

    • Zeal: +1
    • Chance of having children: +20%

    Fruitful — level 2, 4 points

    • Zeal: +1
    • Chance of having children: +40%
    • Personal influence: +1 per influence-earning situation

    Prolific — level 3, 6 points

    • Zeal: +1
    • Chance of having children: +60%
    • Personal influence: +2 per influence-earning situation

    This man makes excellent choices in bed partners. And then acts on those choices.

    att_trait_general_physical_all_fertile

  • Flaccid → Infertile → Barren

    Opposite: Fertile

    Flaccid — level 1, 2 points

    • Authority: -1
    • Chance of having children: -30%

    Infertile — level 2, 4 points

    • Authority: -1
    • Zeal: -1
    • Chance of having children: -60%
    • Personal influence: -1 per influence-earning situation

    Barren — level 3, 6 points

    • Authority: -1
    • Zeal: -1
    • Cannot have children
    • Personal influence: -2 per influence-earning situation

    This man makes poor choices in his bed partners. That's all it is. Oh, yes.

    att_trait_general_physical_all_infertile

  • Fond of Gambling → Inveterate Gambler → Ruled by Luck

    Opposite: Careful with Cash

    Fond of Gambling — level 1, 2 points

    • Corruption: +5% of current value (governed province)

    Inveterate Gambler — level 2, 4 points

    • Corruption: +10% of current value (governed province)

    Ruled by Luck — level 3, 6 points

    • Corruption: +15% of current value (governed province)
    • Loyalty: -1

    A small wager, then, just to make it interesting…

    att_trait_general_personality_all_gambling

  • Foreign Interests → Foreign Obsessions → Foreign Vulgarity

    Opposite: Loyal

    Foreign Interests — level 1, 2 points

    • Loyalty: -1

    Foreign Obsessions — level 2, 4 points

    • Authority: -1
    • Loyalty: -2

    Foreign Vulgarity — level 3, 6 points

    • Authority: -2
    • Loyalty: -3

    This man has a 'healthy interest' in cosmopolitan matters.

    att_trait_general_personality_not_roman_unpatriotic

  • Foreign Interests → Foreign Obsessions → Foreign Vulgarity

    Opposite: Loyal

    Foreign Interests — level 1, 2 points

    • Loyalty: -1

    Foreign Obsessions — level 2, 4 points

    • Authority: -1
    • Loyalty: -2

    Foreign Vulgarity — level 3, 6 points

    • Authority: -2
    • Loyalty: -3

    Many disapprove of this man's foreign tastes.

    att_trait_general_personality_roman_unpatriotic

  • Gate Keeper → Like the Pillar → None Shall Pass!

    Opposite: Incompetent Siege Defender

    Gate Keeper — level 1, 2 points

    • Morale: +5 when under siege (commanded force)
    • Commander's aura: +15% when under siege

    Like the Pillar — level 2, 4 points

    • Morale: +10 when under siege (commanded force)
    • Commander's aura: +30% when under siege

    None Shall Pass! — level 3, 6 points

    • Morale: +15 when under siege (commanded force)
    • Commander's aura: +50% when under siege

    This man can defend a settlement. Alone, if needs must.

    att_trait_general_military_army_all_siege_defender_good

  • Good in a Fight → Excellent Fighter → Master of Combat

    Opposite: Fearful

    Good in a Fight — level 1, 2 points

    • Melee attack: +5 for the commander's unit
    • Melee defence: +5 for the commander's unit

    Excellent Fighter — level 2, 4 points

    • Melee attack: +10 for the commander's unit
    • Melee defence: +10 for the commander's unit

    Master of Combat — level 3, 6 points

    • Melee attack: +15 for the commander's unit
    • Melee defence: +15 for the commander's unit

    This man can handle himself in a fight.

    att_trait_general_military_all_fighter

  • Good Looking

    Opposite: Misshapen, Homely

    Good Looking — level 1, 2 points

    • Authority: +1
    • Chance of having children: +10%

    "I see you looking. And yes, I work out."

    att_trait_general_physical_all_innate_handsome

  • Good Naval Defender → Excellent Sea Defender → Superior Naval Defender

    Opposite: Indifferent Naval Defender

    Good Naval Defender — level 1, 2 points

    • Morale: +5 when defending at sea (commanded force)
    • Commander's aura: +15% when defending at sea

    Excellent Sea Defender — level 2, 4 points

    • Morale: +10 when defending at sea (commanded force)
    • Commander's aura: +30% when defending at sea

    Superior Naval Defender — level 3, 6 points

    • Morale: +15 when defending at sea (commanded force)
    • Commander's aura: +50% when defending at sea

    This man understands defence at sea.

    att_trait_general_military_navy_all_defender_sea_good

  • Good Penmanship → Administrative Expert → Military Secretary

    Opposite: Stupid

    Good Penmanship — level 1, 2 points

    • Recruitment cost: -5% (commanded force)

    Administrative Expert — level 2, 4 points

    • Recruitment cost: -10% (commanded force)
    • Research rate: +2% for military developments (factionwide)

    Military Secretary — level 3, 6 points

    • Recruitment cost: -15% (commanded force)
    • Research rate: +4% for military developments (factionwide)
    • Army recruitment capacity: +1 (governed province)
    • Navy recruitment capacity: +1 (governed province)

    Swords and boots are useful, but orders move armies.

    att_trait_general_government_all_military_admin

  • Hates Easterners

    Opposite: Likes Easterners

    Hates Easterners — level 1, 2 points

    • Morale: +10 versus eastern empires (commanded force)

    The only good easterner is a very dead easterner.

    att_trait_general_personality_not_eastern_hates_easterners

  • Hates Smelly Barbarians

    Opposite: Likes Barbarians

    Hates Smelly Barbarians — level 1, 2 points

    • Morale: +10 versus barbarian kingdoms (commanded force)

    "Smelly, trouser-wearing, excessively-bearded excuses for men. Bastards!"

    att_trait_general_personality_not_barbarian_hates_barbarians

  • Heartbroken → Bereaved → All Is Lost

    Heartbroken — level 1, 3 points

    • Zeal: -1

    Bereaved — level 2, 5 points

    • Cunning: -1
    • Zeal: -2

    All Is Lost — level 3, 7 points

    • Authority: -1
    • Cunning: -2
    • Zeal: -3

    Sorrow has ruled this man's heart since he lost all it held dear.

    att_trait_general_personality_all_bereaved

  • Hesitant Defender → Poor Defender → Incompetent Defender

    Opposite: Confident Defender

    Hesitant Defender — level 1, 2 points

    • Morale: -5 when defending on land (commanded force)
    • Commander's aura: -15% when defending on land

    Poor Defender — level 2, 4 points

    • Morale: -10 when defending on land (commanded force)
    • Commander's aura: -30% when defending on land

    Incompetent Defender — level 3, 6 points

    • Morale: -15 when defending on land (commanded force)
    • Commander's aura: -50% when defending on land

    This man lacks confidence when defending.

    att_trait_general_military_army_all_defender_bad

  • Homely

    Opposite: Good Looking

    Homely — level 1, 2 points

    • Authority: -1
    • Chance of having children: -10%

    "My mother loved me. I think…"

    att_trait_general_physical_all_innate_ugly

  • Humble

    Opposite: Arrogant

    Humble — level 1, 2 points

    • Personal influence: +2 per influence-earning situation
    • Loyalty: +1

    "I'm just a cog in the machine. Nothing more."

    att_trait_general_personality_all_innate_humble

  • Hydrophobe → Poor Admiral → All At Sea

    Opposite: Sea Legs

    Hydrophobe — level 1, 2 points

    • Morale: -5 when attacking at sea (commanded force)
    • Commander's aura: -15% when attacking at sea

    Poor Admiral — level 2, 4 points

    • Morale: -10 when attacking at sea (commanded force)
    • Commander's aura: -30% when attacking at sea

    All At Sea — level 3, 6 points

    • Morale: -15 when attacking at sea (commanded force)
    • Commander's aura: -50% when attacking at sea

    This man is uncertain of water. And battle.

