Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Steppe Horse Archers unit card

Steppe Horse Archers

Bow Cavalry· 80 men

Health

per model

222

top 37% of class

Armour

30

top 25% of class

Missile block chance

25%

top 33% of class

Morale

34

bottom 1% of class

Speed

80

bottom 18% of class

Melee attack

14

bottom 12% of class

Melee defence

25

bottom 22% of class

Weapon damage

24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants

32

bottom 18% of class

Charge bonus

14

bottom 8% of class

Ranged

Missile damage

37 base + 12 armour-piercing

49

bottom 2% of class

Range

150 m

top 42% of class

Ammunition

25

top 22% of class

Reload time

20 s

top 23% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire when mounted and moving.

  • Parthian Shot

    This unit can fire all around and not just in-front of itself.

Abilities

  • Rapid Advance

    lasts 30 s · recharge 210 s

    Improved unit movement speed over an extended period.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.