Health
per model
124
Armour
65
Missile block chance
50%
Morale
54
Speed
31
Melee attack
12
Melee defence
14
Weapon damage
36 base + 4 armour-piercing
40
Charge bonus
7
Ranged
Missile damage
20 base + 0 armour-piercing
20
Range
125 m
Ammunition
17
Reload time
10 s
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Barrage
lasts 30 s · recharge 210 s
Loose projectiles more frequently for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.