Attila traits
197 traits with effects that characters gain from what they do. A trait grows through its levels as its points pass each threshold; an opposite trait cancels it out.
Generals and statesmen (102)

"Brace" I → "Brace" II → "Brace" III → "Brace" IV → "Brace" V
"Brace" I — level 1, 1 points
Enables ability: "Brace" I
"Brace" II — level 2, 3 points
Enables ability: "Brace" II
"Brace" III — level 3, 6 points
Enables ability: "Brace" III
"Brace" IV — level 4, 8 points
Enables ability: "Brace" IV
"Brace" V — level 5, 10 points
Enables ability: "Brace" V
"Brace yourselves my boys, here they come!"
att_trait_general_ability_all_brace

"Fast Charge" I → "Fast Charge" II → "Fast Charge" III → "Fast Charge" IV → "Fast Charge" V
"Fast Charge" I — level 1, 1 points
Enables ability: "Fast Charge" I
"Fast Charge" II — level 2, 3 points
Enables ability: "Fast Charge" II
"Fast Charge" III — level 3, 6 points
Enables ability: "Fast Charge" III
"Fast Charge" IV — level 4, 8 points
Enables ability: "Fast Charge" IV
"Fast Charge" V — level 5, 10 points
Enables ability: "Fast Charge" V
"Who wants to live forever? Charge!!!"
att_trait_general_ability_all_fast

"Fear" I → "Fear" II → "Fear" III → "Fear" IV → "Fear" V
"Fear" I — level 1, 1 points
Enables ability: "Fear" I
"Fear" II — level 2, 3 points
Enables ability: "Fear" II
"Fear" III — level 3, 6 points
Enables ability: "Fear" III
"Fear" IV — level 4, 8 points
Enables ability: "Fear" IV
"Fear" V — level 5, 10 points
Enables ability: "Fear" V
"No. You don't get to live through this."
att_trait_general_ability_all_fear

"Inspire" I → "Inspire" II → "Inspire" III → "Inspire" IV → "Inspire" V
"Inspire" I — level 1, 1 points
Enables ability: "Inspire" I
"Inspire" II — level 2, 3 points
Enables ability: "Inspire" II
"Inspire" III — level 3, 6 points
Enables ability: "Inspire" III
"Inspire" IV — level 4, 8 points
Enables ability: "Inspire" IV
"Inspire" V — level 5, 10 points
Enables ability: "Inspire" V
In battle this man inspires his warriors to acts of insane heroism.
att_trait_general_ability_all_inspire

"Power to the Oars" I → "Power to the Oars" II → "Power to the Oars" III → "Power to the Oars" IV → "Power to the Oars" V
"Power to the Oars" I — level 1, 1 points
Enables ability: "Power to the Oars" I
"Power to the Oars" II — level 2, 3 points
Enables ability: "Power to the Oars" II
"Power to the Oars" III — level 3, 6 points
Enables ability: "Power to the Oars" III
"Power to the Oars" IV — level 4, 8 points
Enables ability: "Power to the Oars" IV
"Power to the Oars" V — level 5, 10 points
Enables ability: "Power to the Oars" V
"Put your backs into it, men, or I'll cut them off!"
att_trait_general_ability_all_power

"Presence" I → "Presence" II → "Presence" III → "Presence" IV → "Presence" V
"Presence" I — level 1, 1 points
Enables ability: "Presence" I
"Presence" II — level 2, 3 points
Enables ability: "Presence" II
"Presence" III — level 3, 6 points
Enables ability: "Presence" III
"Presence" IV — level 4, 8 points
Enables ability: "Presence" IV
"Presence" V — level 5, 10 points
Enables ability: "Presence" V
A formidable war leader, respected even by his enemies.
att_trait_general_ability_all_presence

"Raise Banner" I → "Raise Banner" II → "Raise Banner" III → "Raise Banner" IV → "Raise Banner" V
"Raise Banner" I — level 1, 1 points
Enables ability: "Raise Banner" I
"Raise Banner" II — level 2, 3 points
Enables ability: "Raise Banner" II
"Raise Banner" III — level 3, 6 points
Enables ability: "Raise Banner" III
"Raise Banner" IV — level 4, 8 points
Enables ability: "Raise Banner" IV
"Raise Banner" V — level 5, 10 points
Enables ability: "Raise Banner" V
A true hero never turns from battle.
att_trait_general_ability_all_raise

"Rally" I → "Rally" II → "Rally" III → "Rally" IV → "Rally" V
"Rally" I — level 1, 1 points
Enables ability: "Rally" I
"Rally" II — level 2, 3 points
Enables ability: "Rally" II
"Rally" III — level 3, 6 points
Enables ability: "Rally" III
"Rally" IV — level 4, 8 points
Enables ability: "Rally" IV
"Rally" V — level 5, 10 points
Enables ability: "Rally" V
Beyond brave, this man inspires courage in his followers.
att_trait_general_ability_all_rally

"Reconnaissance" I → "Reconnaissance" II → "Reconnaissance" III → "Reconnaissance" IV → "Reconnaissance" V
"Reconnaissance" I — level 1, 1 points
Enables ability: "Reconnaisance" I
"Reconnaissance" II — level 2, 3 points
Enables ability: "Reconnaisance" II
"Reconnaissance" III — level 3, 6 points
Enables ability: "Reconnaisance" III
"Reconnaissance" IV — level 4, 8 points
Enables ability: "Reconnaisance" IV
"Reconnaissance" V — level 5, 10 points
Enables ability: "Reconnaisance" V
I just know where the enemy is.
att_trait_general_ability_all_recon

"Second Wind" I → "Second Wind" II → "Second Wind" III → "Second Wind" IV → "Second Wind" V
"Second Wind" I — level 1, 1 points
Enables ability: "Second Wind" I
"Second Wind" II — level 2, 3 points
Enables ability: "Second Wind" II
"Second Wind" III — level 3, 6 points
Enables ability: "Second Wind" III
"Second Wind" IV — level 4, 8 points
Enables ability: "Second Wind" IV
"Second Wind" V — level 5, 10 points
Enables ability: "Second Wind" V
This? It's just a flesh wound! Who's next?!
att_trait_general_ability_all_second

"War Cry" I → "War Cry" II → "War Cry" III → "War Cry" IV → "War Cry" V
"War Cry" I — level 1, 1 points
Enables ability: "War Cry" I
"War Cry" II — level 2, 3 points
Enables ability: "War Cry" II
"War Cry" III — level 3, 6 points
Enables ability: "War Cry" III
"War Cry" IV — level 4, 8 points
Enables ability: "War Cry" IV
"War Cry" V — level 5, 10 points
Enables ability: "War Cry" V
His thirst for battle is insatiable, no matter the cost in lives.
att_trait_general_ability_all_war
A Bit of Claret → Bloody → Take No Prisoners!
Opposite: Fearful
A Bit of Claret — level 1, 2 points
Melee damage: +5% (commanded force)
Missile damage: +5% (commanded force)
Bloody — level 2, 4 points
Melee damage: +10% (commanded force)
Missile damage: +10% (commanded force)
Take No Prisoners! — level 3, 6 points
Melee damage: +15% (commanded force)
Missile damage: +15% (commanded force)
This man enjoys the sight of blood, particularly enemy blood.
att_trait_general_military_all_high_casualties

Administrator → Good Administrator → Expert Administrator
Opposite: Inefficient Administrator, Stupid
Administrator — level 1, 2 points
Authority: +1 (when governor)
Tax rate: +4% (governed province)
Good Administrator — level 2, 4 points
Authority: +2 (when governor)
Tax rate: +8% (governed province)
Expert Administrator — level 3, 6 points
Authority: +3 (when governor)
Tax rate: +12% (governed province)
This man can harness the efforts of many to achieve almost any goal.
att_trait_general_government_all_admin_good
Ambusher → Skilled Ambusher → Superior Ambusher
Opposite: Rotten Luck
Ambusher — level 1, 2 points
Commander's aura: +15% during ambushes
Skilled Ambusher — level 2, 4 points
Morale: +5 during ambushes (commanded force)
Commander's aura: +30% during ambushes
Superior Ambusher — level 3, 6 points
Morale: +10 during ambushes (commanded force)
Commander's aura: +50% during ambushes
This man's ambushes are hard and fast, and leave few alive to tell the tale.
att_trait_general_military_army_all_ambusher_good

Amorous → Insatiable → Utterly Insatiable
Opposite: Curious
Amorous — level 1, 3 points
Authority: +1
Chance of having illegitimate children: +5%
Insatiable — level 2, 5 points
Authority: +1
Cunning: -1
Chance of having illegitimate children: +10%
Utterly Insatiable — level 3, 7 points
Authority: -1
Cunning: -2
Chance of having illegitimate children: +15%
"Had her. Had her. Had her. Twice. And her mum…"
att_trait_general_personality_all_girls

