Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Grand Campaign

Franks

Barbarian culture · Western Germanic

BuildingsTech treeSkill trees

38 units · 2 generals

Faction traits

Ferocious Warriors

Franks' own trait

  • Integrity: -50% penalty from casualties suffered
  • Melee damage: +10% for every 25% casualties suffered by a unit

Never without sword in-hand, nor rage in the veins.

New Kingdoms

Shared by its group of factions

  • Building conversion rate: -50%

Nations are merely lines on a map. The true Kingdom is endless.

Units (38)

Generals (2)

Melee Infantry (6)

Axe Infantry (4)

Spear Infantry (3)

Pike Infantry (1)

Skirmisher (2)

Slinger (1)

Bow Infantry (4)

Crossbow Infantry (1)

Melee Cavalry (4)

Shock Cavalry (5)

Skirmisher Cavalry (3)

Artillery (2)

Generals (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Germanic NoblesMelee Infantry
16014338513314294014375185
Frankish GeneralMelee Cavalry
8027442458047553252925580

Melee Infantry (6)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
BagaudaeMelee Infantry
16080182738722117———5050
FreemenMelee Infantry
1607818363845204030———180120
16012238513324444014———525325
Sword HeerbannMelee Infantry
1609725363350254035100502500250
Elite Sword HeerbannMelee Infantry
16013450543232474017100502700380
Royal AnstrutionesMelee Infantry
16013557543245504020100502750455

Axe Infantry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic BandAxe Infantry
1607818343838163229———250170
Germanic WarbandAxe Infantry
1609525343340173230———325215
Axe HeerbannAxe Infantry
1609725363350253235100502650320
Francisca HeerbannAxe Infantry
1609925453352273237100502750410

Spear Infantry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic LevySpear Infantry
1607818343824393224———220110
Germanic SpearmenSpear Infantry
1609753343229393229———425210
160995851324047323090802625350

Pike Infantry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Germanic PikesPike Infantry
160808344016371121160105

Skirmisher (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
1607815343853511590804210140
16095283633732322100807425290

Slinger (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
160803344072112501251413090

Bow Infantry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic BowsBow Infantry
1607833440516138150128050
Germanic HuntersBow Infantry
160803344072112381501412085
Germanic ArchersBow Infantry
1608233440105654920015250130
160841051381171175320017425240

Crossbow Infantry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic CrossbowmenCrossbow Infantry
16084343401171176512517475255

Melee Cavalry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
8020583410045372545———300195
Germanic HorsemenMelee Cavalry
8023738348048252548———500250
Taifali CavalryMelee Cavalry
8022538438033483233491502650390
8024953517049213249———900560

Shock Cavalry (5)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Germanic LancersShock Cavalry
80220283480213210201375245
80188153690203110235400275
Frankish LancersShock Cavalry
80232283680253510240600300
80244534570271710242725405
Sacra FranciscaShock Cavalry
80245575470302010245825495

Skirmisher Cavalry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic Mounted BrigandsSkirmisher Cavalry
801908341001646322690806475310
Germanic RaidersSkirmisher Cavalry
801928341001949322990807650325
Germanic Night RaidersSkirmisher Cavalry
801941543902151323090808750375

Artillery (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
40803264072622003509325215
Large OnagerArtillery
40823264010565400500101,200600

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Grand Campaign, 395 AD

Difficulty
Hard
Starts as
1 settlements in 1 provinces
Capital
Flevum (Frisia)
State religion
Germanic paganism
Faction leader
FaramundAdministrator, Favoured

Settlements: Flevum

See it on the Grand Campaign map →

Starting armies (4)

  • Army of Faramund · 11 units

    • Germanic Nobles
    • Germanic Levy
    • Germanic Levy
    • Germanic Levy
    • Freemen
    • Freemen
    • Freemen
    • Germanic Bows
    • Germanic Bows
    • Salian Frankish Lancers
    • Salian Frankish Lancers
  • Fleet of Emelrich · 6 units

    • att_shp_ger_marauders_lon_light
    • att_shp_ger_light_marauders_lon_light
    • att_shp_ger_light_marauders_lon_light
    • att_shp_ger_light_marauders_lon_light
    • att_shp_ger_light_marauders_lon_light
    • att_shp_fra_marines_lon_heavy
  • Army of Genobaud · 7 units

    • Germanic Nobles
    • Germanic Levy
    • Germanic Levy
    • Freemen
    • Germanic Bows
    • Germanic Bows
    • Salian Frankish Lancers
  • Fleet of Gero · 2 units

    • att_shp_ger_light_marauders_lon_light
    • att_shp_ger_light_marauders_lon_light

Victory conditions

Success

  • Survive until the following date: 425 AD
  • Control 30 settlements (either by direct ownership or through tributary states).
  • Maintain control of 3 provinces including the following, either by direct ownership or through tributary statesFrisia, Belgica, Germania
  • Research 10 technologies.
  • Produce the following amount of wealth from all buildings: 25,000
  • Maintain 60 units in total.

Cultural Victory

  • Survive until the following date: 450 AD
  • Control 45 settlements (either by direct ownership or through tributary states).
  • Maintain control of 4 provinces including the following, either by direct ownership or through tributary statesFrisia, Belgica, Germania, Maxima Sequanorum
  • Hold at least one settlement in 15 provinces in which your religion is dominant.
  • Construct the 6 following buildingsLarge City, Hall of Elders, Mead Hall, Irrigated Fields, Fairground, Plastermaker
  • Produce the following amount of wealth from all buildings: 50,000
  • Research 16 civil technologies.

Military Victory

  • Survive until the following date: 450 AD
  • Control 60 settlements (either by direct ownership or through tributary states).
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 6 provinces including the following, either by direct ownership or through tributary statesFrisia, Belgica, Germania, Maxima Sequanorum, Lugdunensis, Aquitania
  • Maintain 100 units in total.
  • Construct the 4 following buildingsLarge City, Warlord's Keep, Smiths' Guild, Military Port
  • Research 16 military technologies.

Divine Triumph

  • Survive until the following date: 450 AD
  • Control 100 settlements (either by direct ownership or through tributary states).
  • Defeat 40 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 12 provinces including the following, either by direct ownership or through tributary statesFrisia, Belgica, Germania, Maxima Sequanorum, Lugdunensis, Aquitania, Narbonensis, Tarraconensis, Raetia et Noricum, Liguria, Venetia, Italia
  • Maintain 200 units in total.
  • Construct the 9 following buildingsLarge City, Smiths' Guild, Military Port, Hall of Elders, Mead Hall, Irrigated Fields, Fairground, Plastermaker, Warlord's Castle
  • Research 40 technologies.
  • Hold at least one settlement in 30 provinces in which your religion is dominant.
  • Produce the following amount of wealth from all buildings: 100,000

From the campaign's start position file (startpos.esf) in the game's data.