Health
per model
200
Armour
55
Missile block chance
50%
Morale
90
Speed
100
Melee attack
20
Melee defence
25
Weapon damage
36 base + 4 armour-piercing
40
Charge bonus
68
Ranged
Missile damage
50 base + 50 armour-piercing
100
Range
80 m
Ammunition
12
Reload time
17 s
Attributes

Campaign Stealth
This unit can move around the campaign map without being seen.

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Guerrilla Deployment
This unit can deploy outside of the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.

Fire Whilst Moving
This unit can fire when mounted and moving.

Parthian Shot
This unit can fire all around and not just in-front of itself.

Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Snipe
This unit remains hidden while firing.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.