Health
per model
245
Armour
62
Missile block chance
35%
Morale
70
Speed
80
Melee attack
53
Melee defence
33
Weapon damage
24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants
32
Charge bonus
0
Attributes

Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Flying Wedge
The unit moves into a flying wedge-shaped attack formation.

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.