Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Cataphract Archers unit card

Cataphract Archers

Bow Cavalry· 80 men

Health

per model

250

top 7% of class

Armour

50

top 7% of class

Missile block chance

0%

bottom 1% of class

Morale

54

top 20% of class

Speed

70

bottom 3% of class

Melee attack

30

top 20% of class

Melee defence

40

top 45% of class

Weapon damage

36 base + 4 armour-piercing

40

top 37% of class

Charge bonus

30

top 35% of class

Ranged

Missile damage

37 base + 12 armour-piercing

49

bottom 2% of class

Range

150 m

top 42% of class

Ammunition

20

top 37% of class

Reload time

20 s

top 23% of class

Attributes

  • Disciplined

    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire when mounted and moving.

  • Parthian Shot

    This unit can fire all around and not just in-front of itself.

  • Scare (everyone)

    This unit frightens all enemy units.

  • Immune to Fear

    This unit is immune to the fear effects of scary units.

Abilities

  • Precision Shot

    lasts 30 s · recharge 210 s

    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.