Approves of War → Warmonger → Genocidal Maniac
Opposite: Dislikes War
Approves of War — level 1, 2 points
Integrity: +1 for every concurrent war with a neighbouring faction (commanded force)
Public order: +1 for every concurrent war with a neighbouring faction (governed province)
Warmonger — level 2, 4 points
Integrity: +2 for every concurrent war with a neighbouring faction (commanded force)
Public order: +2 for every concurrent war with a neighbouring faction (governed province)
Genocidal Maniac — level 3, 6 points
Integrity: +3 for every concurrent war with a neighbouring faction (commanded force)
Public order: +3 for every concurrent war with a neighbouring faction (governed province)
"We'll take the fight to them. To their very gates."
att_trait_general_government_all_warmonger

Arrogant
Opposite: Humble
Arrogant — level 1, 2 points
Personal influence: -2 per influence-earning situation
Loyalty: -1
"I am awesome! No, really, you don't understand."
att_trait_general_personality_all_innate_arrogant

Blind
Blind — level 1, 2 points
Authority: -5
Cunning: -5
Zeal: -5
This fellow has lost his sight and been plunged into a world of darkness.
att_trait_general_physical_all_blind

Blood Feud
Blood Feud — level 1, 2 points
Zeal: +1
Political action cost: -10% personal influence
"You really shouldn't have killed my uncle."
att_trait_general_status_not_roman_blood_feud

Builder → Engineer → Architect
Opposite: Stupid
Builder — level 1, 2 points
Construction cost: -5% (governed province)
Engineer — level 2, 4 points
Construction cost: -10% (governed province)
Architect — level 3, 6 points
Construction cost: -15% (governed province)
Big buildings, thrusting upwards, say something about the builder.
att_trait_general_government_all_architect

Casually Adulterous → Blatant Adulterer → Run For Your Wife!
Opposite: Trustworthy
Casually Adulterous — level 1, 3 points
Chance of having illegitimate children: +10%
Blatant Adulterer — level 2, 5 points
Chance of having illegitimate children: +20%
Run For Your Wife! — level 3, 7 points
Chance of having illegitimate children: +30%
"Nice dress. It'll look better on my bedroom floor."
att_trait_general_personality_civilised_adulterer
Confident Attacker → Good Attacker → Superior Attacker
Opposite: Indecisive Attacker
Confident Attacker — level 1, 2 points
Morale: +5 when attacking on land (commanded force)
Commander's aura: +15% when attacking on land
Good Attacker — level 2, 4 points
Morale: +10 when attacking on land (commanded force)
Commander's aura: +30% when attacking on land
Superior Attacker — level 3, 6 points
Morale: +15 when attacking on land (commanded force)
Commander's aura: +50% when attacking on land
This man shows signs of greatness when attacking.
att_trait_general_military_army_all_attacker_good
Confident Defender → Good Defender → Superior Defender
Opposite: Hesitant Defender
Confident Defender — level 1, 2 points
Morale: +5 when defending on land (commanded force)
Commander's aura: +15% when defending on land
Good Defender — level 2, 4 points
Morale: +10 when defending on land (commanded force)
Commander's aura: +30% when defending on land
Superior Defender — level 3, 6 points
Morale: +15 when defending on land (commanded force)
Commander's aura: +50% when defending on land
In defence this man has a clear head and a strong hand.
att_trait_general_military_army_all_defender_good

Curious → Proud → Anything Goes
Opposite: Amorous
Curious — level 1, 3 points
Chance of having children: -20%
Proud — level 2, 5 points
Chance of having children: -40%
Anything Goes — level 3, 7 points
Chance of having children: -60%
There are pleasures of the flesh that only some enjoy.
att_trait_general_personality_all_arse

Despises Horse-Loving Nomads
Opposite: Likes Nomads
Despises Horse-Loving Nomads — level 1, 2 points
Morale: +10 versus nomadic tribes (commanded force)
"I heard they drink their steeds' blood. It's barbaric."
att_trait_general_personality_not_nomad_hates_nomads

Despises Treacherous Romans
Opposite: Likes Romans
Despises Treacherous Romans — level 1, 2 points
Morale: +10 versus Romans (commanded force)
Romans, with their straight roads, aqueducts, law-making ways, and big bent noses, really annoy this man.
att_trait_general_personality_not_roman_hates_romans

Digger → Mining Engineer → Mining Genius
Digger — level 1, 2 points
Wealth: +10% from industrial buildings (governed province)
Mining Engineer — level 2, 4 points
Wealth: +20% from industrial buildings (governed province)
Mining Genius — level 3, 6 points
Wealth: +30% from industrial buildings (governed province)
"Call me what you like. I will enjoy the riches of my mines."
att_trait_general_government_all_miner
Disciplinarian → Taskmaster → Oppressor
Opposite: Lax
Disciplinarian — level 1, 2 points
Integrity: +2 (commanded force)
Taskmaster — level 2, 4 points
Unit experience: +1 for all recruits (commanded force)
Integrity: +4 (commanded force)
Oppressor — level 3, 6 points
Unit experience: +2 for all recruits (commanded force)
Integrity: -2 (commanded force)
"I've heard it said that the only thing to fear is fear itself, which is of course incorrect, as you are about to discover!"
att_trait_general_military_all_disciplinarian_good

Disfiguring Scar
Opposite: Distinguishing Scar
Disfiguring Scar — level 1, 2 points
Authority: -1
Chance of having children: -10%
Enemy morale: -3 (local region)
Women and children fear to look upon this man's face.
att_trait_general_physical_all_scar_disfiguring

Dislikes War → Conscientious Objector → Pacifist
Opposite: Approves of War
Dislikes War — level 1, 2 points
Integrity: -1 for every concurrent war with a neighbouring faction (commanded force)
Public order: -1 for every concurrent war with a neighbouring faction (governed province)
Conscientious Objector — level 2, 4 points
Integrity: -2 for every concurrent war with a neighbouring faction (commanded force)
Public order: -2 for every concurrent war with a neighbouring faction (governed province)
Pacifist — level 3, 6 points
Integrity: -3 for every concurrent war with a neighbouring faction (commanded force)
Public order: -3 for every concurrent war with a neighbouring faction (governed province)
"War: what is it good for? Absolutely nothing!"
att_trait_general_government_all_pacifist

Distinguishing Scar
Opposite: Disfiguring Scar
Distinguishing Scar — level 1, 2 points
Authority: +1
Chance of having children: +5%
"Oh I don't know, the ladies think it's rather fetching!"
att_trait_general_physical_all_scar_distinguishing

Eunuch
Opposite: Fertile
Eunuch — level 1, 2 points
Cannot have children
Personal influence: -1 per influence-earning situation
This man is ideal if you want the flowers of marriage, but not the fruits.
att_trait_general_physical_all_eunuch

Farmer → Estate Owner → Land Magnate
Farmer — level 1, 2 points
Wealth: +10% from agricultural buildings (governed province)
Estate Owner — level 2, 4 points
Wealth: +20% from agricultural buildings (governed province)
Land Magnate — level 3, 6 points
Wealth: +30% from agricultural buildings (governed province)
A full belly does not like a sword belt round it.
att_trait_general_government_all_farmer

Favoured → Popular → Beloved by All
Opposite: Out of Favour
Favoured — level 1, 2 points
Personal influence: +1 per influence-earning situation
Integrity: +2 (commanded force)
Public order: +2 (governed province)
Popular — level 2, 4 points
Personal influence: +2 per influence-earning situation
Integrity: +4 (commanded force)
Public order: +4 (governed province)
Beloved by All — level 3, 6 points
Personal influence: +3 per influence-earning situation
Integrity: +6 (commanded force)
Public order: +6 (governed province)
A man of his word, he says what he means and does exactly what he says.
att_trait_general_status_all_popular
Fear of the Dark → Night Terrors → Noctophobe
Opposite: Loves the Darkness
Fear of the Dark — level 1, 2 points
Commander's aura: -15% during night battles
Night Terrors — level 2, 4 points
Morale: -5 during night battles (commanded force)
Commander's aura: -30% during night battles
Noctophobe — level 3, 6 points
Morale: -10 during night battles (commanded force)
Commander's aura: -50% during night battles
There were strange noises in the dark. This man remembers them all.
att_trait_general_military_all_noctophobia

Fearful → Cowardly → Lily-Livered
Opposite: Good in a Fight, A Bit of Claret, Shieldbiter, Stranger to Fear, Keen
Fearful — level 1, 2 points
Zeal: -1
Hostile agent success chance: +5%
Cowardly — level 2, 4 points
Zeal: -2
Hostile agent success chance: +10%
Integrity: -2 (commanded force)
Lily-Livered — level 3, 6 points
Zeal: -3
Hostile agent success chance: +15%
Integrity: -4 (commanded force)
This man runs from a battle before it is strictly necessary. Or lost.
att_trait_general_personality_all_cowardice

Fears Brutal Easterners
Opposite: Likes Easterners
Fears Brutal Easterners — level 1, 2 points
Morale: -10 versus eastern empires (commanded force)
"They poured molten gold down his throat. I was bricking it, I can tell you."
att_trait_general_personality_not_eastern_fears_easterners

Fears Heartless Romans
Opposite: Likes Romans
Fears Heartless Romans — level 1, 2 points
Morale: -10 versus Romans (commanded force)
The word 'Roman' alone brings this man out in a cold sweat.
att_trait_general_personality_not_roman_fears_romans

