Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Hunnic Devil Cavalry unit card

Hunnic Devil Cavalry

Melee Cavalry· 80 men

Health

per model

249

top 36% of class

Armour

28

bottom 30% of class

Missile block chance

20%

bottom 4% of class

Morale

45

top 48% of class

Speed

80

bottom 44% of class

Melee attack

52

top 20% of class

Melee defence

42

top 48% of class

Weapon damage

16 base + 16 armour-piercing, +10 vs infantry

32

bottom 6% of class

Charge bonus

52

top 32% of class

Ranged

Missile damage

39 base + 17 armour-piercing

56

bottom 16% of class

Range

150 m

top 18% of class

Ammunition

2

bottom 9% of class

Reload time

17 s

top 32% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire when mounted and moving.

  • Raider

    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

  • Scare (everyone)

    This unit frightens all enemy units.

  • Immune to Fear

    This unit is immune to the fear effects of scary units.

Abilities

  • Diamond

    The unit moves into a diamond-shaped attack formation.

  • Frenzy

    lasts 30 s · recharge 210 s

    Improves a unit's attack capabilities for an extended period of time.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.