Health
per model
149
Armour
64
Missile block chance
35%
Morale
54
Speed
31
Melee attack
32
Melee defence
42
Weapon damage
36 base + 14 armour-piercing
50
Charge bonus
17
Ranged
Missile damage
0 base + 100 armour-piercing
100
Range
50 m
Ammunition
2
Reload time
4 s
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Encourage
This unit provides a morale bonus to nearby allies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Shield Wall
The unit moves into a close formation and raises shields.

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.