Health
per model
95
Armour
28
Missile block chance
20%
Morale
36
Speed
33
Melee attack
7
Melee defence
32
Weapon damage
24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants
32
Charge bonus
2
Ranged
Missile damage
50 base + 50 armour-piercing
100
Range
80 m
Ammunition
7
Reload time
17 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.