    att_trait_general_military_navy_all_attacker_sea_bad

  • Incompetent Besieger → Confounded by Siegecraft → Afraid of Walls

    Opposite: Siege Expert

    Incompetent Besieger — level 1, 2 points

    • Morale: -5 when laying siege (commanded force)
    • Commander's aura: -15% when laying siege

    Confounded by Siegecraft — level 2, 4 points

    • Morale: -10 when laying siege (commanded force)
    • Commander's aura: -30% when laying siege

    Afraid of Walls — level 3, 6 points

    • Morale: -15 when laying siege (commanded force)
    • Commander's aura: -50% when laying siege

    "Maybe we should've tried the battering ram first? Thoughts?"

    att_trait_general_military_army_all_besieger_bad

  • Incompetent Siege Defender → Liability → Cowers Behind Walls

    Opposite: Gate Keeper

    Incompetent Siege Defender — level 1, 2 points

    • Morale: -5 when under siege (commanded force)
    • Commander's aura: -15% when under siege

    Liability — level 2, 4 points

    • Morale: -10 when under siege (commanded force)
    • Commander's aura: -30% when under siege

    Cowers Behind Walls — level 3, 6 points

    • Morale: -15 when under siege (commanded force)
    • Commander's aura: -50% when under siege

    This man has lost more than one city but has, sadly, escaped with his life.

    att_trait_general_military_army_all_siege_defender_bad

  • Indecisive Attacker → Poor Attacker → Incompetent Attacker

    Opposite: Confident Attacker

    Indecisive Attacker — level 1, 2 points

    • Morale: -5 when attacking (commanded force)
    • Commander's aura: -15% when attacking on land

    Poor Attacker — level 2, 4 points

    • Morale: -10 when attacking (commanded force)
    • Commander's aura: -30% when attacking on land

    Incompetent Attacker — level 3, 6 points

    • Morale: -15 when attacking (commanded force)
    • Commander's aura: -50% when attacking on land

    This man lacks confidence when attacking.

    att_trait_general_military_army_all_attacker_bad

  • Indifferent Naval Defender → Poor Sea Defender → Incompetent Naval Defender

    Opposite: Good Naval Defender

    Indifferent Naval Defender — level 1, 2 points

    • Morale: -5 when defending at sea (commanded force)
    • Commander's aura: -15% when defending at sea

    Poor Sea Defender — level 2, 4 points

    • Morale: -10 when defending at sea (commanded force)
    • Commander's aura: -30% when defending at sea

    Incompetent Naval Defender — level 3, 6 points

    • Morale: -15 when defending at sea (commanded force)
    • Commander's aura: -50% when defending at sea

    This man threw the book of naval tactics overboard. The fool.

    att_trait_general_military_navy_all_defender_sea_bad

  • Ineffective Naval Escort → Incompetent Naval Escort → What Convoy?

    Opposite: Effective Naval Escort

    Ineffective Naval Escort — level 1, 2 points

    • Integrity: -2 when escorting transports (commanded force)
    • Commander's aura: -15% when escorting a transport fleet

    Incompetent Naval Escort — level 2, 4 points

    • Integrity: -4 when escorting transports (commanded force)
    • Commander's aura: -30% when escorting a transport fleet

    What Convoy? — level 3, 6 points

    • Integrity: -6 when escorting transports (commanded force)
    • Commander's aura: -50% when escorting a transport fleet

    "Yeah, sorry about that, the oars got caught in a reef and then the mast collapsed."

    att_trait_general_military_navy_all_escort_bad

  • Inefficient Administrator → Incompetent Administrator → Clueless Administrator

    Opposite: Administrator, Son of a Governor

    Inefficient Administrator — level 1, 2 points

    • Authority: -1 (when governor)
    • Tax rate: -4% (governed province)

    Incompetent Administrator — level 2, 4 points

    • Authority: -2 (when governor)
    • Tax rate: -8% (governed province)

    Clueless Administrator — level 3, 6 points

    • Authority: -3 (when governor)
    • Tax rate: -12% (governed province)

    "Time for a drink? We can sort all this out in the week…"

    att_trait_general_government_all_admin_bad

  • Innefective Port Defender → Incompetent Port Defender → Afraid to Leave the Docks

    Opposite: Blockade Runner

    Innefective Port Defender — level 1, 2 points

    • Morale: -5 when blockaded (commanded force)
    • Commander's aura: -15% when blockaded

    Incompetent Port Defender — level 2, 4 points

    • Morale: -10 when blockaded (commanded force)
    • Commander's aura: -30% when blockaded

    Afraid to Leave the Docks — level 3, 6 points

    • Morale: -15 when blockaded (commanded force)
    • Commander's aura: -50% when blockaded

    "Wait until you can see the whites of their… Oh bugger they’re on top of us - brace!"

    att_trait_general_military_navy_all_blockade_defender_bad

  • Keen → Taste for Battle → Mad for It!

    Opposite: Fearful

    Keen — level 1, 2 points

    • Morale: +5 when attacking (commanded force)

    Taste for Battle — level 2, 5 points

    • Zeal: +1
    • Morale: +10 when attacking (commanded force)

    Mad for It! — level 3, 7 points

    • Cunning: -1
    • Zeal: +2
    • Morale: +15 when attacking (commanded force)

    Bravery is all very well, but…

    att_trait_general_personality_all_fervour

  • Lax → Poor Disciplinarian → Killing with Kindness

    Opposite: Disciplinarian

    Lax — level 1, 2 points

    • Integrity: -2 (commanded force)

    Poor Disciplinarian — level 2, 4 points

    • Integrity: -4 (commanded force)
    • Upkeep cost: +5% for all units (commanded force)

    Killing with Kindness — level 3, 6 points

    • Unit experience: -1 for all recruits (commanded force)
    • Integrity: -6 (commanded force)
    • Upkeep cost: +10% for all units (commanded force)

    Kind words do not win battles.

    att_trait_general_military_all_disciplinarian_bad

  • Likes Barbarians

    Opposite: Fears Savage Barbarians, Hates Smelly Barbarians

    Likes Barbarians — level 1, 2 points

    • Morale: -5 versus barbarian kingdoms (commanded force)

    "They do exactly what they say they'll do. I respect that. Don't wash much, mind…"

    att_trait_general_personality_not_barbarian_likes_barbarians

  • Likes Easterners

    Opposite: Fears Brutal Easterners, Hates Easterners

    Likes Easterners — level 1, 2 points

    • Morale: -5 versus eastern empires (commanded force)

    "Straight-talking bunch. Lovely women. Even better falooda…"

    att_trait_general_personality_not_eastern_likes_easterners

  • Likes Nomads

    Opposite: Fears Marauding Nomads, Despises Horse-Loving Nomads

    Likes Nomads — level 1, 2 points

    • Morale: -5 versus nomadic tribes (commanded force)

    "They're not so bad really. A bit smelly, a bit murder-y - but good eggs to a man!"

    att_trait_general_personality_not_nomad_likes_nomads

  • Likes Romans

    Opposite: Fears Heartless Romans, Despises Treacherous Romans

    Likes Romans — level 1, 2 points

    • Morale: -5 versus Romans (commanded force)

    "Terrific race, the Romans... Terrific…"

    att_trait_general_personality_not_roman_likes_romans

  • Looter → Butcher → Destroyer

    Looter — level 1, 2 points

    • Looting income: +3% (commanded force)
    • Razing income: +1%
    • Sacking income: +2%

    Butcher — level 2, 4 points

    • Looting income: +6% (commanded force)
    • Razing income: +2%
    • Sacking income: +4%

    Destroyer — level 3, 6 points

    • Looting income: +12% (commanded force)
    • Razing income: +3%
    • Sacking income: +6%

    To the victor the spoils.

    att_trait_general_military_all_looter

  • Loves the Darkness → Night Owl → Noctophile

    Opposite: Fear of the Dark

    Loves the Darkness — level 1, 2 points

    • Commander's aura: +15% during night battles

    Night Owl — level 2, 4 points

    • Morale: +5 during night battles (commanded force)
    • Commander's aura: +30% during night battles

    Noctophile — level 3, 6 points

    • Morale: +10 during night battles (commanded force)
    • Commander's aura: +50% during night battles