Fears Marauding Nomads
Opposite: Likes Nomads
Fears Marauding Nomads — level 1, 2 points
Morale: -10 versus nomadic tribes (commanded force)
"I've heard they kill all their prisoners. I'd rather die on the battlefield.
att_trait_general_personality_not_nomad_fears_nomads

Fears Savage Barbarians
Opposite: Likes Barbarians
Fears Savage Barbarians — level 1, 2 points
Morale: -10 versus barbarian kingdoms (commanded force)
Random "bar-bar-bar" gibberings echo through this man's dreams.
att_trait_general_personality_not_barbarian_fears_barbarians

Fertile → Fruitful → Prolific
Opposite: Eunuch, Flaccid
Fertile — level 1, 2 points
Zeal: +1
Chance of having children: +20%
Fruitful — level 2, 4 points
Zeal: +1
Chance of having children: +40%
Personal influence: +1 per influence-earning situation
Prolific — level 3, 6 points
Zeal: +1
Chance of having children: +60%
Personal influence: +2 per influence-earning situation
This man makes excellent choices in bed partners. And then acts on those choices.
att_trait_general_physical_all_fertile

Flaccid → Infertile → Barren
Opposite: Fertile
Flaccid — level 1, 2 points
Authority: -1
Chance of having children: -30%
Infertile — level 2, 4 points
Authority: -1
Zeal: -1
Chance of having children: -60%
Personal influence: -1 per influence-earning situation
Barren — level 3, 6 points
Authority: -1
Zeal: -1
Cannot have children
Personal influence: -2 per influence-earning situation
This man makes poor choices in his bed partners. That's all it is. Oh, yes.
att_trait_general_physical_all_infertile

Fond of Gambling → Inveterate Gambler → Ruled by Luck
Opposite: Careful with Cash
Fond of Gambling — level 1, 2 points
Corruption: +5% of current value (governed province)
Inveterate Gambler — level 2, 4 points
Corruption: +10% of current value (governed province)
Ruled by Luck — level 3, 6 points
Corruption: +15% of current value (governed province)
Loyalty: -1
A small wager, then, just to make it interesting…
att_trait_general_personality_all_gambling

Foreign Interests → Foreign Obsessions → Foreign Vulgarity
Opposite: Loyal
Foreign Interests — level 1, 2 points
Loyalty: -1
Foreign Obsessions — level 2, 4 points
Authority: -1
Loyalty: -2
Foreign Vulgarity — level 3, 6 points
Authority: -2
Loyalty: -3
This man has a 'healthy interest' in cosmopolitan matters.
att_trait_general_personality_not_roman_unpatriotic

Foreign Interests → Foreign Obsessions → Foreign Vulgarity
Opposite: Loyal
Foreign Interests — level 1, 2 points
Loyalty: -1
Foreign Obsessions — level 2, 4 points
Authority: -1
Loyalty: -2
Foreign Vulgarity — level 3, 6 points
Authority: -2
Loyalty: -3
Many disapprove of this man's foreign tastes.
att_trait_general_personality_roman_unpatriotic
Gate Keeper → Like the Pillar → None Shall Pass!
Opposite: Incompetent Siege Defender
Gate Keeper — level 1, 2 points
Morale: +5 when under siege (commanded force)
Commander's aura: +15% when under siege
Like the Pillar — level 2, 4 points
Morale: +10 when under siege (commanded force)
Commander's aura: +30% when under siege
None Shall Pass! — level 3, 6 points
Morale: +15 when under siege (commanded force)
Commander's aura: +50% when under siege
This man can defend a settlement. Alone, if needs must.
att_trait_general_military_army_all_siege_defender_good
Good in a Fight → Excellent Fighter → Master of Combat
Opposite: Fearful
Good in a Fight — level 1, 2 points
Melee attack: +5 for the commander's unit
Melee defence: +5 for the commander's unit
Excellent Fighter — level 2, 4 points
Melee attack: +10 for the commander's unit
Melee defence: +10 for the commander's unit
Master of Combat — level 3, 6 points
Melee attack: +15 for the commander's unit
Melee defence: +15 for the commander's unit
This man can handle himself in a fight.
att_trait_general_military_all_fighter

Good Looking
Opposite: Misshapen, Homely
Good Looking — level 1, 2 points
Authority: +1
Chance of having children: +10%
"I see you looking. And yes, I work out."
att_trait_general_physical_all_innate_handsome
Good Penmanship → Administrative Expert → Military Secretary
Opposite: Stupid
Good Penmanship — level 1, 2 points
Recruitment cost: -5% (commanded force)
Administrative Expert — level 2, 4 points
Recruitment cost: -10% (commanded force)
Research rate: +2% for military developments (factionwide)
Military Secretary — level 3, 6 points
Recruitment cost: -15% (commanded force)
Research rate: +4% for military developments (factionwide)
Army recruitment capacity: +1 (governed province)
Navy recruitment capacity: +1 (governed province)
Swords and boots are useful, but orders move armies.
att_trait_general_government_all_military_admin

Hates Easterners
Opposite: Likes Easterners
Hates Easterners — level 1, 2 points
Morale: +10 versus eastern empires (commanded force)
The only good easterner is a very dead easterner.
att_trait_general_personality_not_eastern_hates_easterners

Hates Smelly Barbarians
Opposite: Likes Barbarians
Hates Smelly Barbarians — level 1, 2 points
Morale: +10 versus barbarian kingdoms (commanded force)
"Smelly, trouser-wearing, excessively-bearded excuses for men. Bastards!"
att_trait_general_personality_not_barbarian_hates_barbarians

Heartbroken → Bereaved → All Is Lost
Heartbroken — level 1, 3 points
Zeal: -1
Bereaved — level 2, 5 points
Cunning: -1
Zeal: -2
All Is Lost — level 3, 7 points
Authority: -1
Cunning: -2
Zeal: -3
Sorrow has ruled this man's heart since he lost all it held dear.
att_trait_general_personality_all_bereaved
Hesitant Defender → Poor Defender → Incompetent Defender
Opposite: Confident Defender
Hesitant Defender — level 1, 2 points
Morale: -5 when defending on land (commanded force)
Commander's aura: -15% when defending on land
Poor Defender — level 2, 4 points
Morale: -10 when defending on land (commanded force)
Commander's aura: -30% when defending on land
Incompetent Defender — level 3, 6 points
Morale: -15 when defending on land (commanded force)
Commander's aura: -50% when defending on land
This man lacks confidence when defending.
att_trait_general_military_army_all_defender_bad

Homely
Opposite: Good Looking
Homely — level 1, 2 points
Authority: -1
Chance of having children: -10%
"My mother loved me. I think…"
att_trait_general_physical_all_innate_ugly

Humble
Opposite: Arrogant
Humble — level 1, 2 points
Personal influence: +2 per influence-earning situation
Loyalty: +1
"I'm just a cog in the machine. Nothing more."
att_trait_general_personality_all_innate_humble
Incompetent Besieger → Confounded by Siegecraft → Afraid of Walls
Opposite: Siege Expert
Incompetent Besieger — level 1, 2 points
Morale: -5 when laying siege (commanded force)
Commander's aura: -15% when laying siege
Confounded by Siegecraft — level 2, 4 points
Morale: -10 when laying siege (commanded force)
Commander's aura: -30% when laying siege
Afraid of Walls — level 3, 6 points
Morale: -15 when laying siege (commanded force)
Commander's aura: -50% when laying siege
"Maybe we should've tried the battering ram first? Thoughts?"
att_trait_general_military_army_all_besieger_bad
Incompetent Siege Defender → Liability → Cowers Behind Walls
Opposite: Gate Keeper
Incompetent Siege Defender — level 1, 2 points
Morale: -5 when under siege (commanded force)
Commander's aura: -15% when under siege
Liability — level 2, 4 points
Morale: -10 when under siege (commanded force)
Commander's aura: -30% when under siege
Cowers Behind Walls — level 3, 6 points
Morale: -15 when under siege (commanded force)
Commander's aura: -50% when under siege
This man has lost more than one city but has, sadly, escaped with his life.
att_trait_general_military_army_all_siege_defender_bad
Indecisive Attacker → Poor Attacker → Incompetent Attacker
Opposite: Confident Attacker
Indecisive Attacker — level 1, 2 points
Morale: -5 when attacking (commanded force)
Commander's aura: -15% when attacking on land
Poor Attacker — level 2, 4 points
Morale: -10 when attacking (commanded force)
Commander's aura: -30% when attacking on land
Incompetent Attacker — level 3, 6 points
Morale: -15 when attacking (commanded force)
Commander's aura: -50% when attacking on land
This man lacks confidence when attacking.
att_trait_general_military_army_all_attacker_bad

Inefficient Administrator → Incompetent Administrator → Clueless Administrator
Opposite: Administrator, Son of a Governor
Inefficient Administrator — level 1, 2 points
Authority: -1 (when governor)
Tax rate: -4% (governed province)
Incompetent Administrator — level 2, 4 points
Authority: -2 (when governor)
Tax rate: -8% (governed province)
Clueless Administrator — level 3, 6 points
Authority: -3 (when governor)
Tax rate: -12% (governed province)
"Time for a drink? We can sort all this out in the week…"
att_trait_general_government_all_admin_bad

