Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Indian Elephants unit card

Indian Elephants

Elephant· 24 men

Health

per model

832

Armour

3

Missile block chance

0%

Morale

26

Speed

55

Melee attack

10

Melee defence

5

Weapon damage

75 base + 75 armour-piercing, +75 vs cavalry, +50 vs elephants

150

Charge bonus

100

Ranged

Missile damage

37 base + 12 armour-piercing

49

Range

150 m

Ammunition

12

Reload time

20 s

Attributes

  • Mighty Knockback

    This unit causes extra damage when it knocks enemies back.

  • Fire Whilst Moving

    This unit can fire when mounted and moving.

  • Parthian Shot

    This unit can fire all around and not just in-front of itself.

  • Resistant to Heat

    This unit tires less quickly in the desert.

  • Run Amok

    This unit may go crazy if it's under pressure.

  • Scare (everyone)

    This unit frightens all enemy units.

  • Immune to Fear

    This unit is immune to the fear effects of scary units.

Abilities

  • Kill Elephants

    Elephant drivers will kill their mounts with spikes. To be used only if they run amok.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.