    People get scared in the dark. Not this man.

    att_trait_general_military_all_noctophilia

  • Loyal → Devoted → Jingoist

    Opposite: Foreign Interests

    Loyal — level 1, 2 points

    • Loyalty: +1

    Devoted — level 2, 4 points

    • Authority: +1
    • Loyalty: +2

    Jingoist — level 3, 6 points

    • Authority: +2
    • Loyalty: +3

    His innate sense of right and wrong ensures this man will remain loyal to the bitter end, wherever it may be.

    att_trait_general_personality_not_roman_patriotic

  • Loyal → Patriot → True Roman

    Opposite: Foreign Interests

    Loyal — level 1, 2 points

    • Loyalty: +1

    Patriot — level 2, 4 points

    • Authority: +1
    • Loyalty: +2

    True Roman — level 3, 6 points

    • Authority: +2
    • Loyalty: +3

    This man's loyalty to crown and state is beyond question.

    att_trait_general_personality_roman_patriotic

  • Maimed Arm

    Maimed Arm — level 1, 2 points

    • Melee attack: -10 for the commander's unit

    These days he must content himself with leading from the back.

    att_trait_general_physical_all_maimed_arm

  • Maimed Leg

    Maimed Leg — level 1, 2 points

    • Hostile agent success chance: +15%
    • Campaign movement range: -15% (commanded army)

    These days he must content himself with leading from the back.

    att_trait_general_physical_all_maimed_leg

  • Military Heritage

    Military Heritage — level 1, 2 points

    • Integrity: +2 (commanded force)

    On campaign with his father this man grew up around soldiers and knows their ways.

    att_trait_general_military_all_military_heritage

  • Misshapen

    Opposite: Good Looking

    Misshapen — level 1, 2 points

    • Authority: -1
    • Enemy morale: -5 (local region)
    • Public order: -1 (governed province)

    "I am not an animal!"

    att_trait_general_physical_all_innate_deformed

  • Not Quite Right → Dangerous → Unhinged

    Not Quite Right — level 1, 2 points

    • Cunning: -1

    Dangerous — level 2, 4 points

    • Authority: -1
    • Cunning: -2

    Unhinged — level 3, 6 points

    • Authority: -2
    • Cunning: -3
    • Zeal: -1

    "Is this important? Bzzzz! Bzzzz! I haven't made nearly enough honey today! Bzzzz!"

    att_trait_general_personality_all_mad

  • Out of Favour → Unpopular → Despised by All

    Opposite: Favoured

    Out of Favour — level 1, 2 points

    • Personal influence: -1 per turn

    Unpopular — level 2, 4 points

    • Personal influence: -2 per turn
    • Integrity: -2 (commanded force)
    • Public order: -2 (governed province)

    Despised by All — level 3, 6 points

    • Personal influence: -3 per turn
    • Integrity: -4 (commanded force)
    • Public order: -4 (governed province)

    Some actions leave a lot to be desired.

    att_trait_general_status_all_unpopular

  • Political Animal → Politician → Politician's Politician

    Political Animal — level 1, 2 points

    • Personal influence: +1 per influence-earning situation
    • Political action cost: -5% personal influence

    Politician — level 2, 4 points

    • Personal influence: +2 per influence-earning situation
    • Political action cost: -10% personal influence

    Politician's Politician — level 3, 6 points

    • Personal influence: +3 per influence-earning situation
    • Political action cost: -15% personal influence

    This man enjoys politicking, and that makes him good at it.

    att_trait_general_government_civilised_politician

  • Questionable Blockader → Poor Blockader → Terrible Blockader

    Opposite: Effective Blockader

    Questionable Blockader — level 1, 2 points

    • Morale: -5 when blockading (commanded force)
    • Commander's aura: -15% when blockading

    Poor Blockader — level 2, 4 points

    • Morale: -10 when blockading (commanded force)
    • Commander's aura: -30% when blockading

    Terrible Blockader — level 3, 6 points

    • Morale: -15 when blockading (commanded force)
    • Commander's aura: -50% when blockading

    This man has failed to blockade enemy ports on more than one occasion.

    att_trait_general_military_navy_all_blockader_bad

  • Rotten Luck → Obvious → Incompetent Ambusher

    Opposite: Ambusher

    Rotten Luck — level 1, 2 points

    • Commander's aura: -15% during ambushes

    Obvious — level 2, 4 points

    • Morale: -5 during ambushes (commanded force)
    • Commander's aura: -30% during ambushes

    Incompetent Ambusher — level 3, 6 points

    • Morale: -10 during ambushes (commanded force)
    • Commander's aura: -50% during ambushes

    Despite his best efforts, this man's ambushes never work as planned.

    att_trait_general_military_army_all_ambusher_bad

  • Rules are Rules → Strict → Authoritarian

    Rules are Rules — level 1, 2 points

    • Growth: +5 (governed province)
    • Public order: +1 (governed province)

    Strict — level 2, 4 points

    • Corruption: -5% of current value (governed province)
    • Public order: +2 (governed province)

    Authoritarian — level 3, 6 points

    • Corruption: -10% of current value (governed province)
    • Growth: -5 (governed province)
    • Public order: -2 (governed province)

    Government is a firm, loving father to the people.

    att_trait_general_government_all_authoritarian

  • Sea Legs → Good Sea Captain → Superior Admiral

    Opposite: Hydrophobe

    Sea Legs — level 1, 2 points

    • Morale: +5 when attacking at sea (commanded force)
    • Commander's aura: +15% when attacking at sea

    Good Sea Captain — level 2, 4 points

    • Morale: +10 when attacking at sea (commanded force)
    • Commander's aura: +30% when attacking at sea

    Superior Admiral — level 3, 6 points

    • Morale: +15 when attacking at sea (commanded force)
    • Commander's aura: +50% when attacking at sea

    This man is definitely developing his skills as an admiral.

    att_trait_general_military_navy_all_attacker_sea_good

  • Shieldbiter → Axe-Friend → Berserker

    Opposite: Fearful

    Shieldbiter — level 1, 2 points

    • Zeal: +1
    • Charge bonus: +5% for the commander's unit

    Axe-Friend — level 2, 4 points

    • Zeal: +2
    • Charge bonus: +10% for the commander's unit

    Berserker — level 3, 6 points

    • Zeal: +3
    • Charge bonus: +15% for the commander's unit

    "Grrrrrrrr! The red mist comes! Let me at 'em!"

    att_trait_general_military_barbarian_berserker

  • Siege Expert → To the Walls! → Into the Breach!

    Opposite: Incompetent Besieger

    Siege Expert — level 1, 2 points

    • Morale: +5 when laying siege (commanded force)
    • Commander's aura: +15% when laying siege

    To the Walls! — level 2, 4 points

    • Morale: +10 when laying siege (commanded force)
    • Commander's aura: +30% when laying siege

    Into the Breach! — level 3, 6 points

    • Morale: +15 when laying siege (commanded force)
    • Commander's aura: +50% when laying siege

    This man has an eye for weakness and a talent for exploiting it.

    att_trait_general_military_army_all_besieger_good

  • Son of a Governor

    Opposite: Inefficient Administrator

    Son of a Governor — level 1, 2 points

    • Public order: +1 (governed province)

    Whilst his father governed the provinces, this man was watching his every move.

    att_trait_general_government_all_government_heritage

  • Spurned

    Spurned — level 1, 2 points

    • Loyalty: -2

    Loss of status and prestige has made this man bitter, envious and discontented.

    att_trait_general_status_all_spurned

  • Stranger to Fear → Famously Brave → Utterly Fearless

    Opposite: Fearful

    Stranger to Fear — level 1, 2 points

    • Zeal: +1
    • Hostile agent success chance: -5%

    Famously Brave — level 2, 4 points

    • Zeal: +2
    • Hostile agent success chance: -10%
    • Integrity: +2 (commanded force)

    Utterly Fearless — level 3, 6 points

    • Zeal: +3
    • Hostile agent success chance: -15%
    • Integrity: +4 (commanded force)

    Battle is an old friend, as welcome as good wine.

    att_trait_general_personality_all_bravery

  • Stupid

    Opposite: Intelligent, Administrator, Builder, Good Penmanship, Understands War, Understands Battle