Keen → Taste for Battle → Mad for It!
Opposite: Fearful
Keen — level 1, 2 points
Morale: +5 when attacking (commanded force)
Taste for Battle — level 2, 5 points
Zeal: +1
Morale: +10 when attacking (commanded force)
Mad for It! — level 3, 7 points
Cunning: -1
Zeal: +2
Morale: +15 when attacking (commanded force)
Bravery is all very well, but…
att_trait_general_personality_all_fervour
Lax → Poor Disciplinarian → Killing with Kindness
Opposite: Disciplinarian
Lax — level 1, 2 points
Integrity: -2 (commanded force)
Poor Disciplinarian — level 2, 4 points
Integrity: -4 (commanded force)
Upkeep cost: +5% for all units (commanded force)
Killing with Kindness — level 3, 6 points
Unit experience: -1 for all recruits (commanded force)
Integrity: -6 (commanded force)
Upkeep cost: +10% for all units (commanded force)
Kind words do not win battles.
att_trait_general_military_all_disciplinarian_bad

Likes Barbarians
Opposite: Fears Savage Barbarians, Hates Smelly Barbarians
Likes Barbarians — level 1, 2 points
Morale: -5 versus barbarian kingdoms (commanded force)
"They do exactly what they say they'll do. I respect that. Don't wash much, mind…"
att_trait_general_personality_not_barbarian_likes_barbarians

Likes Easterners
Opposite: Fears Brutal Easterners, Hates Easterners
Likes Easterners — level 1, 2 points
Morale: -5 versus eastern empires (commanded force)
"Straight-talking bunch. Lovely women. Even better falooda…"
att_trait_general_personality_not_eastern_likes_easterners

Likes Nomads
Opposite: Fears Marauding Nomads, Despises Horse-Loving Nomads
Likes Nomads — level 1, 2 points
Morale: -5 versus nomadic tribes (commanded force)
"They're not so bad really. A bit smelly, a bit murder-y - but good eggs to a man!"
att_trait_general_personality_not_nomad_likes_nomads

Likes Romans
Opposite: Fears Heartless Romans, Despises Treacherous Romans
Likes Romans — level 1, 2 points
Morale: -5 versus Romans (commanded force)
"Terrific race, the Romans... Terrific…"
att_trait_general_personality_not_roman_likes_romans
Looter → Butcher → Destroyer
Looter — level 1, 2 points
Looting income: +3% (commanded force)
Razing income: +1%
Sacking income: +2%
Butcher — level 2, 4 points
Looting income: +6% (commanded force)
Razing income: +2%
Sacking income: +4%
Destroyer — level 3, 6 points
Looting income: +12% (commanded force)
Razing income: +3%
Sacking income: +6%
To the victor the spoils.
att_trait_general_military_all_looter
Loves the Darkness → Night Owl → Noctophile
Opposite: Fear of the Dark
Loves the Darkness — level 1, 2 points
Commander's aura: +15% during night battles
Night Owl — level 2, 4 points
Morale: +5 during night battles (commanded force)
Commander's aura: +30% during night battles
Noctophile — level 3, 6 points
Morale: +10 during night battles (commanded force)
Commander's aura: +50% during night battles
People get scared in the dark. Not this man.
att_trait_general_military_all_noctophilia

Loyal → Devoted → Jingoist
Opposite: Foreign Interests
Loyal — level 1, 2 points
Loyalty: +1
Devoted — level 2, 4 points
Authority: +1
Loyalty: +2
Jingoist — level 3, 6 points
Authority: +2
Loyalty: +3
His innate sense of right and wrong ensures this man will remain loyal to the bitter end, wherever it may be.
att_trait_general_personality_not_roman_patriotic

Loyal → Patriot → True Roman
Opposite: Foreign Interests
Loyal — level 1, 2 points
Loyalty: +1
Patriot — level 2, 4 points
Authority: +1
Loyalty: +2
True Roman — level 3, 6 points
Authority: +2
Loyalty: +3
This man's loyalty to crown and state is beyond question.
att_trait_general_personality_roman_patriotic

Maimed Arm
Maimed Arm — level 1, 2 points
Melee attack: -10 for the commander's unit
These days he must content himself with leading from the back.
att_trait_general_physical_all_maimed_arm

Maimed Leg
Maimed Leg — level 1, 2 points
Hostile agent success chance: +15%
Campaign movement range: -15% (commanded army)
These days he must content himself with leading from the back.
att_trait_general_physical_all_maimed_leg
Military Heritage
Military Heritage — level 1, 2 points
Integrity: +2 (commanded force)
On campaign with his father this man grew up around soldiers and knows their ways.
att_trait_general_military_all_military_heritage

Misshapen
Opposite: Good Looking
Misshapen — level 1, 2 points
Authority: -1
Enemy morale: -5 (local region)
Public order: -1 (governed province)
"I am not an animal!"
att_trait_general_physical_all_innate_deformed

Not Quite Right → Dangerous → Unhinged
Not Quite Right — level 1, 2 points
Cunning: -1
Dangerous — level 2, 4 points
Authority: -1
Cunning: -2
Unhinged — level 3, 6 points
Authority: -2
Cunning: -3
Zeal: -1
"Is this important? Bzzzz! Bzzzz! I haven't made nearly enough honey today! Bzzzz!"
att_trait_general_personality_all_mad

Out of Favour → Unpopular → Despised by All
Opposite: Favoured
Out of Favour — level 1, 2 points
Personal influence: -1 per turn
Unpopular — level 2, 4 points
Personal influence: -2 per turn
Integrity: -2 (commanded force)
Public order: -2 (governed province)
Despised by All — level 3, 6 points
Personal influence: -3 per turn
Integrity: -4 (commanded force)
Public order: -4 (governed province)
Some actions leave a lot to be desired.
att_trait_general_status_all_unpopular

Political Animal → Politician → Politician's Politician
Political Animal — level 1, 2 points
Personal influence: +1 per influence-earning situation
Political action cost: -5% personal influence
Politician — level 2, 4 points
Personal influence: +2 per influence-earning situation
Political action cost: -10% personal influence
Politician's Politician — level 3, 6 points
Personal influence: +3 per influence-earning situation
Political action cost: -15% personal influence
This man enjoys politicking, and that makes him good at it.
att_trait_general_government_civilised_politician
Rotten Luck → Obvious → Incompetent Ambusher
Opposite: Ambusher
Rotten Luck — level 1, 2 points
Commander's aura: -15% during ambushes
Obvious — level 2, 4 points
Morale: -5 during ambushes (commanded force)
Commander's aura: -30% during ambushes
Incompetent Ambusher — level 3, 6 points
Morale: -10 during ambushes (commanded force)
Commander's aura: -50% during ambushes
Despite his best efforts, this man's ambushes never work as planned.
att_trait_general_military_army_all_ambusher_bad
Shieldbiter → Axe-Friend → Berserker
Opposite: Fearful
Shieldbiter — level 1, 2 points
Zeal: +1
Charge bonus: +5% for the commander's unit
Axe-Friend — level 2, 4 points
Zeal: +2
Charge bonus: +10% for the commander's unit
Berserker — level 3, 6 points
Zeal: +3
Charge bonus: +15% for the commander's unit
"Grrrrrrrr! The red mist comes! Let me at 'em!"
att_trait_general_military_barbarian_berserker
Siege Expert → To the Walls! → Into the Breach!
Opposite: Incompetent Besieger
Siege Expert — level 1, 2 points
Morale: +5 when laying siege (commanded force)
Commander's aura: +15% when laying siege
To the Walls! — level 2, 4 points
Morale: +10 when laying siege (commanded force)
Commander's aura: +30% when laying siege
Into the Breach! — level 3, 6 points
Morale: +15 when laying siege (commanded force)
Commander's aura: +50% when laying siege
This man has an eye for weakness and a talent for exploiting it.
att_trait_general_military_army_all_besieger_good

Son of a Governor
Opposite: Inefficient Administrator
Son of a Governor — level 1, 2 points
Public order: +1 (governed province)
Whilst his father governed the provinces, this man was watching his every move.
att_trait_general_government_all_government_heritage

Spurned
Spurned — level 1, 2 points
Loyalty: -2
Loss of status and prestige has made this man bitter, envious and discontented.
att_trait_general_status_all_spurned

Stranger to Fear → Famously Brave → Utterly Fearless
Opposite: Fearful
Stranger to Fear — level 1, 2 points
Zeal: +1
Hostile agent success chance: -5%
Famously Brave — level 2, 4 points
Zeal: +2
Hostile agent success chance: -10%
Integrity: +2 (commanded force)
Utterly Fearless — level 3, 6 points
Zeal: +3
Hostile agent success chance: -15%
Integrity: +4 (commanded force)
Battle is an old friend, as welcome as good wine.
att_trait_general_personality_all_bravery

