Health
per model
99
Armour
25
Missile block chance
25%
Morale
45
Speed
33
Melee attack
52
Melee defence
27
Weapon damage
16 base + 16 armour-piercing, +10 vs infantry
32
Charge bonus
37
Ranged
Missile damage
0 base + 100 armour-piercing
100
Range
50 m
Ammunition
2
Reload time
4 s
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Shield Wall
The unit moves into a close formation and raises shields.

Steady
lasts 30 s · recharge 210 s
Improves the unit's ability to defend at the cost of their mobility.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.