Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Steppe Warlord unit card

Steppe Warlord

Melee Cavalry· 80 menGeneral

Health

per model

272

top 23% of class

Armour

42

top 44% of class

Missile block chance

25%

bottom 26% of class

Morale

43

bottom 35% of class

Speed

80

bottom 44% of class

Melee attack

33

bottom 24% of class

Melee defence

55

top 17% of class

Weapon damage

24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants

32

bottom 6% of class

Charge bonus

48

bottom 42% of class

Ranged

Missile damage

70 base + 20 armour-piercing

90

bottom 30% of class

Range

80 m

bottom 1% of class

Ammunition

2

bottom 9% of class

Reload time

14 s

bottom 1% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Scare (everyone)

    This unit frightens all enemy units.

  • Immune to Fear

    This unit is immune to the fear effects of scary units.

Abilities

  • Diamond

    The unit moves into a diamond-shaped attack formation.

  • Frenzy

    lasts 30 s · recharge 210 s

    Improves a unit's attack capabilities for an extended period of time.

  • Rapid Advance

    lasts 30 s · recharge 210 s

    Improved unit movement speed over an extended period.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.