
Total War: Attila · The Last Roman
Vandalic Kingdom
Roman culture · Roman
37 units · 2 generals
Faction traits
Masters of the Mediterranean
Vandalic Kingdom's own trait
Piracy: +100% increase to the income from raiding in all provinces and sea regions.
Sabotage Specialists: +20% to the success chance of sabotage actions.
Reformation of the Western Empire: Control 40 regions to gain diplomatic option: Join Empire.
The end justifies the means. This is war, after all.
Units (37)
Generals (2)
Melee Infantry (3)
Axe Infantry (2)
Spear Infantry (4)
Pike Infantry (1)
Warhounds (2)
Skirmisher (1)
Slinger (1)
Bow Infantry (4)
Crossbow Infantry (1)
Melee Cavalry (9)
Shock Cavalry (2)
Skirmisher Cavalry (3)
Artillery (2)
Generals (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Germanic NoblesMelee Infantry | 160 | 143 | 38 | 51 | 33 | 14 | 29 | 40 | 14 | — | — | — | 375 | 185 |
Vandal WarlordMelee Cavalry | 80 | 272 | 42 | 45 | 80 | 45 | 55 | 32 | 50 | 90 | 80 | 2 | 750 | 380 |
Melee Infantry (3)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Noble Germanic SwordsmenMelee Infantry | 160 | 122 | 38 | 51 | 33 | 24 | 44 | 40 | 14 | — | — | — | 525 | 325 |
Vandal BerserkersMelee Infantry | 160 | 94 | 15 | 54 | 38 | 62 | 37 | 40 | 62 | 90 | 80 | 2 | 550 | 305 |
Noble Vandal SwordsmenMelee Infantry | 160 | 149 | 64 | 54 | 31 | 32 | 42 | 50 | 17 | 100 | 50 | 2 | 1,050 | 650 |
Axe Infantry (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Germanic BandAxe Infantry | 160 | 78 | 18 | 34 | 38 | 38 | 16 | 32 | 29 | 250 | 170 |
Germanic WarbandAxe Infantry | 160 | 95 | 25 | 34 | 33 | 40 | 17 | 32 | 30 | 325 | 215 |
Spear Infantry (4)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Germanic LevySpear Infantry | 160 | 78 | 18 | 34 | 38 | 24 | 39 | 32 | 24 | — | — | — | 220 | 110 |
Moorish LevySpear Infantry | 160 | 93 | 33 | 36 | 33 | 25 | 35 | 32 | 25 | — | — | — | 230 | 155 |
Germanic SpearmenSpear Infantry | 160 | 97 | 53 | 34 | 32 | 29 | 39 | 32 | 29 | — | — | — | 425 | 210 |
Germanic Spear MastersSpear Infantry | 160 | 99 | 58 | 51 | 32 | 40 | 47 | 32 | 30 | 90 | 80 | 2 | 625 | 350 |
Pike Infantry (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Germanic PikesPike Infantry | 160 | 80 | 8 | 34 | 40 | 16 | 37 | 11 | 21 | 160 | 105 |
Warhounds (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Sarmatian SpearsWarhounds | 40 | 95 | 45 | 36 | 32 | 22 | 32 | 25 | 27 | 250 | 165 |
Alani SpearmenWarhounds | 40 | 114 | 60 | 45 | 31 | 27 | 37 | 25 | 32 | 475 | 265 |
Skirmisher (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Germanic BrigandsSkirmisher | 160 | 78 | 15 | 34 | 38 | 5 | 35 | 11 | 5 | 90 | 80 | 4 | 210 | 140 |