Stupid
Opposite: Intelligent, Administrator, Builder, Good Penmanship, Understands War, Understands Battle
Stupid — level 1, 2 points
Cunning: -1
Loyalty: +1
Quite frankly, this man is thicker than a whale omelette.
att_trait_general_personality_all_innate_stupid
Survivor → Nigh Invulnerable → Impossible to Kill
Survivor — level 1, 2 points
Hostile agent success chance: -5%
Armour: +10% for the commander's unit
Nigh Invulnerable — level 2, 4 points
Hostile agent success chance: -10%
Armour: +20% for the commander's unit
Impossible to Kill — level 3, 6 points
Hostile agent success chance: -15%
Armour: +30% for the commander's unit
That which does not kill you can really make your eyes water.
att_trait_general_military_all_survivor

Sweary → Foul-Mouthed → Disgusting
Opposite: Smooth Talker
Sweary — level 1, 2 points
Personal influence: -1 per influence-earning situation
Foul-Mouthed — level 2, 5 points
Personal influence: -2 per influence-earning situation
Integrity: +2 (commanded force)
Public order: -1 (governed province)
Disgusting — level 3, 7 points
Personal influence: -3 per influence-earning situation
Integrity: -2 (commanded force)
Public order: -2 (governed province)
Strong oaths make this man a 'character'. And rude.
att_trait_general_personality_all_feck

Trader → Man of Business → Master of Trade
Trader — level 1, 2 points
Wealth: +10% from commercial buildings (governed province)
Man of Business — level 2, 4 points
Wealth: +20% from commercial buildings (governed province)
Master of Trade — level 3, 6 points
Wealth: +30% from commercial buildings (governed province)
"Trade, you fool, helps pay for all this!"
att_trait_general_government_all_trader

Trustworthy → Honest → Upright
Opposite: Untrustworthy, Casually Adulterous
Trustworthy — level 1, 2 points
Corruption: -5% of current value (governed province)
Chance of having illegitimate children: -5%
Honest — level 2, 4 points
Corruption: -10% of current value (governed province)
Chance of having illegitimate children: -10%
Loyalty: +1
Upright — level 3, 6 points
Corruption: -15% of current value (governed province)
Chance of having illegitimate children: -15%
Loyalty: +2
An honest face is matched by an honest manner.
att_trait_general_personality_all_honest
Understands Battle → Tactician → Master Tactician
Opposite: Stupid
Understands Battle — level 1, 2 points
Cunning: +1 (when general)
Tactician — level 2, 4 points
Cunning: +2 (when general)
Master Tactician — level 3, 6 points
Cunning: +3 (when general)
This man has read up on theories of battlefield command.
att_trait_general_military_all_tactician
Understands War → Strategist → Master Strategist
Opposite: Stupid
Understands War — level 1, 2 points
Cunning: +1
Strategist — level 2, 4 points
Cunning: +2
Master Strategist — level 3, 6 points
Cunning: +3
This man understands basic strategy, and knows he must study more.
att_trait_general_military_all_strategist

Untrustworthy → Dishonest → Great Deceiver
Opposite: Trustworthy
Untrustworthy — level 1, 2 points
Corruption: +15% of current value (governed province)
Chance of having illegitimate children: +5%
Dishonest — level 2, 4 points
Corruption: +10% of current value (governed province)
Chance of having illegitimate children: +10%
Loyalty: -1
Great Deceiver — level 3, 6 points
Corruption: +5% of current value (governed province)
Chance of having illegitimate children: +15%
Loyalty: -2
This man cannot be trusted any further than he can be thrown. With an onager.
att_trait_general_personality_all_dishonest

Vendetta
Vendetta — level 1, 2 points
Zeal: +1
Political action cost: -10% personal influence
Acts of vengeance are properly Roman.
att_trait_general_status_roman_blood_feud
Every character (82)

Bibulous → Drunkard → Slave to the Drink
Opposite: Sober
Bibulous — level 1, 2 points
Authority: +1
Zeal: +1
Drunkard — level 2, 4 points
Cunning: -1
Zeal: +2
Slave to the Drink — level 3, 6 points
Authority: -1
Cunning: -2
A little wine never hurt anyone.
att_trait_all_personality_all_drink

Bishop
Bishop — level 1, 2 points
Public order: Up to +5 bonus from presence of Arian Christianity (local province)
Religious influence: +5 Arian Christianity (local region)
This man has been recognised for his pious commitment to the Church.
att_trait_priest_rank_arian_bishop

Bishop
Bishop — level 1, 2 points
Public order: Up to +5 bonus from presence of Latin Christianity (local province)
Religious influence: +5 Latin Christianity (local region)
This man has been recognised for his pious commitment to the Church.
att_trait_priest_rank_catholic_bishop

Bishop
Bishop — level 1, 2 points
Public order: Up to +5 bonus from presence of Greek Christianity (local province)
Religious influence: +5 Greek Christianity (local region)
This man has been recognised for his pious commitment to the Church.
att_trait_priest_rank_orthodox_bishop

Boring
Opposite: Charismatic
Boring — level 1, 2 points
Authority: -1
Better to gnaw one's own leg off than to suffer this man's company.
att_trait_all_personality_all_innate_boring

Careful with Cash → Mean → Miser
Opposite: Fond of Gambling, Giving
Careful with Cash — level 1, 2 points
Wealth: +5% from all buildings (all provinces)
Mean — level 2, 4 points
Wealth: +10% from all buildings (all provinces)
Public order: -1 (all provinces)
Miser — level 3, 6 points
Corruption: +10% of current value (factionwide)
Wealth: +15% from all buildings (all provinces)
Public order: -1 (all provinces)
"Money does not grow on trees, or swim the seas!"
att_trait_ruler_personality_all_miser

Charismatic
Opposite: Boring
Charismatic — level 1, 2 points
Authority: +1
Some men have a natural air of command.
att_trait_all_personality_all_innate_charismatic
Chief Overseer
Chief Overseer — level 1, 1 points
Improved repair of the Ma'rib dam.
Construction cost: -10% (local region)
Unwilling backs cry out for the lash.
att_trait_eos_dam_repair

Choleric
Opposite: Melancholic, Phlegmatic, Sanguine
Choleric — level 1, 2 points
Cunning: -1
Zeal: +1
This man is easy to annoy, anger and enrage. And he remembers his enemies. Oh, yes…
att_trait_all_personality_all_choleric

Clandestine → Spymaster → Master of Secrets
Clandestine — level 1, 2 points
Agent recruitment cost: -10% (all provinces)
Spymaster — level 2, 4 points
Agent action cost: -10% (all characters)
Agent recruitment cost: -20% (all provinces)
Master of Secrets — level 3, 6 points
Agent action cost: -20% (all characters)
Success chance: +5% (all characters)
Agent recruitment cost: -30% (all provinces)
Nothing gives this man more pleasure than the secrets of others.
att_trait_ruler_government_all_spymaster

Corrupt → Embezzler → Immoral
Corrupt — level 1, 2 points
Exploit Corruption action: +10% corruption money stolen
Embezzler — level 2, 4 points
Exploit Corruption action: +20% corruption money stolen
Misdirect Workforce action: +1 construction time
Immoral — level 3, 6 points
Deceive action: +5% chance of stopping target
Exploit Corruption action: +30% corruption money stolen
Misdirect Workforce action: +2 construction time
"I look for advantage. What man does not?"
att_trait_spy_actions_all_corrupt

Cuckold
Cuckold — level 1, 1 points
Chance of having illegitimate children: +25%
Even the shrewdest commander can fail to spot the enemy in his bed.
bel_trait_mission_payload_illegitimate_children

Daunting → Intimidating → Terrifying
Daunting — level 1, 2 points
Trap action: +5% chance of stopping target
Intimidating — level 2, 4 points
Oppress action: +5% chance of converting target
Trap action: +10% chance of stopping target
Terrifying — level 3, 6 points
Oppress action: +10% chance of converting target
Trap action: +15% chance of stopping target
Guerrilla Activity action: -1 recruitment capacity
Sometimes a reputation for violence is enough.
att_trait_champion_actions_all_cruel

Defender of Harmony
Defender of Harmony — level 1, 1 points
Religious unrest: +10% (local province)
God is served best by those that preserve his peace.
bel_trait_mission_payload_harmony

Dirty Blade → Blood-Soaked → Gore-Drenched
Dirty Blade — level 1, 2 points
Skirmish action: +5% casualties inflicted
Blood-Soaked — level 2, 4 points
Skirmish action: +10% casualties inflicted
Assault action: +25% chance of killing target
Gore-Drenched — level 3, 6 points
Skirmish action: +15% casualties inflicted
Assault action: +50% chance of killing target
Guerrilla Activity action: -1 recruitment capacity
What's the point in cleaning it?
att_trait_champion_actions_all_violent

Disgusting → Filthy → Lewd Beyond Reason
Opposite: Smooth Talker
Disgusting — level 1, 3 points
Public order: -1 (governed province)
Filthy — level 2, 5 points
Public order: -2 (governed province)
Lewd Beyond Reason — level 3, 7 points
Public order: -3 (governed province)
Endless revelations of perversity, real and imagined, eventually grow boring.
att_trait_all_personality_all_lewd

Doctore → Drillmaster → Martinet
Doctore — level 1, 2 points
Military Training action: +4 experience per turn
Drillmaster — level 2, 4 points
Military Training action: +8 experience per turn
Call to Arms action: +1 recruitment capacity
Martinet — level 3, 6 points
Military Training action: +12 experience per turn
Call to Arms action: +2 recruitment capacity
Oppress action: +5% chance of converting target
Hard training means easier battles.
att_trait_champion_actions_all_instructor

