
Vandalic Kingdom technologies
The civil and military research trees of Vandalic Kingdom (Roman, The Last Roman), line by line as the game lays them out. Hover or tap a technology for its research points, gold per turn, effects, the buildings it unlocks and what it needs first. Vandalic Kingdom units.
COMPUTEDBoth trees together cost 35,600 research points. Each tooltip also shows what reaching that technology costs: its own points plus every technology it needs first, each counted once. Before research-rate bonuses.
Civil technologies (24)
Craft OrganisationsCraft Organisations500 research points · 1,400 research points to reach it (cheapest route)Requires: Specialised IndustryThe skilled, working together for a common purpose.
Master CraftsmenMaster Craftsmen800 research points · 2,800 research points to reach it (cheapest route)Requires: Craft Organisations, Specialised CraftsmenThe master goes beyond mere function in his craft.
Tax FarmingTax Farming1,000 research points · 3,800 research points to reach it (cheapest route)
Wealth: +15% from commercial buildings
Tax rate: +4%Requires: Master CraftsmenIf you wish to appear clean, contract out the dirty jobs.
Decentralised StateDecentralised State100 research points · 3,900 research points to reach it (cheapest route)
Wealth: +10% from industrial buildings
Growth: +1Requires: Tax FarmingCosts 40,000 gold per turn while researched. Delegation allows more efficient governance.
Specialised IndustrySpecialised Industry400 research points · 900 research points to reach it (cheapest route)Requires: Taxes in KindWhy ask a farmer to do a blacksmith's work?
Specialised CraftsmenSpecialised Craftsmen600 research points · 1,500 research points to reach it (cheapest route)
Construction cost: -5% for industrial buildingsRequires: Specialised IndustrySpecialists guarantee their worth, and therefore their livelihood.
Long Lease ContractsLong Lease Contracts800 research points · 2,300 research points to reach it (cheapest route)Requires: Specialised CraftsmenThe illusion of permanence puts people at ease.
Royal CouncilRoyal Council1,400 research points · 6,000 research points to reach it (cheapest route)Requires: Long Lease Contracts, Tax FarmingA wise ruler has the maturity to respect many points of view.
SerfdomSerfdom200 research points
Growth: +1The lords rule, the people toil. It is the way of things.
Taxes in KindTaxes in Kind300 research points · 500 research points to reach it (cheapest route)Requires: SerfdomTaxes must always be paid, one way or another.
Canonical LawCanonical Law500 research points · 1,400 research points to reach it (cheapest route)Requires: Land TenancyThe laws of God, adapted for men's daily lives.
Ecclesiastical JurisdictionEcclesiastical Jurisdiction900 research points · 2,300 research points to reach it (cheapest route)Requires: Canonical LawThe Church sees all in its extensive domain.
Divine RightDivine Right100 research points · 2,400 research points to reach it (cheapest route)
Religious influence: +1 state religionRequires: Ecclesiastical JurisdictionCosts 10,000 gold per turn while researched. No earthly authority sits above the king. God himself commands it.
Royal HouseholdRoyal Household1,000 research points · 3,300 research points to reach it (cheapest route)
Political action cost: -10% personal influence (all characters)
Political incidents: -10% chance of occuringRequires: Local NobilityAlways make sure that both friends and enemies are close at hand.
New AristocracyNew Aristocracy1,700 research points · 7,700 research points to reach it (cheapest route)
Construction cost: -15% for civic buildings
Construction time: -1 for main settlement buildings
Wealth: +10% from cultural buildingsRequires: Royal CouncilThe ultimate reward for loyal service: elevation to nobility.
King's CourtKing's Court2,200 research points · 14,000 research points to reach it (cheapest route)
Political action cost: -15% personal influence (all characters)
Political incidents: -15% chance of occuring
Growth: +2
Public order: +2 from bureaucratic reformsRequires: New Aristocracy, Royal MintingKeep your friends close, and your enemies closer.
Land TenancyLand Tenancy400 research points · 900 research points to reach it (cheapest route)Requires: Taxes in KindPut your lands to work and they will bear fruit.
Family WorkshopsFamily Workshops600 research points · 1,500 research points to reach it (cheapest route)Requires: Land TenancyInvestment in the future ensures all men prosper.
Local NobilityLocal Nobility800 research points · 2,300 research points to reach it (cheapest route)
Wealth: +5% from agricultural and animal husbandry buildings
Public order: +2 from bureaucratic reformsRequires: Family Workshops"They have always ruled here. People do not question it."
Royal MintingRoyal Minting1,300 research points · 4,600 research points to reach it (cheapest route)
Tax rate: +6%Requires: Royal HouseholdWhen his face is everywhere, there can be no doubt who rules.
Tolls & CustomsTolls & Customs500 research points · 1,400 research points to reach it (cheapest route)Requires: Land Tenancy"The army preserves our way of life. Everyone should fund it. No exceptions."
Hereditary MonarchyHereditary Monarchy700 research points · 2,100 research points to reach it (cheapest route)
Wealth: +5% from cultural buildings
Political incidents: -25% chance of occuringRequires: Tolls & CustomsA line of deathless kings, stretching to eternity.
Patrimonial MonarchPatrimonial Monarch900 research points · 4,400 research points to reach it (cheapest route)
Resistance to occupation: -10%Requires: Hereditary Monarchy, Local NobilityThe king is father to his kingdom.
The Barbarian CodeThe Barbarian Code100 research points · 6,800 research points to reach it (cheapest route)
Construction cost: -5% for agricultural buildings
Construction cost: -10% for main settlement buildings
Public order: +4 from bureaucratic reformsRequires: Patrimonial Monarch, Royal MintingCosts 25,000 gold per turn while researched. The rules by which men aspire to live, codified for the benefit of all.