    Stupid — level 1, 2 points

    • Cunning: -1
    • Loyalty: +1

    Quite frankly, this man is thicker than a whale omelette.

    att_trait_general_personality_all_innate_stupid

  • Survivor → Nigh Invulnerable → Impossible to Kill

    Survivor — level 1, 2 points

    • Hostile agent success chance: -5%
    • Armour: +10% for the commander's unit

    Nigh Invulnerable — level 2, 4 points

    • Hostile agent success chance: -10%
    • Armour: +20% for the commander's unit

    Impossible to Kill — level 3, 6 points

    • Hostile agent success chance: -15%
    • Armour: +30% for the commander's unit

    That which does not kill you can really make your eyes water.

    att_trait_general_military_all_survivor

  • Sweary → Foul-Mouthed → Disgusting

    Opposite: Smooth Talker

    Sweary — level 1, 2 points

    • Personal influence: -1 per influence-earning situation

    Foul-Mouthed — level 2, 5 points

    • Personal influence: -2 per influence-earning situation
    • Integrity: +2 (commanded force)
    • Public order: -1 (governed province)

    Disgusting — level 3, 7 points

    • Personal influence: -3 per influence-earning situation
    • Integrity: -2 (commanded force)
    • Public order: -2 (governed province)

    Strong oaths make this man a 'character'. And rude.

    att_trait_general_personality_all_feck

  • Trader → Man of Business → Master of Trade

    Trader — level 1, 2 points

    • Wealth: +10% from commercial buildings (governed province)

    Man of Business — level 2, 4 points

    • Wealth: +20% from commercial buildings (governed province)

    Master of Trade — level 3, 6 points

    • Wealth: +30% from commercial buildings (governed province)

    "Trade, you fool, helps pay for all this!"

    att_trait_general_government_all_trader

  • Trustworthy → Honest → Upright

    Opposite: Untrustworthy, Casually Adulterous

    Trustworthy — level 1, 2 points

    • Corruption: -5% of current value (governed province)
    • Chance of having illegitimate children: -5%

    Honest — level 2, 4 points

    • Corruption: -10% of current value (governed province)
    • Chance of having illegitimate children: -10%
    • Loyalty: +1

    Upright — level 3, 6 points

    • Corruption: -15% of current value (governed province)
    • Chance of having illegitimate children: -15%
    • Loyalty: +2

    An honest face is matched by an honest manner.

    att_trait_general_personality_all_honest

  • Understands Battle → Tactician → Master Tactician

    Opposite: Stupid

    Understands Battle — level 1, 2 points

    • Cunning: +1 (when general)

    Tactician — level 2, 4 points

    • Cunning: +2 (when general)

    Master Tactician — level 3, 6 points

    • Cunning: +3 (when general)

    This man has read up on theories of battlefield command.

    att_trait_general_military_all_tactician

  • Understands War → Strategist → Master Strategist

    Opposite: Stupid

    Understands War — level 1, 2 points

    • Cunning: +1

    Strategist — level 2, 4 points

    • Cunning: +2

    Master Strategist — level 3, 6 points

    • Cunning: +3

    This man understands basic strategy, and knows he must study more.

    att_trait_general_military_all_strategist

  • Untrustworthy → Dishonest → Great Deceiver

    Opposite: Trustworthy

    Untrustworthy — level 1, 2 points

    • Corruption: +15% of current value (governed province)
    • Chance of having illegitimate children: +5%

    Dishonest — level 2, 4 points

    • Corruption: +10% of current value (governed province)
    • Chance of having illegitimate children: +10%
    • Loyalty: -1

    Great Deceiver — level 3, 6 points

    • Corruption: +5% of current value (governed province)
    • Chance of having illegitimate children: +15%
    • Loyalty: -2

    This man cannot be trusted any further than he can be thrown. With an onager.

    att_trait_general_personality_all_dishonest

  • Vendetta

    Vendetta — level 1, 2 points

    • Zeal: +1
    • Political action cost: -10% personal influence

    Acts of vengeance are properly Roman.

    att_trait_general_status_roman_blood_feud

Every character (82)

  • Bibulous → Drunkard → Slave to the Drink

    Opposite: Sober

    Bibulous — level 1, 2 points

    • Authority: +1
    • Zeal: +1

    Drunkard — level 2, 4 points

    • Cunning: -1
    • Zeal: +2

    Slave to the Drink — level 3, 6 points

    • Authority: -1
    • Cunning: -2

    A little wine never hurt anyone.

    att_trait_all_personality_all_drink

  • Bishop

    Bishop — level 1, 2 points

    • Public order: Up to +5 bonus from presence of Arian Christianity (local province)
    • Religious influence: +5 Arian Christianity (local region)

    This man has been recognised for his pious commitment to the Church.

    att_trait_priest_rank_arian_bishop

  • Bishop

    Bishop — level 1, 2 points

    • Public order: Up to +5 bonus from presence of Latin Christianity (local province)
    • Religious influence: +5 Latin Christianity (local region)

    This man has been recognised for his pious commitment to the Church.

    att_trait_priest_rank_catholic_bishop

  • Bishop

    Bishop — level 1, 2 points

    • Public order: Up to +5 bonus from presence of Greek Christianity (local province)
    • Religious influence: +5 Greek Christianity (local region)

    This man has been recognised for his pious commitment to the Church.

    att_trait_priest_rank_orthodox_bishop

  • Boring

    Opposite: Charismatic

    Boring — level 1, 2 points

    • Authority: -1

    Better to gnaw one's own leg off than to suffer this man's company.

    att_trait_all_personality_all_innate_boring

  • Careful with Cash → Mean → Miser

    Opposite: Fond of Gambling, Giving

    Careful with Cash — level 1, 2 points

    • Wealth: +5% from all buildings (all provinces)

    Mean — level 2, 4 points

    • Wealth: +10% from all buildings (all provinces)
    • Public order: -1 (all provinces)

    Miser — level 3, 6 points

    • Corruption: +10% of current value (factionwide)
    • Wealth: +15% from all buildings (all provinces)
    • Public order: -1 (all provinces)

    "Money does not grow on trees, or swim the seas!"

    att_trait_ruler_personality_all_miser

  • Charismatic

    Opposite: Boring

    Charismatic — level 1, 2 points

    • Authority: +1

    Some men have a natural air of command.

    att_trait_all_personality_all_innate_charismatic

  • Chief Overseer

    Chief Overseer — level 1, 1 points

    • Improved repair of the Ma'rib dam.
    • Construction cost: -10% (local region)

    Unwilling backs cry out for the lash.

    att_trait_eos_dam_repair

  • Choleric

    Opposite: Melancholic, Phlegmatic, Sanguine

    Choleric — level 1, 2 points

    • Cunning: -1
    • Zeal: +1

    This man is easy to annoy, anger and enrage. And he remembers his enemies. Oh, yes…

    att_trait_all_personality_all_choleric

  • Clandestine → Spymaster → Master of Secrets

    Clandestine — level 1, 2 points

    • Agent recruitment cost: -10% (all provinces)

    Spymaster — level 2, 4 points

    • Agent action cost: -10% (all characters)
    • Agent recruitment cost: -20% (all provinces)

    Master of Secrets — level 3, 6 points

    • Agent action cost: -20% (all characters)
    • Success chance: +5% (all characters)
    • Agent recruitment cost: -30% (all provinces)

    Nothing gives this man more pleasure than the secrets of others.

    att_trait_ruler_government_all_spymaster

  • Corrupt → Embezzler → Immoral

    Corrupt — level 1, 2 points

    • Exploit Corruption action: +10% corruption money stolen

    Embezzler — level 2, 4 points

    • Exploit Corruption action: +20% corruption money stolen
    • Misdirect Workforce action: +1 construction time

    Immoral — level 3, 6 points

    • Deceive action: +5% chance of stopping target
    • Exploit Corruption action: +30% corruption money stolen
    • Misdirect Workforce action: +2 construction time

    "I look for advantage. What man does not?"

