Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Grand Campaign

Burgundians

Barbarian culture · Western Germanic

BuildingsTech treeSkill trees

34 units · 3 generals

Faction traits

Bred for the Hunt

Burgundians' own trait

  • Icy Determination: +10% unit replenishment
  • Harsh Sustenance: +15 food for every region with poor fertility.

The land is unforgiving, but the determined do not compromise.

New Kingdoms

Shared by its group of factions

  • Building conversion rate: -50%

Nations are merely lines on a map. The true Kingdom is endless.

Units (34)

Generals (3)

Melee Infantry (1)

Axe Infantry (3)

Spear Infantry (3)

Pike Infantry (1)

Warhounds (1)

Skirmisher (3)

Slinger (2)

Bow Infantry (4)

Crossbow Infantry (1)

Melee Cavalry (5)

Shock Cavalry (3)

Skirmisher Cavalry (2)

Artillery (2)

Generals (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Germanic NoblesMelee Infantry
16014338513314294014375185
Burgundian GuardAxe Infantry
16015723543320205645600275
80294485470222712172675335

Melee Infantry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
16012238513324444014525325

Axe Infantry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Germanic BandAxe Infantry
1607818343838163229250170
Germanic WarbandAxe Infantry
1609525343340173230325215
Burgundian AxemenAxe Infantry
1609720363350105660550255

Spear Infantry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic LevySpear Infantry
1607818343824393224———220110
Germanic SpearmenSpear Infantry
1609753343229393229———425210
160995851324047323090802625350

Pike Infantry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Germanic PikesPike Infantry
160808344016371121160105

Warhounds (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
409033640222240212080

Skirmisher (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
1607815343853511590804210140
1608015363873225280909375250
160973045332045305809010675335

Slinger (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
1607810363851612012512150105
16012465543112144072012517725370

Bow Infantry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic BowsBow Infantry
1607833440516138150128050
Germanic HuntersBow Infantry
160803344072112381501412085
Germanic ArchersBow Infantry
1608233440105654920015250130
160841051381171175320017425240

Crossbow Infantry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic CrossbowmenCrossbow Infantry
16084343401171176512517475255

Melee Cavalry (5)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
8020583410045372545———300195
Germanic HorsemenMelee Cavalry
8023738348048252548———500250
Taifali CavalryMelee Cavalry
8022538438033483233491502650390
8024953517049213249———900560
8023942458067473242———800405

Shock Cavalry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Germanic LancersShock Cavalry
80220283480213210201375245
Barbed LancersShock Cavalry
80232324580304012215600295
Royal LancersShock Cavalry
80245485470353012270725365

Skirmisher Cavalry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic Mounted BrigandsSkirmisher Cavalry
801908341001646322690806475310
Germanic RaidersSkirmisher Cavalry
801928341001949322990807650325

Artillery (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
40803264072622003509325215
Large OnagerArtillery
40823264010565400500101,200600

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Grand Campaign, 395 AD

Difficulty
Normal
Starts as
1 settlements in 1 provinces
Capital
Ascaucalis (Gothiscandza)
State religion
Germanic paganism
Faction leader
Gebicca

Settlements: Ascaucalis

See it on the Grand Campaign map →

Starting armies (2)

  • Army of Gebicca · 12 units

    • Germanic Nobles
    • Germanic Levy
    • Germanic Levy
    • Germanic Band
    • Germanic Band
    • Scattershot Hurlers
    • Scattershot Hurlers
    • Barbed Skirmishers
    • Barbed Skirmishers
    • Germanic Mounted Warband
    • Burgundian Warhounds
    • Burgundian Warhounds
  • Army of Gundomar · 7 units

    • Germanic Nobles
    • Germanic Band
    • Barbed Skirmishers
    • Barbed Skirmishers
    • Germanic Mounted Warband
    • Burgundian Warhounds
    • Burgundian Warhounds

Victory conditions

Success

  • Survive until the following date: 425 AD
  • Control 30 settlements (either by direct ownership or through tributary states).
  • Maintain control of 2 provinces including the following, either by direct ownership or through tributary statesLugdunensis, Raetia et Noricum
  • Loot or sack 2 different settlements.
  • Research 10 technologies.
  • Earn the following income from raiding: 5,000
  • Maintain 60 units in total.

Cultural Victory

  • Survive until the following date: 450 AD
  • Control 45 settlements (either by direct ownership or through tributary states).
  • Maintain control of 3 provinces including the following, either by direct ownership or through tributary statesLugdunensis, Raetia et Noricum, Liguria
  • Loot or sack 2 different settlements.
  • Hold at least one settlement in 10 provinces in which your religion is dominant.
  • Construct the 4 following buildingsLarge City, Hall of Elders, Mead Hall, Irrigated Fields
  • Earn the following income from raiding: 5,000
  • Research 16 civil technologies.

Military Victory

  • Survive until the following date: 450 AD
  • Control 60 settlements (either by direct ownership or through tributary states).
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 5 provinces including the following, either by direct ownership or through tributary statesLugdunensis, Raetia et Noricum, Liguria, Narbonensis, Maxima Sequanorum
  • Loot or sack 5 different settlements.
  • Maintain 120 units in total.
  • Construct the 4 following buildingsLarge City, Warlord's Keep, Smiths' Guild, Military Port
  • Research 16 military technologies.

Divine Triumph

  • Survive until the following date: 450 AD
  • Control 100 settlements (either by direct ownership or through tributary states).
  • Defeat 40 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 10 provinces including the following, either by direct ownership or through tributary statesLugdunensis, Raetia et Noricum, Liguria, Narbonensis, Maxima Sequanorum, Germania, Aquitania, Gothiscandza, Scandza
  • Loot or sack 5 different settlements.
  • Maintain 240 units in total.
  • Construct the 6 following buildingsLarge City, Smiths' Guild, Military Port, Hall of Elders, Mead Hall, Irrigated Fields
  • Research 40 technologies.
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • Earn the following income from raiding: 10,000

From the campaign's start position file (startpos.esf) in the game's data.