Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Vandalic Kingdom technologies

The civil and military research trees of Vandalic Kingdom (Roman, The Last Roman), line by line as the game lays them out. Hover or tap a technology for its research points, gold per turn, effects, the buildings it unlocks and what it needs first. Vandalic Kingdom units.

COMPUTEDBoth trees together cost 35,600 research points. Each tooltip also shows what reaching that technology costs: its own points plus every technology it needs first, each counted once. Before research-rate bonuses.

Civil technologies (24)

  1. Craft Organisations
  2. Master Craftsmen
  3. Tax Farming
  4. Decentralised State
  1. Specialised Industry
  2. Specialised Craftsmen
  3. Long Lease Contracts
  4. Royal Council
  1. Serfdom
  2. Taxes in Kind
  3. Canonical Law
  4. Ecclesiastical Jurisdiction
  5. Divine Right
  6. Royal Household
  7. New Aristocracy
  8. King's Court
  1. Land Tenancy
  2. Family Workshops
  3. Local Nobility
  4. Royal Minting
  1. Tolls & Customs
  2. Hereditary Monarchy
  3. Patrimonial Monarch
  4. The Barbarian Code

Military technologies (24)

  1. Mastery of Terrain
  2. Mercenary Contracts
  3. Mercenary Exploitation
  4. Federate Forces
  1. Billeting
  2. Payment in Kind
  3. Defensive Logistics
  4. Elite Military Class
  1. Conscription System
  2. Involuntary Levy
  3. Defence in Depth
  4. Improved Incendiary Warfare
  5. Military Regionalisation
  6. Language of Comradeship
  7. Militarised Society
  8. Royal Rhetoric
  1. Weapon Manufactories
  2. Unified Military
  3. Organised Armour Production
  4. Weapon Mastery
  1. Heavy Cavalry Tactics
  2. Hannibalic Tactics
  3. Martial Culture
  4. Army Drills

From technology_node_sets, technology_nodes (with this faction's own nodes in place of the shared ones), technology_node_links, technology_effects_junction and building_level_required_technology_junctions (Steam build 25370302).