Doubt & Dissent → Whispers in the Dark → Subverter
Doubt & Dissent — level 1, 2 points
Compromise Command action: -1 general's attributes
Whispers in the Dark — level 2, 4 points
Compromise Command action: -2 general's attributes
Distract action: +5% chance of stopping target
Subverter — level 3, 6 points
Compromise Command action: -3 general's attributes
Distract action: +10% chance of stopping target
Compromise Security action: -1 security
"Are you sure that's entirely wise?"
att_trait_priest_actions_all_seeds_of_doubt

Easily Deceived
Easily Deceived — level 1, 2 points
Cunning: -1
This man is trusting by nature, something others exploit at every opportunity.
att_trait_all_personality_all_easily_deceived

Easily Distracted
Easily Distracted — level 1, 2 points
Authority: -1
"Oh look, there's a cloud that looks like Hannibal! No, really!"
att_trait_all_personality_all_easily_distracted

Easily Trapped
Easily Trapped — level 1, 2 points
Zeal: -1
This man wouldn't see a trap if it was holding up a big sign right in front of him.
att_trait_all_personality_all_easily_trapped

False Supplier → False Quartermaster → Accredited Supply Agent
False Supplier — level 1, 2 points
Ruin Provisions action: -10% fatigue rate
False Quartermaster — level 2, 4 points
Misdirect Army action: -10% movement range
Ruin Provisions action: -20% fatigue rate
Accredited Supply Agent — level 3, 6 points
Misdirect Army action: -20% movement range
Ruin Provisions action: -30% fatigue rate
Ruin Stores action: -10 food production
Don't eat the biscuits. I think they're off.
att_trait_spy_actions_all_contaminator

Fidei Defensor
Fidei Defensor — level 1, 1 points
Religious osmosis: +3 Greek Christianity (local province)
The true faith will live for as long as I have breath in my body.
bel_trait_mission_payload_missionary

Firestarter → Arsonist → Pyrophiliac
Firestarter — level 1, 2 points
Sabotage Building action: +10% damage caused
Arsonist — level 2, 4 points
Sabotage Army action: -10% ammunition
Sabotage Army action: -10% armour
Sabotage Army action: -10% melee and missile damage
Sabotage Building action: +20% damage caused
Pyrophiliac — level 3, 6 points
Sabotage Army action: -20% ammunition
Sabotage Army action: -20% armour
Sabotage Army action: -20% melee and missile damage
Sabotage Building action: +30% damage caused
Sabotage Walls action: +1 walls breached
How do you make a slave go 'woomph'?
att_trait_champion_actions_all_arson

Fortunate → Lucky → Blessed
Opposite: Unlucky
Fortunate — level 1, 2 points
Success chance: +5%
Lucky — level 2, 4 points
Success chance: +10%
Blessed — level 3, 6 points
Success chance: +15%
Some people are just born lucky.
att_trait_all_personality_all_lucky

Giving → Overly Generous → Foolish with Money
Opposite: Careful with Cash
Giving — level 1, 2 points
Wealth: -5% from all buildings (all provinces)
Overly Generous — level 2, 4 points
Wealth: -10% from all buildings (all provinces)
Public order: +1 (all provinces)
Foolish with Money — level 3, 6 points
Corruption: +10% of current value (factionwide)
Wealth: -15% from all buildings (all provinces)
Public order: +2 (all provinces)
"Generosity pleases the gods and me."
att_trait_ruler_personality_all_spender

Godan's Blade
Godan's Blade — level 1, 1 points
Melee attack: +15 (commanded force)
Melee damage: +15% (commanded force)
Zeal: +7
Steel, forged in the fire of a god's fury.
att_trait_ybor_blade

Godan's Eye
Godan's Eye — level 1, 1 points
Campaign line of sight: +50%
Melee defence: +10 (commanded force)
Missile attack range: +15% (commanded force)
Cunning: +7
One eye to look upon the present, one to gaze into the future.
att_trait_ybor_eye

Godan's Tongue
Godan's Tongue — level 1, 1 points
Personal influence: +5 per influence-earning situation
Recruitment cost: -20% (commanded force)
Authority: +7
Political action cost: -15% personal influence
"Death and life are in the power of the tongue: and they that love it shall eat its fruit"
att_trait_ybor_tongue

Godan's Touch
Godan's Touch — level 1, 1 points
Replenishment: +30% (commanded force)
Authority: +3
Cunning: +3
Zeal: +3
The flesh created by the god may only be fused together by his hand.
att_trait_ybor_touch
Hand-Picked
Hand-Picked — level 1, 1 points
Enemy morale: -3 (commanded force)
Melee defence: +5 (commanded force)
Morale: +3 (commanded force)
Hand-picked by the Emperor, this man leads with consummate skill.
bel_trait_mission_payload_battle_hardened_narses

Harsh → Torturer → A Byword for Cruelty
Opposite: Kind
Harsh — level 1, 2 points
Public order: -1 (all provinces)
Torturer — level 2, 4 points
Loyalty: +1 (all own characters)
Integrity: +2 (commanded force)
Public order: -2 (all provinces)
A Byword for Cruelty — level 3, 6 points
Loyalty: -1 (all own characters)
Integrity: -2 (commanded force)
Public order: -3 (all provinces)
Kindness is a weakness.
att_trait_ruler_personality_all_harsh

Healthy → Glowing with Health → Like an Ox
Opposite: Weak
Healthy — level 1, 2 points
Agent self-defence: +5% chance of wounding aggressors
Chance of death by natural causes: -10%
Glowing with Health — level 2, 4 points
Zeal: +1
Agent self-defence: +10% chance of wounding aggressors
Chance of death by natural causes: -20%
Like an Ox — level 3, 6 points
Authority: +1
Zeal: +2
Agent self-defence: +15% chance of wounding aggressors
Chance of death by natural causes: -30%
A strapping fellow, strong as an ox!
att_trait_all_physical_all_healthy

High Druid
High Druid — level 1, 2 points
Public order: Up to +5 bonus from presence of Celtic paganism (local province)
Religious influence: +5 Celtic paganism (local region)
"The Oaks, they speak through me."
att_trait_priest_rank_celtic_high_druid

High Priest
High Priest — level 1, 2 points
Public order: Up to +5 bonus from presence of Roman paganism (local province)
Religious influence: +5 Roman paganism (local region)
Through age and experience, this man has become a leader of his faith.
att_trait_priest_rank_roman_high_priest

High Priest
High Priest — level 1, 2 points
Public order: Up to +5 bonus from presence of Tengriism (local province)
Religious influence: +5 Tengrism (local region)
"May Tengri watch over you."
att_trait_priest_rank_tengri_high_priest

High Priestess
High Priestess — level 1, 2 points
Public order: Up to +5 bonus from presence of Germanic paganism (local province)
Religious influence: +5 Germanic paganism (local region)
Through age and experience, this woman has become a leader of her faith.
att_trait_priest_rank_germanic_high_priest

Honest Face → Unremarkable Face → Faceless
Honest Face — level 1, 2 points
Infiltrate action: -5% chance of being detected
Unremarkable Face — level 2, 4 points
Gather Intelligence action: +1 targets identified
Infiltrate action: -10% chance of being detected
Faceless — level 3, 6 points
Gather Intelligence action: +2 targets identified
Assassinate action: +5% chance of killing target
Infiltrate action: -15% chance of being detected
People don't question an honest face.
att_trait_spy_actions_all_infiltrate

Influential
Influential — level 1, 1 points
Personal influence: +5 per turn
Belisarius stands head and shoulders above his fellow generals.
bel_trait_mission_payload_influence_positive

Influential
Influential — level 1, 1 points
Personal influence: +4 per turn
When this man speaks, people listen. A commanding personality, he is the best general in every sense.
cha_trait_leader_influence

Insurgent → Guerrilla → Terror in the Dark
Insurgent — level 1, 2 points
Harass Army action: +5% casualties inflicted
Guerrilla — level 2, 4 points
Harass Army action: +10% casualties inflicted
Military Supply action: +1 replenishment rate
Terror in the Dark — level 3, 6 points
Skirmish action: +25% casualties inflicted
Harass Army action: +15% casualties inflicted
Military Supply action: +2 replenishment rate
"I fight where the enemy are not."
att_trait_champion_actions_all_guerrilla_activity

Intelligent
Opposite: Stupid, Stupid
Intelligent — level 1, 2 points
Cunning: +1
Wits can take a man further than strong legs.
att_trait_all_personality_all_innate_intelligent

Investigator → Blackmailer → Cutthroat
Investigator — level 1, 2 points
Investigate Corruption action: -5% corruption
Blackmailer — level 2, 4 points
Investigate Corruption action: -10% corruption
Exploit Corruption action: +10% corruption money stolen
Cutthroat — level 3, 6 points
Investigate Corruption action: -15% corruption
Extort action: +5% chance of converting target
Exploit Corruption action: +20% corruption money stolen
Plots and counterplots intrigue this agent.
att_trait_spy_actions_all_investigator