Slinger (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Germanic HurlersSlinger | 160 | 80 | 3 | 34 | 40 | 7 | 2 | 11 | 2 | 50 | 125 | 14 | 130 | 90 |
Bow Infantry (4)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Germanic BowsBow Infantry | 160 | 78 | 3 | 34 | 40 | 5 | 1 | 6 | 1 | 38 | 150 | 12 | 80 | 50 |
Germanic HuntersBow Infantry | 160 | 80 | 3 | 34 | 40 | 7 | 2 | 11 | 2 | 38 | 150 | 14 | 120 | 85 |
Germanic ArchersBow Infantry | 160 | 82 | 3 | 34 | 40 | 10 | 5 | 6 | 5 | 49 | 200 | 15 | 250 | 130 |
Elite Germanic ArchersBow Infantry | 160 | 84 | 10 | 51 | 38 | 11 | 7 | 11 | 7 | 53 | 200 | 17 | 425 | 240 |
Crossbow Infantry (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Germanic CrossbowmenCrossbow Infantry | 160 | 84 | 3 | 43 | 40 | 11 | 7 | 11 | 7 | 65 | 125 | 17 | 475 | 255 |
Melee Cavalry (9)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Germanic Mounted WarbandMelee Cavalry | 80 | 205 | 8 | 34 | 100 | 45 | 37 | 25 | 45 | — | — | — | 300 | 195 |
Alani HorsemenMelee Cavalry | 80 | 235 | 40 | 36 | 80 | 47 | 27 | 32 | 47 | — | — | — | 400 | 270 |
Vandal HorsemenMelee Cavalry | 80 | 237 | 53 | 36 | 80 | 50 | 20 | 25 | 50 | — | — | — | 400 | 275 |
Taifali CavalryMelee Cavalry | 80 | 225 | 38 | 43 | 80 | 33 | 48 | 32 | 33 | 49 | 150 | 2 | 650 | 390 |
Vandal RaidersMelee Cavalry | 80 | 194 | 15 | 45 | 90 | 27 | 67 | 32 | 42 | 90 | 80 | 2 | 675 | 335 |
Noble Alani CavalryMelee Cavalry | 80 | 247 | 53 | 54 | 70 | 45 | 35 | 32 | 65 | — | — | — | 850 | 525 |
Noble Vandal HorsemenMelee Cavalry | 80 | 264 | 60 | 54 | 70 | 47 | 12 | 32 | 52 | — | — | — | 900 | 565 |
Vandali ComitatusMelee Cavalry | 80 | 309 | 67 | 54 | 70 | 37 | 45 | 40 | 52 | — | — | — | 925 | 585 |
Chosen Vandal RaidersMelee Cavalry | 80 | 195 | 15 | 108 | 90 | 30 | 70 | 32 | 45 | 90 | 80 | 2 | 800 | 400 |
Shock Cavalry (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Germanic LancersShock Cavalry | 80 | 220 | 28 | 34 | 80 | 21 | 32 | 10 | 201 | 375 | 245 |
Light Moorish CavalryShock Cavalry | 80 | 204 | 3 | 45 | 100 | 32 | 12 | 10 | 217 | 575 | 320 |
Skirmisher Cavalry (3)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Germanic Mounted BrigandsSkirmisher Cavalry | 80 | 190 | 8 | 34 | 100 | 16 | 46 | 32 | 26 | 90 | 80 | 6 | 475 | 310 |
Germanic RaidersSkirmisher Cavalry | 80 | 192 | 8 | 34 | 100 | 19 | 49 | 32 | 29 | 90 | 80 | 7 | 650 | 325 |
Germanic Night RaidersSkirmisher Cavalry | 80 | 194 | 15 | 43 | 90 | 21 | 51 | 32 | 30 | 90 | 80 | 8 | 750 | 375 |
Artillery (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
OnagerArtillery | 40 | 80 | 3 | 26 | 40 | 7 | 2 | 6 | 2 | 200 | 350 | 9 | 325 | 215 |
Large OnagerArtillery | 40 | 82 | 3 | 26 | 40 | 10 | 5 | 6 | 5 | 400 | 500 | 10 | 1,200 | 600 |
Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.
