Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Taifali Cavalry unit card

Health

per model

225

bottom 41% of class

Armour

38

bottom 44% of class

Missile block chance

25%

bottom 26% of class

Morale

43

bottom 35% of class

Speed

80

bottom 44% of class

Melee attack

33

bottom 24% of class

Melee defence

48

top 31% of class

Weapon damage

24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants

32

bottom 6% of class

Charge bonus

33

bottom 6% of class

Ranged

Missile damage

37 base + 12 armour-piercing

49

bottom 1% of class

Range

150 m

top 18% of class

Ammunition

2

bottom 9% of class

Reload time

20 s

top 7% of class

Attributes

  • Disciplined

    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Wedge

    The unit moves into a wedge-shaped attack formation.

  • Rapid Advance

    lasts 30 s · recharge 210 s

    Improved unit movement speed over an extended period.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.