    att_trait_spy_actions_all_corrupt

  • Cuckold

    Cuckold — level 1, 1 points

    • Chance of having illegitimate children: +25%

    Even the shrewdest commander can fail to spot the enemy in his bed.

    bel_trait_mission_payload_illegitimate_children

  • Daunting → Intimidating → Terrifying

    Daunting — level 1, 2 points

    • Trap action: +5% chance of stopping target

    Intimidating — level 2, 4 points

    • Oppress action: +5% chance of converting target
    • Trap action: +10% chance of stopping target

    Terrifying — level 3, 6 points

    • Oppress action: +10% chance of converting target
    • Trap action: +15% chance of stopping target
    • Guerrilla Activity action: -1 recruitment capacity

    Sometimes a reputation for violence is enough.

    att_trait_champion_actions_all_cruel

  • Defender of Harmony

    Defender of Harmony — level 1, 1 points

    • Religious unrest: +10% (local province)

    God is served best by those that preserve his peace.

    bel_trait_mission_payload_harmony

  • Dirty Blade → Blood-Soaked → Gore-Drenched

    Dirty Blade — level 1, 2 points

    • Skirmish action: +5% casualties inflicted

    Blood-Soaked — level 2, 4 points

    • Skirmish action: +10% casualties inflicted
    • Assault action: +25% chance of killing target

    Gore-Drenched — level 3, 6 points

    • Skirmish action: +15% casualties inflicted
    • Assault action: +50% chance of killing target
    • Guerrilla Activity action: -1 recruitment capacity

    What's the point in cleaning it?

    att_trait_champion_actions_all_violent

  • Disgusting → Filthy → Lewd Beyond Reason

    Opposite: Smooth Talker

    Disgusting — level 1, 3 points

    • Public order: -1 (governed province)

    Filthy — level 2, 5 points

    • Public order: -2 (governed province)

    Lewd Beyond Reason — level 3, 7 points

    • Public order: -3 (governed province)

    Endless revelations of perversity, real and imagined, eventually grow boring.

    att_trait_all_personality_all_lewd

  • Doctore → Drillmaster → Martinet

    Doctore — level 1, 2 points

    • Military Training action: +4 experience per turn

    Drillmaster — level 2, 4 points

    • Military Training action: +8 experience per turn
    • Call to Arms action: +1 recruitment capacity

    Martinet — level 3, 6 points

    • Military Training action: +12 experience per turn
    • Call to Arms action: +2 recruitment capacity
    • Oppress action: +5% chance of converting target

    Hard training means easier battles.

    att_trait_champion_actions_all_instructor

  • Doubt & Dissent → Whispers in the Dark → Subverter

    Doubt & Dissent — level 1, 2 points

    • Compromise Command action: -1 general's attributes

    Whispers in the Dark — level 2, 4 points

    • Compromise Command action: -2 general's attributes
    • Distract action: +5% chance of stopping target

    Subverter — level 3, 6 points

    • Compromise Command action: -3 general's attributes
    • Distract action: +10% chance of stopping target
    • Compromise Security action: -1 security

    "Are you sure that's entirely wise?"

    att_trait_priest_actions_all_seeds_of_doubt

  • Easily Deceived

    Easily Deceived — level 1, 2 points

    • Cunning: -1

    This man is trusting by nature, something others exploit at every opportunity.

    att_trait_all_personality_all_easily_deceived

  • Easily Distracted

    Easily Distracted — level 1, 2 points

    • Authority: -1

    "Oh look, there's a cloud that looks like Hannibal! No, really!"

    att_trait_all_personality_all_easily_distracted

  • Easily Trapped

    Easily Trapped — level 1, 2 points

    • Zeal: -1

    This man wouldn't see a trap if it was holding up a big sign right in front of him.

    att_trait_all_personality_all_easily_trapped

  • False Supplier → False Quartermaster → Accredited Supply Agent

    False Supplier — level 1, 2 points

    • Ruin Provisions action: -10% fatigue rate

    False Quartermaster — level 2, 4 points

    • Misdirect Army action: -10% movement range
    • Ruin Provisions action: -20% fatigue rate

    Accredited Supply Agent — level 3, 6 points

    • Misdirect Army action: -20% movement range
    • Ruin Provisions action: -30% fatigue rate
    • Ruin Stores action: -10 food production

    Don't eat the biscuits. I think they're off.

    att_trait_spy_actions_all_contaminator

  • Fidei Defensor

    Fidei Defensor — level 1, 1 points

    • Religious osmosis: +3 Greek Christianity (local province)

    The true faith will live for as long as I have breath in my body.

    bel_trait_mission_payload_missionary

  • Firestarter → Arsonist → Pyrophiliac

    Firestarter — level 1, 2 points

    • Sabotage Building action: +10% damage caused

    Arsonist — level 2, 4 points

    • Sabotage Army action: -10% ammunition
    • Sabotage Army action: -10% armour
    • Sabotage Army action: -10% melee and missile damage
    • Sabotage Building action: +20% damage caused

    Pyrophiliac — level 3, 6 points

    • Sabotage Army action: -20% ammunition
    • Sabotage Army action: -20% armour
    • Sabotage Army action: -20% melee and missile damage
    • Sabotage Building action: +30% damage caused
    • Sabotage Walls action: +1 walls breached

    How do you make a slave go 'woomph'?

    att_trait_champion_actions_all_arson

  • Fortunate → Lucky → Blessed

    Opposite: Unlucky

    Fortunate — level 1, 2 points

    • Success chance: +5%

    Lucky — level 2, 4 points

    • Success chance: +10%

    Blessed — level 3, 6 points

    • Success chance: +15%

    Some people are just born lucky.

    att_trait_all_personality_all_lucky

  • Giving → Overly Generous → Foolish with Money

    Opposite: Careful with Cash

    Giving — level 1, 2 points

    • Wealth: -5% from all buildings (all provinces)

    Overly Generous — level 2, 4 points

    • Wealth: -10% from all buildings (all provinces)
    • Public order: +1 (all provinces)

    Foolish with Money — level 3, 6 points

    • Corruption: +10% of current value (factionwide)
    • Wealth: -15% from all buildings (all provinces)
    • Public order: +2 (all provinces)

    "Generosity pleases the gods and me."

    att_trait_ruler_personality_all_spender

  • Godan's Blade

    Godan's Blade — level 1, 1 points

    • Melee attack: +15 (commanded force)
    • Melee damage: +15% (commanded force)
    • Zeal: +7

    Steel, forged in the fire of a god's fury.

    att_trait_ybor_blade

  • Godan's Eye

    Godan's Eye — level 1, 1 points

    • Campaign line of sight: +50%
    • Melee defence: +10 (commanded force)
    • Missile attack range: +15% (commanded force)
    • Cunning: +7

    One eye to look upon the present, one to gaze into the future.

    att_trait_ybor_eye

  • Godan's Tongue

    Godan's Tongue — level 1, 1 points

    • Personal influence: +5 per influence-earning situation
    • Recruitment cost: -20% (commanded force)
    • Authority: +7
    • Political action cost: -15% personal influence

    "Death and life are in the power of the tongue: and they that love it shall eat its fruit"

    att_trait_ybor_tongue

  • Godan's Touch

    Godan's Touch — level 1, 1 points

    • Replenishment: +30% (commanded force)
    • Authority: +3
    • Cunning: +3
    • Zeal: +3

    The flesh created by the god may only be fused together by his hand.

    att_trait_ybor_touch

  • Hand-Picked

    Hand-Picked — level 1, 1 points

    • Enemy morale: -3 (commanded force)
    • Melee defence: +5 (commanded force)
    • Morale: +3 (commanded force)

    Hand-picked by the Emperor, this man leads with consummate skill.

    bel_trait_mission_payload_battle_hardened_narses

  • Harsh → Torturer → A Byword for Cruelty

    Opposite: Kind

    Harsh — level 1, 2 points

    • Public order: -1 (all provinces)

    Torturer — level 2, 4 points

    • Loyalty: +1 (all own characters)
    • Integrity: +2 (commanded force)
    • Public order: -2 (all provinces)

    A Byword for Cruelty — level 3, 6 points

    • Loyalty: -1 (all own characters)
    • Integrity: -2 (commanded force)
    • Public order: -3 (all provinces)

