Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Guardians of the Hindu Kush unit card

Guardians of the Hindu Kush

Axe Infantry· 160 men

Health

per model

108

top 38% of class

Armour

33

bottom 42% of class

Missile block chance

0%

bottom 1% of class

Morale

54

top 21% of class

Speed

33

bottom 43% of class

Melee attack

27

bottom 21% of class

Melee defence

57

top 9% of class

Weapon damage

40 base + 16 armour-piercing, +20 vs infantry

56

top 7% of class

Charge bonus

15

bottom 19% of class

Ranged

Missile damage

50 base + 50 armour-piercing

100

top 17% of class

Range

80 m

bottom 26% of class

Ammunition

2

bottom 11% of class

Reload time

17 s

top 7% of class

Attributes

  • Disciplined

    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Scare (everyone)

    This unit frightens all enemy units.

  • Immune to Fear

    This unit is immune to the fear effects of scary units.

Abilities

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Unbreakable

    lasts 30 s · recharge 210 s

    The unit's morale cannot be broken for an extended period of time.

  • Steady

    lasts 30 s · recharge 210 s

    Improves the unit's ability to defend at the cost of their mobility.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.