Irresolute
Opposite: Uncompromising
Irresolute — level 1, 2 points
Zeal: -1
"Yes. No. Maybe. I don't know!"
att_trait_all_personality_all_innate_irresolute

Kind → Considerate Ruler → Beneficent
Opposite: Harsh, Unjust
Kind — level 1, 2 points
Public order: +1 (all provinces)
Considerate Ruler — level 2, 4 points
Integrity: +2 (commanded force)
Public order: +2 (all provinces)
Beneficent — level 3, 6 points
Corruption: +10% of current value (factionwide)
Integrity: +4 (commanded force)
Public order: +3 (all provinces)
Kindness is not weakness. Kindness is strength.
att_trait_ruler_personality_all_kind
Last of the Romans
Last of the Romans — level 1, 1 points
Authority: +2 Target: Own army
Cunning: +1 Target: Own army
Zeal: +1 Target: Own army
By his words and deeds this man can truly be said to embody all that is good and Roman.
bel_character_trait_last_roman

Leader
Leader — level 1, 2 points
Public order: Up to +5 bonus from presence of Manichaeism (local province)
Religious influence: +5 Manichaeism (local region)
The anointed successor of Mani.
att_trait_priest_rank_manichaean_leader

Lively → Energetic → Vital
Opposite: Procrastinator
Lively — level 1, 2 points
Zeal: +1
Energetic — level 2, 4 points
Authority: +1
Zeal: +2
Vital — level 3, 6 points
Authority: +2
Cunning: +1
Zeal: +3
"Rest? Rest? I am no weakling!"
att_trait_all_personality_all_energetic

Man of the People → Ringleader → Firebrand
Man of the People — level 1, 2 points
Encourage Dissent action: -5 public order
Ringleader — level 2, 4 points
Encourage Mutiny action: -5 Integrity
Encourage Dissent action: -10 public order
Firebrand — level 3, 6 points
Encourage Mutiny action: -10 Integrity
Compromise Security action: -1 security
Encourage Dissent action: -15 public order
"When I speak, people listen. See."
att_trait_priest_actions_all_firebrand

Meddler → Provocateur → Doomsayer
Meddler — level 1, 2 points
Compromise Security action: -1 security
Provocateur — level 2, 4 points
Compromise Security action: -2 security
Preach Intolerance action: +15% religious unrest
Doomsayer — level 3, 6 points
Preach Doom action: +5 morale
Compromise Security action: -3 security
Preach Intolerance action: +30% religious unrest
This man has more than a healthy interest in matters that don't concern him.
att_trait_priest_actions_all_doomsayer

Melancholic
Opposite: Choleric, Phlegmatic, Sanguine
Melancholic — level 1, 2 points
Authority: +1
Zeal: -1
Smiling, even at another's misfortunes, does not come naturally to this old sour-face.
att_trait_all_personality_all_melancholic

Mobedan Mobed
Mobedan Mobed — level 1, 2 points
Public order: Up to +5 bonus from presence of Zoroastrianism (local province)
Religious influence: +5 Zoroastrianism (local region)
He is the priest of priests and protector of the sacred flames.
att_trait_priest_rank_zoroastrian_mobedan_mobed

Phlegmatic
Opposite: Choleric, Melancholic, Sanguine
Phlegmatic — level 1, 2 points
Authority: -1
Cunning: +1
Cold and uncharismatic, this man is difficult to like.
att_trait_all_personality_all_phlegmatic

Pious → Righteous → Fanatical
Pious — level 1, 2 points
Spread Religion action: +2 religious influence
Righteous — level 2, 4 points
Preach Intolerance action: +15% religious unrest
Spread Religion action: +4 religious influence
Fanatical — level 3, 6 points
Preach Doom action: -5 morale
Preach Intolerance action: +30% religious unrest
Spread Religion action: +6 religious influence
God, nation, parents, kin. Strictly in that order.
att_trait_priest_actions_all_devout

Pitiless → Heartless → Dead Inside
Pitiless — level 1, 2 points
Raid Settlement action: +5% damage caused
Heartless — level 2, 4 points
Raid Settlement action: +10% damage caused
Sabotage Building action: +15% damage caused
Dead Inside — level 3, 6 points
Assault action: +5% chance of killing target
Raid Settlement action: +15% damage caused
Sabotage Building action: +30% damage caused
The plight of others does little to move this person.
att_trait_champion_actions_all_callous

Procrastinator → Lazy → Indolent
Opposite: Lively
Procrastinator — level 1, 2 points
Zeal: -1
Lazy — level 2, 4 points
Authority: -1
Zeal: -2
Indolent — level 3, 6 points
Authority: -2
Cunning: -1
Zeal: -3
Why do today what can be put off until next week?
att_trait_all_personality_all_lazy

Purveyor of Poisons → Ingenious Poisoner → Master of Poisons
Purveyor of Poisons — level 1, 2 points
Assassinate action: +5% chance of killing target
Ingenious Poisoner — level 2, 4 points
Ruin Provisions action: -5% fatigue rate
Assassinate action: +10% chance of killing target
Master of Poisons — level 3, 6 points
Ruin Provisions action: -10% fatigue rate
Assassinate action: +15% chance of killing target
Ruin Stores action: -10 food production
"Does this water smell a bit… well, you know? Off?"
att_trait_spy_actions_all_poison

Respectful → Religious → Pious
Opposite: Unsure about the Afterlife
Respectful — level 1, 2 points
Religious influence: +2 state religion (governed province)
Religious — level 2, 4 points
Public order: +1 (governed province)
Religious influence: +4 state religion (governed province)
Pious — level 3, 6 points
Integrity: +2 (commanded force)
Public order: +2 (governed province)
Religious influence: +6 state religion (governed province)
"Maybe God doesn't exist, but if He does then I want His help."
att_trait_not_priest_personality_monotheist_religious

Respectful → Believer → True Believer
Opposite: Unsure about the Afterlife
Respectful — level 1, 2 points
Religious influence: +2 state religion (governed province)
Believer — level 2, 4 points
Public order: +1 (governed province)
Religious influence: +4 state religion (governed province)
True Believer — level 3, 6 points
Integrity: +2 (commanded force)
Public order: +2 (governed province)
Religious influence: +6 state religion (governed province)
"Tree and stone! I honour the gods, man!"
att_trait_not_priest_personality_polytheist_religious

Sanguine
Opposite: Choleric, Melancholic, Phlegmatic
Sanguine — level 1, 2 points
Cunning: +1
Zeal: -1
An unconcerned expression hides many thoughts.
att_trait_all_personality_all_sanguine

Scout → Expert Scout → Eyes of the Hawk
Scout — level 1, 2 points
Scout Ahead action: +5% movement range
Expert Scout — level 2, 4 points
Scout Ahead action: +10% movement range
Gather Intelligence action: +1 targets identified
Eyes of the Hawk — level 3, 6 points
Scout Ahead action: +15% movement range
Gather Intelligence action: +2 targets identified
Misdirect Army action: -10% movement range
Many men. Travelling fast. Three were limping…
att_trait_spy_actions_all_scout

Sidelined
Sidelined — level 1, 1 points
Personal influence: -1 per influence-earning situation
Belisarius sees his power diluted.
bel_trait_mission_payload_influence_negative

Smooth Talker → Diplomatic Tone → Superb Negotiator
Opposite: Disgusting, Sweary, Worried
Smooth Talker — level 1, 2 points
Trade income: +10% trade agreement tariffs
Diplomatic Tone — level 2, 4 points
Trade income: +20% trade agreement tariffs
Superb Negotiator — level 3, 6 points
Trade income: +30% trade agreement tariffs
This man has always understood tact and the diplomatic niceties.
att_trait_ruler_government_all_negotiator

Sober → Abstemious → Painfully Teetotal
Opposite: Bibulous
Sober — level 1, 3 points
Authority: +1
Cunning: +1
Abstemious — level 2, 5 points
Cunning: +2
Zeal: +1
Painfully Teetotal — level 3, 7 points
Authority: -1
Zeal: +2
Wine may be nice, but this man would never know it.
att_trait_all_personality_all_sober

Somewhat Strange → A Disturbing Nature → Prince of the Moon People
Somewhat Strange — level 1, 2 points
Cunning: -1
Personal influence: -1 per influence-earning situation
Public order: -1 (all provinces)
A Disturbing Nature — level 2, 4 points
Authority: -1
Cunning: -2
Personal influence: -2 per influence-earning situation
Public order: -2 (all provinces)
Prince of the Moon People — level 3, 6 points
Authority: -2
Cunning: -3
Zeal: -1
Personal influence: -3 per influence-earning situation
Public order: -3 (all provinces)
"Don't lie to me. My eyes WILL fall out if I stop looking up."
att_trait_ruler_personality_all_mad
Supreme Commander
Supreme Commander — level 1, 1 points
Charge bonus: +5% (commanded force)
Melee attack: +5 (commanded force)
Commander's aura: +50% (commanded force)
A command shared is a command lost - Belisarius stands alone.
bel_trait_mission_payload_supreme_commander_belisarius