    Kindness is a weakness.

    att_trait_ruler_personality_all_harsh

  • Healthy → Glowing with Health → Like an Ox

    Opposite: Weak

    Healthy — level 1, 2 points

    • Agent self-defence: +5% chance of wounding aggressors
    • Chance of death by natural causes: -10%

    Glowing with Health — level 2, 4 points

    • Zeal: +1
    • Agent self-defence: +10% chance of wounding aggressors
    • Chance of death by natural causes: -20%

    Like an Ox — level 3, 6 points

    • Authority: +1
    • Zeal: +2
    • Agent self-defence: +15% chance of wounding aggressors
    • Chance of death by natural causes: -30%

    A strapping fellow, strong as an ox!

    att_trait_all_physical_all_healthy

  • High Druid

    High Druid — level 1, 2 points

    • Public order: Up to +5 bonus from presence of Celtic paganism (local province)
    • Religious influence: +5 Celtic paganism (local region)

    "The Oaks, they speak through me."

    att_trait_priest_rank_celtic_high_druid

  • High Priest

    High Priest — level 1, 2 points

    • Public order: Up to +5 bonus from presence of Roman paganism (local province)
    • Religious influence: +5 Roman paganism (local region)

    Through age and experience, this man has become a leader of his faith.

    att_trait_priest_rank_roman_high_priest

  • High Priest

    High Priest — level 1, 2 points

    • Public order: Up to +5 bonus from presence of Tengriism (local province)
    • Religious influence: +5 Tengrism (local region)

    "May Tengri watch over you."

    att_trait_priest_rank_tengri_high_priest

  • High Priestess

    High Priestess — level 1, 2 points

    • Public order: Up to +5 bonus from presence of Germanic paganism (local province)
    • Religious influence: +5 Germanic paganism (local region)

    Through age and experience, this woman has become a leader of her faith.

    att_trait_priest_rank_germanic_high_priest

  • Honest Face → Unremarkable Face → Faceless

    Honest Face — level 1, 2 points

    • Infiltrate action: -5% chance of being detected

    Unremarkable Face — level 2, 4 points

    • Gather Intelligence action: +1 targets identified
    • Infiltrate action: -10% chance of being detected

    Faceless — level 3, 6 points

    • Gather Intelligence action: +2 targets identified
    • Assassinate action: +5% chance of killing target
    • Infiltrate action: -15% chance of being detected

    People don't question an honest face.

    att_trait_spy_actions_all_infiltrate

  • Influential

    Influential — level 1, 1 points

    • Personal influence: +5 per turn

    Belisarius stands head and shoulders above his fellow generals.

    bel_trait_mission_payload_influence_positive

  • Influential

    Influential — level 1, 1 points

    • Personal influence: +4 per turn

    When this man speaks, people listen. A commanding personality, he is the best general in every sense.

    cha_trait_leader_influence

  • Insurgent → Guerrilla → Terror in the Dark

    Insurgent — level 1, 2 points

    • Harass Army action: +5% casualties inflicted

    Guerrilla — level 2, 4 points

    • Harass Army action: +10% casualties inflicted
    • Military Supply action: +1 replenishment rate

    Terror in the Dark — level 3, 6 points

    • Skirmish action: +25% casualties inflicted
    • Harass Army action: +15% casualties inflicted
    • Military Supply action: +2 replenishment rate

    "I fight where the enemy are not."

    att_trait_champion_actions_all_guerrilla_activity

  • Intelligent

    Opposite: Stupid, Stupid

    Intelligent — level 1, 2 points

    • Cunning: +1

    Wits can take a man further than strong legs.

    att_trait_all_personality_all_innate_intelligent

  • Investigator → Blackmailer → Cutthroat

    Investigator — level 1, 2 points

    • Investigate Corruption action: -5% corruption

    Blackmailer — level 2, 4 points

    • Investigate Corruption action: -10% corruption
    • Exploit Corruption action: +10% corruption money stolen

    Cutthroat — level 3, 6 points

    • Investigate Corruption action: -15% corruption
    • Extort action: +5% chance of converting target
    • Exploit Corruption action: +20% corruption money stolen

    Plots and counterplots intrigue this agent.

    att_trait_spy_actions_all_investigator

  • Irresolute

    Opposite: Uncompromising

    Irresolute — level 1, 2 points

    • Zeal: -1

    "Yes. No. Maybe. I don't know!"

    att_trait_all_personality_all_innate_irresolute

  • Kind → Considerate Ruler → Beneficent

    Opposite: Harsh, Unjust

    Kind — level 1, 2 points

    • Public order: +1 (all provinces)

    Considerate Ruler — level 2, 4 points

    • Integrity: +2 (commanded force)
    • Public order: +2 (all provinces)

    Beneficent — level 3, 6 points

    • Corruption: +10% of current value (factionwide)
    • Integrity: +4 (commanded force)
    • Public order: +3 (all provinces)

    Kindness is not weakness. Kindness is strength.

    att_trait_ruler_personality_all_kind

  • Last of the Romans

    Last of the Romans — level 1, 1 points

    • Authority: +2 Target: Own army
    • Cunning: +1 Target: Own army
    • Zeal: +1 Target: Own army

    By his words and deeds this man can truly be said to embody all that is good and Roman.

    bel_character_trait_last_roman

  • Leader

    Leader — level 1, 2 points

    • Public order: Up to +5 bonus from presence of Manichaeism (local province)
    • Religious influence: +5 Manichaeism (local region)

    The anointed successor of Mani.

    att_trait_priest_rank_manichaean_leader

  • Lively → Energetic → Vital

    Opposite: Procrastinator

    Lively — level 1, 2 points

    • Zeal: +1

    Energetic — level 2, 4 points

    • Authority: +1
    • Zeal: +2

    Vital — level 3, 6 points

    • Authority: +2
    • Cunning: +1
    • Zeal: +3

    "Rest? Rest? I am no weakling!"

    att_trait_all_personality_all_energetic

  • Man of the People → Ringleader → Firebrand

    Man of the People — level 1, 2 points

    • Encourage Dissent action: -5 public order

    Ringleader — level 2, 4 points

    • Encourage Mutiny action: -5 Integrity
    • Encourage Dissent action: -10 public order

    Firebrand — level 3, 6 points

    • Encourage Mutiny action: -10 Integrity
    • Compromise Security action: -1 security
    • Encourage Dissent action: -15 public order

    "When I speak, people listen. See."

    att_trait_priest_actions_all_firebrand

  • Meddler → Provocateur → Doomsayer

    Meddler — level 1, 2 points

    • Compromise Security action: -1 security

    Provocateur — level 2, 4 points

    • Compromise Security action: -2 security
    • Preach Intolerance action: +15% religious unrest

    Doomsayer — level 3, 6 points

    • Preach Doom action: +5 morale
    • Compromise Security action: -3 security
    • Preach Intolerance action: +30% religious unrest

    This man has more than a healthy interest in matters that don't concern him.

    att_trait_priest_actions_all_doomsayer

  • Melancholic

    Opposite: Choleric, Phlegmatic, Sanguine

    Melancholic — level 1, 2 points

    • Authority: +1
    • Zeal: -1

    Smiling, even at another's misfortunes, does not come naturally to this old sour-face.

    att_trait_all_personality_all_melancholic

  • Mobedan Mobed

    Mobedan Mobed — level 1, 2 points

    • Public order: Up to +5 bonus from presence of Zoroastrianism (local province)
    • Religious influence: +5 Zoroastrianism (local region)

    He is the priest of priests and protector of the sacred flames.

    att_trait_priest_rank_zoroastrian_mobedan_mobed

  • Phlegmatic

    Opposite: Choleric, Melancholic, Sanguine

    Phlegmatic — level 1, 2 points

    • Authority: -1
    • Cunning: +1

    Cold and uncharismatic, this man is difficult to like.

    att_trait_all_personality_all_phlegmatic

  • Pious → Righteous → Fanatical

    Pious — level 1, 2 points

    • Spread Religion action: +2 religious influence

    Righteous — level 2, 4 points

    • Preach Intolerance action: +15% religious unrest
    • Spread Religion action: +4 religious influence

