Health
per model
114
Armour
60
Missile block chance
40%
Morale
45
Speed
31
Melee attack
27
Melee defence
37
Weapon damage
20 base + 5 armour-piercing, +10 vs cavalry, +10 vs elephants
25
Charge bonus
32
Attributes

Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Encourage
lasts 15 s · recharge 210 s
Improves the morale of a friendly unit for an extended period of time.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.