Campaign start — The Last Roman, 533 AD
- Difficulty
- Hard
- Starts as
- 11 settlements in 4 provinces
- Capital
- Carthago (Africa Proconsularis)
- State religion
- Arian Christianity
- Faction leader
- Gelimer
Settlements: Hadrumentum, Tipasa, Hippo Diarrhytus, Cirta, Bulla Regia, Hippo Regius, Thagaste, Sufetula, Carthago, Thuburbo, Thysdrus
Starting armies (10)
Army of Gelimer · 9 units
Fleet of Eutharic · 5 units
- att_shp_van_heavy_marauders_lon_heavy
- att_shp_van_bowmen_lon_light_sword
- att_shp_van_bow_lon_light_dagger
- att_shp_van_boatmen_dro_light_fs
- att_shp_van_boatmen_dro_light_fs
Army of Chintila · 8 units
Army of Tzazo · 7 units
Army of Ammatas · 12 units
Fleet of Hethin · 2 units
- att_shp_van_light_marauders_lon_light
- att_shp_van_bow_lon_light_dagger
Fleet of Gainas · 2 units
- att_shp_van_light_marauders_lon_light
- att_shp_van_bow_lon_light_dagger
Fleet of Fritigern · 2 units
- att_shp_van_light_marauders_lon_light
- att_shp_van_bow_lon_light_dagger
Fleet of Sarus · 2 units
- att_shp_van_light_marauders_lon_light
- att_shp_van_bow_lon_light_dagger
Fleet of Egica · 3 units
- att_shp_van_light_marauders_lon_light
- att_shp_van_bow_lon_light_dagger
- att_shp_van_artillery_lib_light
Victory conditions
Success
- Survive until the following date: 540 AD
- Control 40 settlements (either by direct ownership or through tributary states).
- Maintain control of 4 provinces including the following, either by direct ownership or through tributary statesByzacena, Africa Proconsularis, Zeugitana, Mauretania Sitifensis
- Research 10 technologies.
- Produce the following amount of wealth from all buildings: 30,000
- Maintain 60 units in total.
- ensure factions have no military presenceRoman Expedition
- Loot or sack 10 different settlements.
Cultural Victory
- Control 50 settlements (either by direct ownership or through tributary states).
- Maintain control of 6 provinces including the following, either by direct ownership or through tributary statesByzacena, Africa Proconsularis, Zeugitana, Mauretania Sitifensis, Mauretania Tingitana, Mauretania Caesariensis
- Hold at least one settlement in 15 provinces in which your religion is dominant.
- Construct the 6 following buildingsLeatherworker, Cattle Farm, Weaponsmith, Urbs, Slave Market, Arian Monastery
- Produce the following amount of wealth from all buildings: 60,000
- Research 20 civil technologies.
- ensure factions have no military presenceRoman Expedition
Military Victory
- Control 60 settlements (either by direct ownership or through tributary states).
- Defeat 3 different factions by capturing or razing their last remaining settlement.
- Maintain control of 11 provinces including the following, either by direct ownership or through tributary statesByzacena, Africa Proconsularis, Zeugitana, Mauretania Sitifensis, Mauretania Tingitana, Mauretania Caesariensis, Sicilia, Sardinia et Corsica, Baetica, Carthaginensis, Lusitania
- Maintain 180 units in total.
- Construct the 3 following buildingsWeaponsmith, Royal Barracks, Urbs, Roman Expedition
- Research 20 military technologies.
- Loot or sack 20 different settlements.
- Eliminate a general belonging to the following faction in battleRoman Expedition
Divine Triumph
- Control 80 settlements (either by direct ownership or through tributary states).
- Defeat 4 different factions by capturing or razing their last remaining settlement.
- Maintain control of 15 provinces including the following, either by direct ownership or through tributary statesByzacena, Africa Proconsularis, Zeugitana, Mauretania Sitifensis, Mauretania Tingitana, Mauretania Caesariensis, Sicilia, Sardinia et Corsica, Baetica, Carthaginensis, Lusitania, Celtiberia, Gallaecia, Cantabria, Tarraconensis
- Maintain 240 units in total.
- Construct the 8 following buildingsLeather Manufacture, Cattle Farm, Master Weaponsmith, Royal Barracks, Metropolis, Slave Merchant, Latin Patriarchal See, Great Theatre
- Research 40 technologies.
- Hold at least one settlement in 30 provinces in which your religion is dominant.
- Produce the following amount of wealth from all buildings: 120,000
- Eliminate a general belonging to the following faction in battleRoman Expedition
- ensure factions have no military presenceRoman Expedition
From the campaign's start position file (startpos.esf) in the game's data.