Health
per model
97
Armour
25
Missile block chance
25%
Morale
36
Speed
33
Melee attack
50
Melee defence
25
Weapon damage
16 base + 16 armour-piercing, +10 vs infantry
32
Charge bonus
35
Ranged
Missile damage
0 base + 100 armour-piercing
100
Range
50 m
Ammunition
2
Reload time
4 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Shield Wall
The unit moves into a close formation and raises shields.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.