Taxman → Assessor → Cruelly Efficient
Taxman — level 1, 2 points
Tax rate: +2% (all provinces)
Assessor — level 2, 4 points
Tax rate: +4% (all provinces)
Public order: -1 (all provinces)
Cruelly Efficient — level 3, 6 points
Tax rate: +6% (all provinces)
Public order: -2 (all provinces)
"People get so… possessive about coins. They have my face on them, after all."
att_trait_ruler_government_all_taxman

Teller of Tales → Communicator → Propagandist
Teller of Tales — level 1, 2 points
Inspire Populace action: +5 public order
Communicator — level 2, 4 points
Inspire Troops action: +5 Integrity
Inspire Populace action: +10 public order
Propagandist — level 3, 6 points
Inspire Troops action: +10 Integrity
Inspire Populace action: +15 public order
Persuade action: +5% chance of converting target
A way with words is a powerful skill.
att_trait_priest_actions_all_propagandist

The Ollam Ri’s Rapacity
The Ollam Ri’s Rapacity — level 1, 1 points
Integrity: +10 when raiding (commanded army)
Captive ransom income: +50% (commanded army)
Raiding income: +30% (commanded army)
A grasp like thorns, tearing at the cloaks of the unwary.
att_trait_ollam_ri_pillage

The Ollam Ri’s Brilliance
The Ollam Ri’s Brilliance — level 1, 1 points
Corruption: -30% of current value (governed province)
Unit experience: +3 for all recruits (governed province)
Upkeep cost: -15% for all units (local province)
Research rate: +15% (factionwide)
A mind like the ocean, ancient and unfathomable.
att_trait_ollam_ri_wisdom
The Ollam Ri’s Justice
The Ollam Ri’s Justice — level 1, 1 points
Charge bonus: +10% (commanded army)
Fatigue rate: -15% (commanded army)
Commander's aura: +50%
A blade like nightfall, swift and unforgiving.
att_trait_ollam_ri_judgement

The Ollam Ri’s Resolve
The Ollam Ri’s Resolve — level 1, 1 points
On guard: -25% enemy agent success chance
Armour: +15% (commanded army)
Melee defence: +15 (commanded army)
A back like an oak, braced against the howling wind.
att_trait_ollam_ri_obstinance

The Ollam Ri’s Touch
The Ollam Ri’s Touch — level 1, 1 points
Wealth: +20% from agricultural and animal husbandry buildings (governed province)
Food: +15 (governed province)
Growth: +5 (governed province)
A touch like the sun, coaxing life from the soil.
att_trait_ollam_ri_bounty

Uncompromising
Opposite: Irresolute
Uncompromising — level 1, 2 points
Zeal: +1
"I don't take no for an answer."
att_trait_all_personality_all_innate_uncompromising

Unjust → Justice for None → Tyrant
Opposite: Kind
Unjust — level 1, 2 points
Integrity: -2 (commanded force)
Public order: -1 (all provinces)
Justice for None — level 2, 4 points
Integrity: -4 (commanded force)
Public order: -2 (all provinces)
Tyrant — level 3, 6 points
Integrity: -6 (commanded force)
Public order: -3 (all provinces)
"Your case is denied. Leave your bribe as you go."
att_trait_ruler_personality_all_unjust

Unlucky → Hapless → Cursed
Opposite: Fortunate
Unlucky — level 1, 2 points
Success chance: -5%
Hapless — level 2, 4 points
Success chance: -10%
Cursed — level 3, 6 points
Success chance: -15%
"Wrong place, wrong time. What are you gonna do?"
att_trait_all_personality_all_unlucky

Unsure about the Afterlife → Faithless → Public Atheist
Opposite: Respectful, Respectful
Unsure about the Afterlife — level 1, 2 points
Religious influence: -2 state religion (governed province)
Faithless — level 2, 4 points
Religious influence: -4 state religion (governed province)
Public Atheist — level 3, 6 points
Public order: -1 (governed province)
Religious influence: -6 state religion (governed province)
"Every time I pray, I wonder why I bother…"
att_trait_all_personality_all_atheist

Venal → Treacherous → Betrayer
Venal — level 1, 2 points
Betray action: +5% chance of killing target
Treacherous — level 2, 4 points
Betray action: +10% chance of killing target
Compromise Security action: -1 security
Betrayer — level 3, 6 points
Compromise Command action: -1 general's attributes
Betray action: +15% chance of killing target
Compromise Security action: -2 security
Some people would sell their own mother in the name of advancement.
att_trait_priest_actions_all_betray
Warrior King
Warrior King — level 1, 2 points
Authority: +1
Cunning: +1
Zeal: +1
Enemy morale: -5 (local region)
"I will watch your world burn."
att_trait_ruler_scourge_of_god

Weak → Poorly → Feeble
Opposite: Healthy
Weak — level 1, 2 points
Agent self-defence: -5% chance of wounding aggressors
Chance of death by natural causes: +10%
Poorly — level 2, 4 points
Zeal: -1
Agent self-defence: -10% chance of wounding aggressors
Chance of death by natural causes: +20%
Feeble — level 3, 6 points
Authority: -1
Zeal: -2
Agent self-defence: -15% chance of wounding aggressors
Chance of death by natural causes: +30%
Childhood illness casts its shadow over this man.
att_trait_all_physical_all_unhealthy

Well-Watered
Well-Watered — level 1, 1 points
Attrition: Immune to desert attrition (commanded force)
A well-supplied force can survive the harshest desert.
bel_trait_mission_payload_attrition_immunity

Worried → Disturbed → Fearful
Opposite: Smooth Talker
Worried — level 1, 2 points
Hostile agent success chance: -5%
Disturbed — level 2, 4 points
Authority: -1
Hostile agent success chance: -10%
Loyalty: -1 (all own characters)
Fearful — level 3, 6 points
Authority: -2
Cunning: -1
Hostile agent success chance: -15%
Loyalty: -2 (all own characters)
"I'm followed. Everywhere. And not by servants."
att_trait_ruler_personality_all_paranoid
Agents (12)

Clumsy
Clumsy — level 1, 2 points
Success chance: -5%
Two left hands are better than none at all.
att_trait_agent_physical_all_innate_clumsy

Freed Slave
Freed Slave — level 1, 2 points
Authority: +1
"I understand the servile mind, and its plotting…"
att_trait_agent_status_all_slave

Gentes Maiores
Opposite: Freed Slave, Novus Homo
Gentes Maiores — level 1, 2 points
Agent action cost: -5%
Wealth: +5% from all buildings (local region)
"And what if I am well-connected by blood and marriage?"
att_trait_agent_status_roman_wealthy

In the Family
Opposite: Unfortunate Parentage, Thin-Skulled
In the Family — level 1, 2 points
Cunning: -1
Some people lack the traditional number of grandparents.
att_trait_agent_physical_all_innate_inbred

Not Quite Right → Dangerous → Unhinged
Not Quite Right — level 1, 2 points
Cunning: -1
Dangerous — level 2, 4 points
Authority: -1
Cunning: -2
Unhinged — level 3, 6 points
Authority: -2
Cunning: -3
Zeal: -1
"Is this important? Bzzzz! Bzzzz! I haven't made nearly enough honey today! Bzzzz!"
att_trait_agent_personality_all_mad

Novus Homo
Opposite: Gentes Maiores
Novus Homo — level 1, 2 points
Integrity: +2 (parent army)
Public order: +1 (local province)
A lowly born but inherently worthy man may properly rise to eminence in the world.
att_trait_agent_status_roman_poor

Plutocrat
Opposite: Freed Slave, Poor Background
Plutocrat — level 1, 2 points
Agent action cost: -5%
Wealth: +5% from all buildings (local region)
Wealth is power, and this man has power to spare.
att_trait_agent_status_not_roman_wealthy

Poor Background
Opposite: Plutocrat
Poor Background — level 1, 2 points
Integrity: +2 (parent army)
Public order: +1 (local province)
A goatherd may rise to greatness if it is written.
att_trait_agent_status_not_roman_poor
Sneaky
Sneaky — level 1, 2 points
Success chance: +5%
Cunning: +1
This man has a serpentine mind, unhindered by polite convention.
att_trait_agent_personality_all_innate_sneaky

Stupid
Opposite: Intelligent
Stupid — level 1, 2 points
Cunning: -1
"Sorry old chap, not a great deal going on between the ears I'm afraid!"
att_trait_agent_personality_all_innate_stupid

Thin-Skulled
Opposite: In the Family, Unfortunate Parentage
Thin-Skulled — level 1, 2 points
Authority: -2
Cunning: -3
Zeal: -1
Keeping a bloodline pure is not always a good idea.
att_trait_agent_physical_all_innate_very_very_inbred

Unfortunate Parentage
Opposite: In the Family, Thin-Skulled
Unfortunate Parentage — level 1, 2 points
Authority: -1
Cunning: -2
When close relatives become parents the results can be unfortunate.
att_trait_agent_physical_all_innate_very_inbred
Family (1)

Influential
Influential — level 1, 1 points
Personal influence: +2 per turn
Her beauty is matched by a keen intelligence. Only a fool would dismiss her opinion out of hand.
cha_trait_wife_influence
From character_traits, character_trait_levels, trait_level_effects and trait_to_antitraits (Steam build 25370302); hidden traits and those with no effect are left out.