Health
per model
95
Armour
15
Missile block chance
60%
Morale
36
Speed
33
Melee attack
58
Melee defence
25
Weapon damage
24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants
32
Charge bonus
34
Ranged
Missile damage
50 base + 50 armour-piercing
100
Range
80 m
Ammunition
1
Reload time
17 s
Attributes

Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Guerrilla Deployment
This unit can deploy outside of the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Cavalry Counter-Tactics
lasts 30 s · recharge 150 s
Improves unit's damage against cavalry for an extended time.

Sea Sickness
Passive
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.