Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Grand Campaign

Ostrogoths

Barbarian culture · Eastern Germanic

BuildingsTech treeSkill trees

38 units · 3 generals

Faction traits

Inheritors of Rome

Ostrogoths' own trait

  • No instability when occupying settlements from Roman factions (factionwide)
  • Can recruit Roman units in settlements with Roman military buildings

Civilisation may shift and change, but the eternal city remains.

The Great Migration

Shared by its group of factions

  • Growth: +250 when initiating a migration or resettling

The wise move. The desperate move often. The mighty survive and prosper.

Units (38)

Generals (3)

Melee Infantry (6)

Axe Infantry (2)

Spear Infantry (3)

Pike Infantry (4)

Skirmisher (1)

Slinger (1)

Bow Infantry (5)

Crossbow Infantry (1)

Melee Cavalry (4)

Shock Cavalry (3)

Skirmisher Cavalry (3)

Artillery (2)

Generals (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic NoblesMelee Infantry
16014338513314294014———375185
Gothic GeneralMelee Cavalry
802844545703755405290802700465
Royal SaionesMelee Cavalry
8029557547050504080———975610

Melee Infantry (6)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Gothic FalxmenMelee Infantry
16092036405010566090802400205
Gothic WarbandMelee Infantry
1601052536335732405790802325210
16012238513324444014———525325
160993845336237403780802525290
Thracian WarriorsMelee Infantry
160841045386222568790802575315
Thracian OathswornsMelee Infantry
16010030108326525569090802800480

Axe Infantry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Germanic BandAxe Infantry
1607818343838163229250170
Germanic WarbandAxe Infantry
1609525343340173230325215

Spear Infantry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic LevySpear Infantry
1607818343824393224———220110
Germanic SpearmenSpear Infantry
1609753343229393229———425210
160995851324047323090802625350

Pike Infantry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Germanic PikesPike Infantry
160808344016371121160105
Gothic LevyPike Infantry
16078836401535112016075
Gothic PikemenPike Infantry
1608215363820401125250125
1609945543227321127425235

Skirmisher (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
1607815343853511590804210140

Slinger (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
160803344072112501251413090

Bow Infantry (5)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic BowsBow Infantry
1607833440516138150128050
Germanic HuntersBow Infantry
160803344072112381501412085
Germanic ArchersBow Infantry
1608233440105654920015250130
Gothic ArchersBow Infantry
160828364010354053815015350180
160841051381171175320017425240

Crossbow Infantry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic CrossbowmenCrossbow Infantry
16084343401171176512517475255

Melee Cavalry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
8020583410045372545———300195
Germanic HorsemenMelee Cavalry
8023738348048252548———500250
Taifali CavalryMelee Cavalry
8022538438033483233491502650390
8024953517049213249———900560

Shock Cavalry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Germanic LancersShock Cavalry
80220283480213210201375245
Gothic LancersShock Cavalry
80202836100253510215550270
80234335480323710217900565

Skirmisher Cavalry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic Mounted BrigandsSkirmisher Cavalry
801908341001646322690806475310
Germanic RaidersSkirmisher Cavalry
801928341001949322990807650325
Germanic Night RaidersSkirmisher Cavalry
801941543902151323090808750375

Artillery (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
40803264072622003509325215
Large OnagerArtillery
40823264010565400500101,200600

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Grand Campaign, 395 AD

Difficulty
Normal
Starts as
a horde (no settlement)
State religion
Arian Christianity
Faction leader
Vithericus

See it on the Grand Campaign map →

Starting armies (2)

  • Horde of Vithericus · 15 units

    • Germanic Nobles
    • Germanic Levy
    • Germanic Levy
    • Germanic Levy
    • Gothic Warband
    • Gothic Warband
    • Gothic Warband
    • Germanic Bows
    • Germanic Bows
    • Germanic Bows
    • Germanic Brigands
    • Germanic Brigands
    • Germanic Brigands
    • Germanic Mounted Warband
    • Germanic Mounted Warband
  • Horde of Saphrax · 15 units

    • Germanic Nobles
    • Germanic Levy
    • Germanic Levy
    • Germanic Levy
    • Gothic Warband
    • Gothic Warband
    • Gothic Warband
    • Germanic Bows
    • Germanic Bows
    • Germanic Bows
    • Germanic Brigands
    • Germanic Brigands
    • Germanic Brigands
    • Germanic Mounted Warband
    • Germanic Mounted Warband

Victory conditions

Success

  • Survive until the following date: 425 AD
  • Control 30 settlements (either by direct ownership or through tributary states).
  • Maintain control of 3 provinces including the following, either by direct ownership or through tributary statesDardania, Dalmatia, Pannonia
  • Research 10 technologies.
  • Produce the following amount of wealth from all buildings: 30,000
  • Maintain 60 units in total.

Cultural Victory

  • Survive until the following date: 450 AD
  • Control 45 settlements (either by direct ownership or through tributary states).
  • Maintain control of 4 provinces including the following, either by direct ownership or through tributary statesDardania, Dalmatia, Pannonia, Venetia
  • Hold at least one settlement in 15 provinces in which your religion is dominant.
  • Construct the 6 following buildingsLarge City, Hall of Elders, Mead Hall, Irrigated Fields, Fairground, Plastermaker
  • Produce the following amount of wealth from all buildings: 60,000
  • Research 16 civil technologies.

Military Victory

  • Survive until the following date: 450 AD
  • Control 60 settlements (either by direct ownership or through tributary states).
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 7 provinces including the following, either by direct ownership or through tributary statesDardania, Dalmatia, Pannonia, Venetia, Italia, Liguria, Magna Graecia
  • Maintain 100 units in total.
  • Construct the 4 following buildingsLarge City, Warlord's Keep, Smiths' Guild, Military Port
  • Research 16 military technologies.

Divine Triumph

  • Survive until the following date: 450 AD
  • Control 100 settlements (either by direct ownership or through tributary states).
  • Defeat 40 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 7 provinces including the following, either by direct ownership or through tributary statesDardania, Dalmatia, Pannonia, Venetia, Italia, Liguria, Magna Graecia, Narbonensis, Thracia, Macedonia, Dacia, Raetia et Noricum, Sarmatia Europaea
  • Maintain 200 units in total.
  • Construct the 9 following buildingsLarge City, Smiths' Guild, Military Port, Hall of Elders, Mead Hall, Irrigated Fields, Fairground, Plastermaker, Warlord's Castle
  • Research 40 technologies.
  • Hold at least one settlement in 30 provinces in which your religion is dominant.
  • Produce the following amount of wealth from all buildings: 120,000

From the campaign's start position file (startpos.esf) in the game's data.