    Fanatical — level 3, 6 points

    • Preach Doom action: -5 morale
    • Preach Intolerance action: +30% religious unrest
    • Spread Religion action: +6 religious influence

    God, nation, parents, kin. Strictly in that order.

    att_trait_priest_actions_all_devout

  • Pitiless → Heartless → Dead Inside

    Pitiless — level 1, 2 points

    • Raid Settlement action: +5% damage caused

    Heartless — level 2, 4 points

    • Raid Settlement action: +10% damage caused
    • Sabotage Building action: +15% damage caused

    Dead Inside — level 3, 6 points

    • Assault action: +5% chance of killing target
    • Raid Settlement action: +15% damage caused
    • Sabotage Building action: +30% damage caused

    The plight of others does little to move this person.

    att_trait_champion_actions_all_callous

  • Procrastinator → Lazy → Indolent

    Opposite: Lively

    Procrastinator — level 1, 2 points

    • Zeal: -1

    Lazy — level 2, 4 points

    • Authority: -1
    • Zeal: -2

    Indolent — level 3, 6 points

    • Authority: -2
    • Cunning: -1
    • Zeal: -3

    Why do today what can be put off until next week?

    att_trait_all_personality_all_lazy

  • Purveyor of Poisons → Ingenious Poisoner → Master of Poisons

    Purveyor of Poisons — level 1, 2 points

    • Assassinate action: +5% chance of killing target

    Ingenious Poisoner — level 2, 4 points

    • Ruin Provisions action: -5% fatigue rate
    • Assassinate action: +10% chance of killing target

    Master of Poisons — level 3, 6 points

    • Ruin Provisions action: -10% fatigue rate
    • Assassinate action: +15% chance of killing target
    • Ruin Stores action: -10 food production

    "Does this water smell a bit… well, you know? Off?"

    att_trait_spy_actions_all_poison

  • Respectful → Religious → Pious

    Opposite: Unsure about the Afterlife

    Respectful — level 1, 2 points

    • Religious influence: +2 state religion (governed province)

    Religious — level 2, 4 points

    • Public order: +1 (governed province)
    • Religious influence: +4 state religion (governed province)

    Pious — level 3, 6 points

    • Integrity: +2 (commanded force)
    • Public order: +2 (governed province)
    • Religious influence: +6 state religion (governed province)

    "Maybe God doesn't exist, but if He does then I want His help."

    att_trait_not_priest_personality_monotheist_religious

  • Respectful → Believer → True Believer

    Opposite: Unsure about the Afterlife

    Respectful — level 1, 2 points

    • Religious influence: +2 state religion (governed province)

    Believer — level 2, 4 points

    • Public order: +1 (governed province)
    • Religious influence: +4 state religion (governed province)

    True Believer — level 3, 6 points

    • Integrity: +2 (commanded force)
    • Public order: +2 (governed province)
    • Religious influence: +6 state religion (governed province)

    "Tree and stone! I honour the gods, man!"

    att_trait_not_priest_personality_polytheist_religious

  • Sanguine

    Opposite: Choleric, Melancholic, Phlegmatic

    Sanguine — level 1, 2 points

    • Cunning: +1
    • Zeal: -1

    An unconcerned expression hides many thoughts.

    att_trait_all_personality_all_sanguine

  • Scout → Expert Scout → Eyes of the Hawk

    Scout — level 1, 2 points

    • Scout Ahead action: +5% movement range

    Expert Scout — level 2, 4 points

    • Scout Ahead action: +10% movement range
    • Gather Intelligence action: +1 targets identified

    Eyes of the Hawk — level 3, 6 points

    • Scout Ahead action: +15% movement range
    • Gather Intelligence action: +2 targets identified
    • Misdirect Army action: -10% movement range

    Many men. Travelling fast. Three were limping…

    att_trait_spy_actions_all_scout

  • Sidelined

    Sidelined — level 1, 1 points

    • Personal influence: -1 per influence-earning situation

    Belisarius sees his power diluted.

    bel_trait_mission_payload_influence_negative

  • Smooth Talker → Diplomatic Tone → Superb Negotiator

    Opposite: Disgusting, Sweary, Worried

    Smooth Talker — level 1, 2 points

    • Trade income: +10% trade agreement tariffs

    Diplomatic Tone — level 2, 4 points

    • Trade income: +20% trade agreement tariffs

    Superb Negotiator — level 3, 6 points

    • Trade income: +30% trade agreement tariffs

    This man has always understood tact and the diplomatic niceties.

    att_trait_ruler_government_all_negotiator

  • Sober → Abstemious → Painfully Teetotal

    Opposite: Bibulous

    Sober — level 1, 3 points

    • Authority: +1
    • Cunning: +1

    Abstemious — level 2, 5 points

    • Cunning: +2
    • Zeal: +1

    Painfully Teetotal — level 3, 7 points

    • Authority: -1
    • Zeal: +2

    Wine may be nice, but this man would never know it.

    att_trait_all_personality_all_sober

  • Somewhat Strange → A Disturbing Nature → Prince of the Moon People

    Somewhat Strange — level 1, 2 points

    • Cunning: -1
    • Personal influence: -1 per influence-earning situation
    • Public order: -1 (all provinces)

    A Disturbing Nature — level 2, 4 points

    • Authority: -1
    • Cunning: -2
    • Personal influence: -2 per influence-earning situation
    • Public order: -2 (all provinces)

    Prince of the Moon People — level 3, 6 points

    • Authority: -2
    • Cunning: -3
    • Zeal: -1
    • Personal influence: -3 per influence-earning situation
    • Public order: -3 (all provinces)

    "Don't lie to me. My eyes WILL fall out if I stop looking up."

    att_trait_ruler_personality_all_mad

  • Supreme Commander

    Supreme Commander — level 1, 1 points

    • Charge bonus: +5% (commanded force)
    • Melee attack: +5 (commanded force)
    • Commander's aura: +50% (commanded force)

    A command shared is a command lost - Belisarius stands alone.

    bel_trait_mission_payload_supreme_commander_belisarius

  • Taxman → Assessor → Cruelly Efficient

    Taxman — level 1, 2 points

    • Tax rate: +2% (all provinces)

    Assessor — level 2, 4 points

    • Tax rate: +4% (all provinces)
    • Public order: -1 (all provinces)

    Cruelly Efficient — level 3, 6 points

    • Tax rate: +6% (all provinces)
    • Public order: -2 (all provinces)

    "People get so… possessive about coins. They have my face on them, after all."

    att_trait_ruler_government_all_taxman

  • Teller of Tales → Communicator → Propagandist

    Teller of Tales — level 1, 2 points

    • Inspire Populace action: +5 public order

    Communicator — level 2, 4 points

    • Inspire Troops action: +5 Integrity
    • Inspire Populace action: +10 public order

    Propagandist — level 3, 6 points

    • Inspire Troops action: +10 Integrity
    • Inspire Populace action: +15 public order
    • Persuade action: +5% chance of converting target

    A way with words is a powerful skill.

    att_trait_priest_actions_all_propagandist

  • The Ollam Ri’s Rapacity

    The Ollam Ri’s Rapacity — level 1, 1 points

    • Integrity: +10 when raiding (commanded army)
    • Captive ransom income: +50% (commanded army)
    • Raiding income: +30% (commanded army)

    A grasp like thorns, tearing at the cloaks of the unwary.

    att_trait_ollam_ri_pillage

  • The Ollam Ri’s Brilliance

    The Ollam Ri’s Brilliance — level 1, 1 points

    • Corruption: -30% of current value (governed province)
    • Unit experience: +3 for all recruits (governed province)
    • Upkeep cost: -15% for all units (local province)
    • Research rate: +15% (factionwide)

    A mind like the ocean, ancient and unfathomable.

    att_trait_ollam_ri_wisdom

  • The Ollam Ri’s Justice

    The Ollam Ri’s Justice — level 1, 1 points

    • Charge bonus: +10% (commanded army)
    • Fatigue rate: -15% (commanded army)
    • Commander's aura: +50%

    A blade like nightfall, swift and unforgiving.

