Health
per model
80
Armour
15
Missile block chance
20%
Morale
36
Speed
38
Melee attack
7
Melee defence
32
Weapon damage
20 base + 5 armour-piercing, +10 vs cavalry, +10 vs elephants
25
Charge bonus
2
Ranged
Missile damage
75 base + 5 armour-piercing
80
Range
90 m
Ammunition
9
Reload time
10 s
Attributes

Campaign Stealth
This unit can move around the campaign map without being seen.

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Guerrilla Deployment
This unit can deploy outside of the deployment zone.

Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.

Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.

Snipe
This unit remains hidden while firing.
Abilities

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.