Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Grand Campaign

Alans

Barbarian culture · Eastern Germanic

BuildingsTech treeSkill trees

32 units · 2 generals

Faction traits

Sarmatian Horsemanship

Alans' own trait

  • Battle experience gain rate: +100%% for cavalry units
  • No post-battle casualties for cavalry units which have routed or withdrawn from battle

To ride the steppes, man and steed must be one. No easy task.

The Great Migration

Shared by its group of factions

  • Growth: +250 when initiating a migration or resettling

The wise move. The desperate move often. The mighty survive and prosper.

Units (32)

Generals (2)

Melee Infantry (6)

Warhounds (2)

Melee Cavalry (8)

Shock Cavalry (5)

Skirmisher Cavalry (4)

Bow Cavalry (4)

Artillery (1)

Generals (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Alani NoblesShock Cavalry
80225424070152310160450200
Alani GeneralShock Cavalry
80284454570222710172900555

Melee Infantry (6)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Sarmatian BandMelee Infantry
1609045403310424010———15075
Alani SwordsmenMelee Infantry
1609042403336314044———550300
Alani WarriorsMelee Infantry
1609045403320424023———300200
Sarmatian WarbandMelee Infantry
160955336325727403290802350235
Agathyrsi WarriorsMelee Infantry
160971045335010566090802550270
160992554326222568790802675370

Warhounds (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
409545363222322527250165
4011460453127372532475265

Melee Cavalry (8)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
8018545409045143245———400180
802153560804435320———500380
Alani HorsemenMelee Cavalry
8023540368047273247———400270
802456270805333320———650500
Taifali CavalryMelee Cavalry
8022538438033483233491502650390
Noble Alani CavalryMelee Cavalry
8024753547045353265———850525
8025953547062323252———850470
802408080457560328———1,150650

Shock Cavalry (5)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
8021545408019810180———400200
80230323680223210200———425290
80244505470321210220491501725400
80244804570201510235———980570
80230806045352510260———1,200650

Skirmisher Cavalry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Cavalry RaidersSkirmisher Cavalry
8018584410019424030100808450270
8018883610010404040908010375250
Mounted Sword RaidersSkirmisher Cavalry
80200154010014454050908012600350
Alani Chosen RaidersSkirmisher Cavalry
802005590100202540681008012900600

Bow Cavalry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
801903401001176184915024450200
801852040100152040154915024475250
Grey HairBow Cavalry
80225335480233040254915027700425
80250505470304040304915020850550

Artillery (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
40803264072622003509325215

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Grand Campaign, 395 AD

Difficulty
Hard
Starts as
a horde (no settlement)
State religion
Arian Christianity
Faction leader
RespendialUnderstands Battle, Arrogant

See it on the Grand Campaign map →

Starting armies (2)

  • Horde of Respendial · 11 units

    • Alani Nobles
    • Alani Cavalry Warriors
    • Alani Cavalry Warriors
    • Alani Cavalry Warriors
    • Sarmatian Cataphracts
    • Sarmatian Cataphracts
    • Alani Mounted Bows
    • Alani Mounted Bows
    • Sarmatian Spears
    • Sarmatian Spears
    • Sarmatian Spears
  • Horde of Khuddan · 9 units

    • Alani Nobles
    • Sarmatian Cataphracts
    • Sarmatian Cataphracts
    • Alani Horse Archers
    • Alani Horse Archers
    • Alani Horse Archers
    • Sarmatian Spears
    • Sarmatian Spears
    • Sarmatian Spears

Victory conditions

Success

  • Survive until the following date: 425 AD
  • Control 30 settlements (either by direct ownership or through tributary states).
  • Maintain control of 2 provinces including the following, either by direct ownership or through tributary statesSarmatia Asiatica, Narbonensis
  • Loot or sack 2 different settlements.
  • Research 10 technologies.
  • Produce the following amount of wealth from all buildings: 25,000
  • Maintain 70 units in total.

Cultural Victory

  • Survive until the following date: 450 AD
  • Control 45 settlements (either by direct ownership or through tributary states).
  • Maintain control of 3 provinces including the following, either by direct ownership or through tributary statesSarmatia Asiatica, Narbonensis, Lusitania
  • Loot or sack 2 different settlements.
  • Hold at least one settlement in 10 provinces in which your religion is dominant.
  • Construct the 4 following buildingsLarge City, Hall of Elders, Mead Hall, Irrigated Fields
  • Produce the following amount of wealth from all buildings: 50,000
  • Research 16 civil technologies.

Military Victory

  • Survive until the following date: 450 AD
  • Control 60 settlements (either by direct ownership or through tributary states).
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 4 provinces including the following, either by direct ownership or through tributary statesSarmatia Asiatica, Narbonensis, Lusitania, Africa
  • Loot or sack 5 different settlements.
  • Maintain 120 units in total.
  • Construct the 4 following buildingsLarge City, Warlord's Keep, Smiths' Guild, Military Port
  • Research 16 military technologies.

Divine Triumph

  • Survive until the following date: 450 AD
  • Control 100 settlements (either by direct ownership or through tributary states).
  • Defeat 40 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 9 provinces including the following, either by direct ownership or through tributary statesSarmatia Asiatica, Narbonensis, Lusitania, Africa, Italia, Thracia, Insulae Occidentalis, Asoristan, Scythia
  • Loot or sack 7 different settlements.
  • Maintain 240 units in total.
  • Construct the 7 following buildingsLarge City, Smiths' Guild, Military Port, Hall of Elders, Mead Hall, Irrigated Fields, Warlord's Castle
  • Research 40 technologies.
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • Produce the following amount of wealth from all buildings: 100,000

From the campaign's start position file (startpos.esf) in the game's data.