Military technologies (24)
Mastery of TerrainMastery of Terrain500 research points · 1,400 research points to reach it (cheapest route)
Campaign movement range: +4%
Battle movement speed: +2%
Fatigue rate: -5%Requires: BilletingIntricate knowledge of your homeland is worth its weight in gold.
Mercenary ContractsMercenary Contracts800 research points · 3,000 research points to reach it (cheapest route)
Recruitment cost: -15% for mercenary units (all characters)Requires: Defensive LogisticsConcrete terms agreed for services yet to be rendered.
Mercenary ExploitationMercenary Exploitation900 research points · 3,900 research points to reach it (cheapest route)
Upkeep cost: -30% for mercenary unitsRequires: Mercenary Contracts"I'm off to Gaul on a job, should be back next Spring... in theory."
Federate ForcesFederate Forces100 research points · 3,700 research points to reach it (cheapest route)
Upkeep cost: -5% for all unitsRequires: Elite Military ClassCosts 32,500 gold per turn while researched. "You scratch my back, I'll make sure I've got yours."
BilletingBilleting400 research points · 900 research points to reach it (cheapest route)
Replenishment: +5%Requires: Involuntary LevyIt is sensible to receive armed men warmly.
Payment in KindPayment in Kind600 research points · 1,500 research points to reach it (cheapest route)
Upkeep cost: -3% for all unitsRequires: BilletingIf you can't pay cash, equivalent goods will suffice.
Defensive LogisticsDefensive Logistics700 research points · 2,200 research points to reach it (cheapest route)Requires: Payment in KindMan's organisational skills are never better than when his life depends on them.
Elite Military ClassElite Military Class1,400 research points · 3,600 research points to reach it (cheapest route)Requires: Defensive LogisticsHierarchy keeps men in line and reminds them of their station.
Conscription SystemConscription System200 research pointsIf a kingdom is to survive, it must harvest the strong when the need arises.
Involuntary LevyInvoluntary Levy300 research points · 500 research points to reach it (cheapest route)
Recruitment capacity: +2
Recruitment capacity: +2 when hording.Requires: Conscription SystemThe weakness of lesser men should always be exploited.
Defence in DepthDefence in Depth400 research points · 1,300 research points to reach it (cheapest route)Requires: BilletingGive them an inch, then take back a mile.
Improved Incendiary WarfareImproved Incendiary Warfare1,000 research points · 2,300 research points to reach it (cheapest route)
Missile attack rate: +10 for siege units
Siege holdout time: +1 (double for city-ports)Requires: Defence in DepthEven amongst the mighty, fear of fire is a great leveller.
Military RegionalisationMilitary Regionalisation100 research points · 4,100 research points to reach it (cheapest route)Requires: Improved Incendiary Warfare, Organised Armour ProductionCosts 10,000 gold per turn while researched. It helps to have an informed touch when dealing with local problems.
Language of ComradeshipLanguage of Comradeship1,300 research points · 4,500 research points to reach it (cheapest route)
Attrition: -30% when under siege (all forces)
Fatigue rate: -15%Requires: Weapon Mastery"The ship is sinking, but we're all in it together. No, it's not an actual ship."
Militarised SocietyMilitarised Society1,700 research points · 9,300 research points to reach it (cheapest route)
Battle movement speed: +3%Requires: Elite Military Class, Language of ComradeshipA world controlled by the gears of war.
Royal RhetoricRoyal Rhetoric2,200 research points · 11,500 research points to reach it (cheapest route)
Integrity: +1
Recruitment cost: -10%
Enemy siege holdout time: -1 (double for city-ports)Requires: Militarised SocietyOft times, the carrot is better than the stick.
Weapon ManufactoriesWeapon Manufactories400 research points · 900 research points to reach it (cheapest route)
Recruitment cost: -5%Requires: Involuntary LevyProcess, applied with forethought, gets swift results.
Unified MilitaryUnified Military500 research points · 1,400 research points to reach it (cheapest route)Requires: Weapon ManufactoriesA strong man can unite all under one banner.
Organised Armour ProductionOrganised Armour Production800 research points · 2,200 research points to reach it (cheapest route)
Upkeep cost: -3% for all units
Enables construction of medium siege enginesRequires: Unified MilitaryAggression alone is not enough to keep a man safe.
Weapon MasteryWeapon Mastery1,000 research points · 3,200 research points to reach it (cheapest route)
Integrity: +1
Enables construction of heavy siege enginesRequires: Organised Armour ProductionThe true warrior knows all the ways of death.
Heavy Cavalry TacticsHeavy Cavalry Tactics600 research points · 2,000 research points to reach it (cheapest route)
Charge bonus: +5%
Unit experience: +1 for cavalry unit recruitsRequires: Unified MilitaryA well-timed cavalry charge is as powerful as a raging storm.
Hannibalic TacticsHannibalic Tactics800 research points · 2,800 research points to reach it (cheapest route)
Ammunition: +15%Requires: Heavy Cavalry TacticsEngage, encircle, destroy, repeat.
Martial CultureMartial Culture1,000 research points · 4,600 research points to reach it (cheapest route)
Immune to seasicknessRequires: Hannibalic Tactics, Organised Armour ProductionWhen victory is a way of life, defeat is a thing of the past.
Army DrillsArmy Drills100 research points · 3,300 research points to reach it (cheapest route)
Unit experience: +1 for all recruits
Campaign movement range: +6%
Ammunition: +25% during siege defence battlesRequires: Weapon MasteryCosts 32,500 gold per turn while researched. "It worked for the Romans. It can work again for us."
From technology_node_sets, technology_nodes (with this faction's own nodes in place of the shared ones), technology_node_links, technology_effects_junction and building_level_required_technology_junctions (Steam build 25370302).