Germanic Raiders
Skirmisher Cavalry· 80 men
Health
per model
192
Armour
8
Missile block chance
20%
Morale
34
Speed
100
Melee attack
19
Melee defence
49
Weapon damage
24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants
32
Charge bonus
29
Ranged
Missile damage
70 base + 20 armour-piercing
90
Range
80 m
Ammunition
7
Reload time
14 s
Attributes

Campaign Stealth
This unit can move around the campaign map without being seen.

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Guerrilla Deployment
This unit can deploy outside of the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.

Fire Whilst Moving
This unit can fire when mounted and moving.

Parthian Shot
This unit can fire all around and not just in-front of itself.

Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Snipe
This unit remains hidden while firing.
Abilities

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.