    att_trait_ollam_ri_judgement

  • The Ollam Ri’s Resolve

    The Ollam Ri’s Resolve — level 1, 1 points

    • On guard: -25% enemy agent success chance
    • Armour: +15% (commanded army)
    • Melee defence: +15 (commanded army)

    A back like an oak, braced against the howling wind.

    att_trait_ollam_ri_obstinance

  • The Ollam Ri’s Touch

    The Ollam Ri’s Touch — level 1, 1 points

    • Wealth: +20% from agricultural and animal husbandry buildings (governed province)
    • Food: +15 (governed province)
    • Growth: +5 (governed province)

    A touch like the sun, coaxing life from the soil.

    att_trait_ollam_ri_bounty

  • Uncompromising

    Opposite: Irresolute

    Uncompromising — level 1, 2 points

    • Zeal: +1

    "I don't take no for an answer."

    att_trait_all_personality_all_innate_uncompromising

  • Unjust → Justice for None → Tyrant

    Opposite: Kind

    Unjust — level 1, 2 points

    • Integrity: -2 (commanded force)
    • Public order: -1 (all provinces)

    Justice for None — level 2, 4 points

    • Integrity: -4 (commanded force)
    • Public order: -2 (all provinces)

    Tyrant — level 3, 6 points

    • Integrity: -6 (commanded force)
    • Public order: -3 (all provinces)

    "Your case is denied. Leave your bribe as you go."

    att_trait_ruler_personality_all_unjust

  • Unlucky → Hapless → Cursed

    Opposite: Fortunate

    Unlucky — level 1, 2 points

    • Success chance: -5%

    Hapless — level 2, 4 points

    • Success chance: -10%

    Cursed — level 3, 6 points

    • Success chance: -15%

    "Wrong place, wrong time. What are you gonna do?"

    att_trait_all_personality_all_unlucky

  • Unsure about the Afterlife → Faithless → Public Atheist

    Opposite: Respectful, Respectful

    Unsure about the Afterlife — level 1, 2 points

    • Religious influence: -2 state religion (governed province)

    Faithless — level 2, 4 points

    • Religious influence: -4 state religion (governed province)

    Public Atheist — level 3, 6 points

    • Public order: -1 (governed province)
    • Religious influence: -6 state religion (governed province)

    "Every time I pray, I wonder why I bother…"

    att_trait_all_personality_all_atheist

  • Venal → Treacherous → Betrayer

    Venal — level 1, 2 points

    • Betray action: +5% chance of killing target

    Treacherous — level 2, 4 points

    • Betray action: +10% chance of killing target
    • Compromise Security action: -1 security

    Betrayer — level 3, 6 points

    • Compromise Command action: -1 general's attributes
    • Betray action: +15% chance of killing target
    • Compromise Security action: -2 security

    Some people would sell their own mother in the name of advancement.

    att_trait_priest_actions_all_betray

  • Warrior King

    Warrior King — level 1, 2 points

    • Authority: +1
    • Cunning: +1
    • Zeal: +1
    • Enemy morale: -5 (local region)

    "I will watch your world burn."

    att_trait_ruler_scourge_of_god

  • Weak → Poorly → Feeble

    Opposite: Healthy

    Weak — level 1, 2 points

    • Agent self-defence: -5% chance of wounding aggressors
    • Chance of death by natural causes: +10%

    Poorly — level 2, 4 points

    • Zeal: -1
    • Agent self-defence: -10% chance of wounding aggressors
    • Chance of death by natural causes: +20%

    Feeble — level 3, 6 points

    • Authority: -1
    • Zeal: -2
    • Agent self-defence: -15% chance of wounding aggressors
    • Chance of death by natural causes: +30%

    Childhood illness casts its shadow over this man.

    att_trait_all_physical_all_unhealthy

  • Well-Watered

    Well-Watered — level 1, 1 points

    • Attrition: Immune to desert attrition (commanded force)

    A well-supplied force can survive the harshest desert.

    bel_trait_mission_payload_attrition_immunity

  • Worried → Disturbed → Fearful

    Opposite: Smooth Talker

    Worried — level 1, 2 points

    • Hostile agent success chance: -5%

    Disturbed — level 2, 4 points

    • Authority: -1
    • Hostile agent success chance: -10%
    • Loyalty: -1 (all own characters)

    Fearful — level 3, 6 points

    • Authority: -2
    • Cunning: -1
    • Hostile agent success chance: -15%
    • Loyalty: -2 (all own characters)

    "I'm followed. Everywhere. And not by servants."

    att_trait_ruler_personality_all_paranoid

Agents (12)

  • Clumsy

    Clumsy — level 1, 2 points

    • Success chance: -5%

    Two left hands are better than none at all.

    att_trait_agent_physical_all_innate_clumsy

  • Freed Slave

    Freed Slave — level 1, 2 points

    • Authority: +1

    "I understand the servile mind, and its plotting…"

    att_trait_agent_status_all_slave

  • Gentes Maiores

    Opposite: Freed Slave, Novus Homo

    Gentes Maiores — level 1, 2 points

    • Agent action cost: -5%
    • Wealth: +5% from all buildings (local region)

    "And what if I am well-connected by blood and marriage?"

    att_trait_agent_status_roman_wealthy

  • In the Family

    Opposite: Unfortunate Parentage, Thin-Skulled

    In the Family — level 1, 2 points

    • Cunning: -1

    Some people lack the traditional number of grandparents.

    att_trait_agent_physical_all_innate_inbred

  • Not Quite Right → Dangerous → Unhinged

    Not Quite Right — level 1, 2 points

    • Cunning: -1

    Dangerous — level 2, 4 points

    • Authority: -1
    • Cunning: -2

    Unhinged — level 3, 6 points

    • Authority: -2
    • Cunning: -3
    • Zeal: -1

    "Is this important? Bzzzz! Bzzzz! I haven't made nearly enough honey today! Bzzzz!"

    att_trait_agent_personality_all_mad

  • Novus Homo

    Opposite: Gentes Maiores

    Novus Homo — level 1, 2 points

    • Integrity: +2 (parent army)
    • Public order: +1 (local province)

    A lowly born but inherently worthy man may properly rise to eminence in the world.

    att_trait_agent_status_roman_poor

  • Plutocrat

    Opposite: Freed Slave, Poor Background

    Plutocrat — level 1, 2 points

    • Agent action cost: -5%
    • Wealth: +5% from all buildings (local region)

    Wealth is power, and this man has power to spare.

    att_trait_agent_status_not_roman_wealthy

  • Poor Background

    Opposite: Plutocrat

    Poor Background — level 1, 2 points

    • Integrity: +2 (parent army)
    • Public order: +1 (local province)

    A goatherd may rise to greatness if it is written.

    att_trait_agent_status_not_roman_poor

  • Sneaky

    Sneaky — level 1, 2 points

    • Success chance: +5%
    • Cunning: +1

    This man has a serpentine mind, unhindered by polite convention.

    att_trait_agent_personality_all_innate_sneaky

  • Stupid

    Opposite: Intelligent

    Stupid — level 1, 2 points

    • Cunning: -1

    "Sorry old chap, not a great deal going on between the ears I'm afraid!"

    att_trait_agent_personality_all_innate_stupid

  • Thin-Skulled

    Opposite: In the Family, Unfortunate Parentage

    Thin-Skulled — level 1, 2 points

    • Authority: -2
    • Cunning: -3
    • Zeal: -1

    Keeping a bloodline pure is not always a good idea.

    att_trait_agent_physical_all_innate_very_very_inbred

  • Unfortunate Parentage

    Opposite: In the Family, Thin-Skulled

    Unfortunate Parentage — level 1, 2 points

    • Authority: -1
    • Cunning: -2

    When close relatives become parents the results can be unfortunate.

    att_trait_agent_physical_all_innate_very_inbred

Family (1)

  • Influential

    Influential — level 1, 1 points

    • Personal influence: +2 per turn

    Her beauty is matched by a keen intelligence. Only a fool would dismiss her opinion out of hand.

    cha_trait_wife_influence

From character_traits, character_trait_levels, trait_level_effects and trait_to_antitraits (Steam build 25370302); hidden traits and those with no effect are left out.