Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Hephthalite Chargers unit card

Hephthalite Chargers

Melee Cavalry· 80 men

Health

per model

225

bottom 41% of class

Armour

15

bottom 16% of class

Missile block chance

60%

top 5% of class

Morale

36

bottom 25% of class

Speed

80

bottom 44% of class

Melee attack

20

bottom 4% of class

Melee defence

47

top 34% of class

Weapon damage

24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants

32

bottom 6% of class

Charge bonus

25

bottom 5% of class

Ranged

Missile damage

50 base + 50 armour-piercing

100

top 11% of class

Range

80 m

bottom 1% of class

Ammunition

3

top 9% of class

Reload time

17 s

top 32% of class

Attributes

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Cavalry Counter-Tactics

    lasts 30 s · recharge 150 s

    Improves unit's damage against cavalry for an extended time.

  • Sea Sickness

    Passive

    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.

  • Diamond

    The unit moves into a diamond-shaped attack formation.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.